Search found 242 matches
- Mon May 14, 2012 11:15 pm
- Forum: Map Making and Game Modding
- Topic: CS:Go
- Replies: 10
- Views: 3668
Re: CS:Go
Oh yes they certainly need func_vehicle in CS:GO, when Nipper mentioned throwing cocktail bombs and what not at the tanks I thought holy shit!
- Sun May 13, 2012 10:23 pm
- Forum: Map Making and Game Modding
- Topic: CS:Go
- Replies: 10
- Views: 3668
CS:Go
Anyone looking forward to mapping for Counter-Strike: Global Offensive? It will be coming out soon. It should be a large improvement over CS:S. It uses the Portal 2 base.
- Wed Feb 22, 2012 8:49 pm
- Forum: Map Making and Game Modding
- Topic: Making a 1.6 map for the first time in 5-6 years...
- Replies: 4
- Views: 2046
Re: Making a 1.6 map for the first time in 5-6 years...
Well If you need any help I still map for 1.6, I can always answer questions.
- Sat Feb 11, 2012 3:57 am
- Forum: Map Making and Game Modding
- Topic: R_speed in cs 1.6
- Replies: 3
- Views: 1512
Re: R_speed in cs 1.6
Here is everything you need to know.
Using the sky/Null texture and one pixel spacing is the best methods that I use, or using entities like func_walls to stop solids from cutting into the ground.
http://www.cryotank.net/maps/tutorials/rspeeds2.html
Using the sky/Null texture and one pixel spacing is the best methods that I use, or using entities like func_walls to stop solids from cutting into the ground.
http://www.cryotank.net/maps/tutorials/rspeeds2.html
- Wed Feb 08, 2012 7:29 pm
- Forum: Map Making and Game Modding
- Topic: Blast from the past
- Replies: 24
- Views: 7491
Re: Blast from the past
Hey nice to see you come by, I remember you I used to play on the ECL server all the time. I will have to add some of those maps to my server I remember playing them. I play woohoo_cars and de_ownageninja on the server all the time right now.
- Fri Aug 12, 2011 5:00 am
- Forum: Map Making and Game Modding
- Topic: Need help in counter-strike mapping
- Replies: 11
- Views: 2464
Re: Need help in counter-strike mapping
http://www.slackiller.com/tommy14/errors.htm
Perhaps the issue can be found here, if not you should still bookmark this for future issues.
Perhaps the issue can be found here, if not you should still bookmark this for future issues.
- Tue May 17, 2011 7:09 pm
- Forum: Map Making and Game Modding
- Topic: map idea
- Replies: 7
- Views: 2038
Re: map idea
Sounds awesome so far.
- Tue May 10, 2011 5:35 pm
- Forum: Map Making and Game Modding
- Topic: osama's hideout
- Replies: 29
- Views: 5226
Re: osama's hideout
no, i havent' o'll have to check it outBogey wrote:Have you watched the news lately?
People probably know what his plumbing looked like.
- Tue May 10, 2011 5:01 pm
- Forum: Map Making and Game Modding
- Topic: osama's hideout
- Replies: 29
- Views: 5226
Re: osama's hideout
does anyone even know what osama's hideout looks like?
- Mon Apr 25, 2011 10:52 pm
- Forum: Map Making and Game Modding
- Topic: NA_OUTPOST - GameBanana Download
- Replies: 5
- Views: 2070
Re: NA_OUTPOST - Released
Looks good
- Fri Apr 22, 2011 10:25 pm
- Forum: Map Making and Game Modding
- Topic: NA_OUTPOST *NEW PICTURES*
- Replies: 6
- Views: 1755
Re: Map suggestions/ideas
Yeah humvee's or maybe an APC on as a func_train to transport troops across the field
- Tue Feb 08, 2011 3:10 am
- Forum: Map Making and Game Modding
- Topic: My map I am working on <1.6>
- Replies: 3
- Views: 1837
Re: My map I am working on <1.6>
Thanks, lol drivable houses.
It's already been invented though, RV's and trailer homes lol.
It's already been invented though, RV's and trailer homes lol.
- Sun Feb 06, 2011 11:47 pm
- Forum: Map Making and Game Modding
- Topic: My map I am working on <1.6>
- Replies: 3
- Views: 1837
My map I am working on <1.6>
If anyone likes Atari games and arcades like me, they know the game "Battlezone" My dad used to have the actual arcade of the game and I have always loved it. I decided to make a map of it..Finally figured out how to make sky. I made the sky ground/green line at eye level so it looks like ...
- Mon Sep 06, 2010 3:24 pm
- Forum: Map Making and Game Modding
- Topic: Manual control of a func_tracktrain
- Replies: 2
- Views: 1190
- Sun Aug 29, 2010 5:06 pm
- Forum: Map Making and Game Modding
- Topic: Preventing players form buying weapons (1.6)
- Replies: 3
- Views: 1254
Re: Preventing players form buying weapons (1.6)
Did you make buyzone entitys? If you just have the spawns without buyzone entitys it should fix the problem, player spawns automatically make buyzones where the spawn entity is, and should disable it with the permameter entity. So if you have a func_buyzone in the areas delete those.