Search found 294 matches
- Sat May 24, 2014 11:00 pm
- Forum: Counter-Strike
- Topic: Setting up hammer for CSGO
- Replies: 7
- Views: 2122
Re: Setting up hammer for CSGO
Another quick question. Is it possible to hide all props/non-entity objects with a few clicks of a button? I'm trying to see how some triggers/entities work.
- Thu May 22, 2014 2:50 am
- Forum: Counter-Strike
- Topic: Setting up hammer for CSGO
- Replies: 7
- Views: 2122
Re: Setting up hammer for CSGO
Right. Everything seems OK for now. You don't have to use GCFScape for CSGO right?
- Wed May 21, 2014 7:46 pm
- Forum: Counter-Strike
- Topic: Setting up hammer for CSGO
- Replies: 7
- Views: 2122
Re: Setting up hammer for CSGO
Hello? (hears echo)
Oh.
Oh.
- Tue May 20, 2014 7:47 pm
- Forum: Counter-Strike
- Topic: Setting up hammer for CSGO
- Replies: 7
- Views: 2122
Setting up hammer for CSGO
Hey all, Haven't mapped for several years now but thought I'd start again since I just got CSGO. When I booted up SDK I found a bunch of error messages, but since the SDK is already configured for CSGO, should I just ignore it? It keeps saying that it's missing .vtf files. No idea what that is... So...
- Fri Feb 10, 2012 11:26 am
- Forum: Map Making and Game Modding
- Topic: R_speed in cs 1.6
- Replies: 3
- Views: 1503
R_speed in cs 1.6
Hi guys, it's been a long time since I've posted here. Not that I've been missed much I'd say. Ha. Anyways, I want to figure out ways to reduce(or increase?) the r_speed of my map. I'm making one based on my school and while I want it to look the same, some portions of the map will be made inaccessi...
- Fri Feb 10, 2012 11:18 am
- Forum: Map Making and Game Modding
- Topic: Blast from the past
- Replies: 24
- Views: 7488
Re: Blast from the past
I still play cs 1.6. Am making a cs map of my school. That's a nice way to get popular, I've found out.
- Sat Sep 17, 2011 11:58 am
- Forum: Map Making and Game Modding
- Topic: surreal map
- Replies: 13
- Views: 2739
Re: surreal map
Nice map. Me like.
Does it work for multiplayer? Judging from the video, the map changed according the angle and position of a single person. If there were multiple people, would it still work?
That, or I don't know shit.
Does it work for multiplayer? Judging from the video, the map changed according the angle and position of a single person. If there were multiple people, would it still work?
That, or I don't know shit.
- Thu Jun 30, 2011 8:43 am
- Forum: Other Games and Platforms
- Topic: Playing WoW?
- Replies: 21
- Views: 1387
Re: Playing WoW?
You might want to wait a bit more.
http://www.bbc.co.uk/news/technology-13973145
http://www.bbc.co.uk/news/technology-13973145
- Thu Jun 30, 2011 5:38 am
- Forum: Map Making and Game Modding
- Topic: future of mapping
- Replies: 15
- Views: 3836
Re: future of mapping
Reminds me of this shit. Note the comments.
- Thu Jun 30, 2011 5:14 am
- Forum: Map Making and Game Modding
- Topic: osama's hideout
- Replies: 29
- Views: 5214
Re: osama's hideout
Add the two choppers in the map. Oh yeah and I read somewhere that a majority of the data retrieved by SEALs in his compound were adult content. Add that as well. -Edit: http://theweek.com/article/index/215313/was-there-really-porn-on-bin-ladens-hard-drive http://ca.news.yahoo.com/exclusive-pornogra...
- Wed Jun 29, 2011 12:42 pm
- Forum: Map Making and Game Modding
- Topic: Anyone Got Any Fun Surreal Map Room Ideas?
- Replies: 72
- Views: 11617
Re: Anyone Got Any Fun Surreal Map Room Ideas?
How about a map based on Inception, where the hallway in the hotel keeps turning?
- Sun Dec 26, 2010 3:51 am
- Forum: Map Making and Game Modding
- Topic: I mean this in the nicest way possible...
- Replies: 16
- Views: 4097
Re: I mean this in the nicest way possible...
You know the Starcraft 2 commentator, HuskyStarcraft? He first began making sc1 commentaries that only a handful of people, including me :D, would watch. But he's so good at it he's currently has one of the most-subscribed channels on Youtube. Just go professional and envision a Lamborghini parked o...
- Tue Aug 31, 2010 11:08 am
- Forum: Map Making and Game Modding
- Topic: Overviews (1.6)
- Replies: 12
- Views: 3010
Re: Overviews (1.6)
Argh I need to bump this ancient thread. I followed the tutorial that killer-duck gave me and something doesn't work. I typed "dev_overview 1" and the over view does not show up dammit. I tried using the values "-dev +map (mapname)" and "-dev (mapname)" and have set the...
- Fri Aug 27, 2010 1:54 pm
- Forum: Map Making and Game Modding
- Topic: Preventing players form buying weapons (1.6)
- Replies: 3
- Views: 1247
Preventing players form buying weapons (1.6)
I inserted the info_map_parameters and selected "Neither ct's nor T's can buy", but they still can. Did I miss something?
- Fri Aug 27, 2010 4:03 am
- Forum: Map Making and Game Modding
- Topic: Buttons to equip players (1.6)
- Replies: 3
- Views: 1122
Re: Buttons to equip players (1.6)
Do I need to strip their guns as well with the weaponstrip?
-Edit: I tried it and it works! Also, you don't need to use smart edit, the preset ones work as well.
-2nd Edit: Yup, you need to use weapon strip as well
-Edit: I tried it and it works! Also, you don't need to use smart edit, the preset ones work as well.
-2nd Edit: Yup, you need to use weapon strip as well