Search found 163 matches
- Mon Sep 25, 2006 9:03 pm
- Forum: Map Making and Game Modding
- Topic: Haloween map project CS:S
- Replies: 347
- Views: 24093
- Sun Sep 24, 2006 11:11 pm
- Forum: Map Making and Game Modding
- Topic: Haloween map project CS:S
- Replies: 347
- Views: 24093
- Sun Sep 24, 2006 9:24 pm
- Forum: Map Making and Game Modding
- Topic: Haloween map project CS:S
- Replies: 347
- Views: 24093
- Fri Sep 08, 2006 11:34 pm
- Forum: Map Making and Game Modding
- Topic: [HL2 Map] Beta Testers Wanted
- Replies: 11
- Views: 1115
I'll post a full review sometime tomorrow, but here are my two biggest gripes so far: you overuse the shotgun combine, which can lead to many cheap deaths. Squads should consist of no more than 2 shotgunners, otherwise it becomes insanely hard to survive the smoke settling. 2nd: No autosaves/ quicks...
- Fri Sep 08, 2006 10:06 pm
- Forum: Map Making and Game Modding
- Topic: [HL2 Map] Beta Testers Wanted
- Replies: 11
- Views: 1115
- Sun Jul 02, 2006 5:37 pm
- Forum: Map Making and Game Modding
- Topic: models
- Replies: 3
- Views: 455
1) Not possible to scale a model in Hammer. 2) You can export a map from Hammer into a format readable by 3dsmax and possibly XSI Mod Tool(the free modelling tool for HL2, doesn't have the full features of XSI though) 3) There's milkshape, 3d studio max, XSI Mod tool is your best bet though, it's fr...
- Wed Jun 28, 2006 12:41 am
- Forum: Map Making and Game Modding
- Topic: A direct challenge to Vol!?!?
- Replies: 9
- Views: 901
- Sun Jun 11, 2006 7:13 pm
- Forum: Map Making and Game Modding
- Topic: Converting HL2 models to HL models?
- Replies: 3
- Views: 465
- Mon Jun 05, 2006 8:24 pm
- Forum: Map Making and Game Modding
- Topic: HELP ME PWEZ
- Replies: 7
- Views: 587
- Mon Jun 05, 2006 8:23 pm
- Forum: Map Making and Game Modding
- Topic: game_player_equip problem
- Replies: 6
- Views: 573
- Fri Jun 02, 2006 7:57 pm
- Forum: Map Making and Game Modding
- Topic: HELP ME PWEZ
- Replies: 7
- Views: 587
1) Up the constant. 2) HDR is used to fake the way an eye adjusts to the transition from light to dark, or vice versa. For example, from a tunnel to the outdoor with the sun above you. 3) You can't pose a ragdoll in hammer, to animate, you could use face poser for expression or decompile and reanima...
- Sun May 28, 2006 8:38 am
- Forum: Valve Games
- Topic: Half-Life 2: Episode One Preloads Begin
- Replies: 41
- Views: 3583
It has the head of a combine, so maybe it's the 3rd power that is supposed to enter the HL universe.AlphaKennyOne wrote:I also can't help but wonder, what the hell this is: http://www.gameinformer.com/Templates/N ... mediaId=33
- Tue May 23, 2006 10:20 pm
- Forum: Valve Games
- Topic: Half-Life 2: Episode One Preloads Begin
- Replies: 41
- Views: 3583
Instead of releasing the whole expansion one go, let's release it in 6 installments* and make 6x more money! *exxagerated number. These actually have about as much content as one expansion. Aftermath, the first planned expansion for HL2, is Episode 1. While the content itself (models, textures, etc...
- Sun May 14, 2006 10:02 pm
- Forum: Map Making and Game Modding
- Topic: ATTN EVERYONE!
- Replies: 20
- Views: 1272
Nipper, In that link there Is a download for the example. I dont know If you have already tried to make a css car map yet but if not, try and play around with It. My friend compiled It and we both tested It. The controls are sloppy but hey... Its a css car. =D There is a lot of flaws in those cars....
- Sat May 13, 2006 4:58 pm
- Forum: Map Making and Game Modding
- Topic: ATTN EVERYONE!
- Replies: 20
- Views: 1272