Search found 242 matches

by reaper4172
Mon May 14, 2012 11:15 pm
Forum: Map Making and Game Modding
Topic: CS:Go
Replies: 10
Views: 3693

Re: CS:Go

Oh yes they certainly need func_vehicle in CS:GO, when Nipper mentioned throwing cocktail bombs and what not at the tanks I thought holy shit!
by reaper4172
Sun May 13, 2012 10:23 pm
Forum: Map Making and Game Modding
Topic: CS:Go
Replies: 10
Views: 3693

CS:Go

Anyone looking forward to mapping for Counter-Strike: Global Offensive? It will be coming out soon. It should be a large improvement over CS:S. It uses the Portal 2 base.
by reaper4172
Wed Feb 22, 2012 8:49 pm
Forum: Map Making and Game Modding
Topic: Making a 1.6 map for the first time in 5-6 years...
Replies: 4
Views: 2054

Re: Making a 1.6 map for the first time in 5-6 years...

Well If you need any help I still map for 1.6, I can always answer questions.
by reaper4172
Sat Feb 11, 2012 3:57 am
Forum: Map Making and Game Modding
Topic: R_speed in cs 1.6
Replies: 3
Views: 1534

Re: R_speed in cs 1.6

Here is everything you need to know.

Using the sky/Null texture and one pixel spacing is the best methods that I use, or using entities like func_walls to stop solids from cutting into the ground.

http://www.cryotank.net/maps/tutorials/rspeeds2.html
by reaper4172
Wed Feb 08, 2012 7:29 pm
Forum: Map Making and Game Modding
Topic: Blast from the past
Replies: 24
Views: 7546

Re: Blast from the past

Hey nice to see you come by, I remember you I used to play on the ECL server all the time. I will have to add some of those maps to my server I remember playing them. I play woohoo_cars and de_ownageninja on the server all the time right now.
by reaper4172
Fri Aug 12, 2011 5:00 am
Forum: Map Making and Game Modding
Topic: Need help in counter-strike mapping
Replies: 11
Views: 2478

Re: Need help in counter-strike mapping

http://www.slackiller.com/tommy14/errors.htm

Perhaps the issue can be found here, if not you should still bookmark this for future issues.
by reaper4172
Tue May 17, 2011 7:09 pm
Forum: Map Making and Game Modding
Topic: map idea
Replies: 7
Views: 2053

Re: map idea

Sounds awesome so far.
by reaper4172
Tue May 10, 2011 5:35 pm
Forum: Map Making and Game Modding
Topic: osama's hideout
Replies: 29
Views: 5288

Re: osama's hideout

Bogey wrote:Have you watched the news lately?
People probably know what his plumbing looked like.
no, i havent' o'll have to check it out
by reaper4172
Tue May 10, 2011 5:01 pm
Forum: Map Making and Game Modding
Topic: osama's hideout
Replies: 29
Views: 5288

Re: osama's hideout

does anyone even know what osama's hideout looks like?
by reaper4172
Mon Apr 25, 2011 10:52 pm
Forum: Map Making and Game Modding
Topic: NA_OUTPOST - GameBanana Download
Replies: 5
Views: 2079

Re: NA_OUTPOST - Released

Looks good
by reaper4172
Fri Apr 22, 2011 10:25 pm
Forum: Map Making and Game Modding
Topic: NA_OUTPOST *NEW PICTURES*
Replies: 6
Views: 1764

Re: Map suggestions/ideas

Yeah humvee's or maybe an APC on as a func_train to transport troops across the field
by reaper4172
Tue Feb 08, 2011 3:10 am
Forum: Map Making and Game Modding
Topic: My map I am working on <1.6>
Replies: 3
Views: 1848

Re: My map I am working on <1.6>

Thanks, lol drivable houses.

It's already been invented though, RV's and trailer homes lol.
by reaper4172
Sun Feb 06, 2011 11:47 pm
Forum: Map Making and Game Modding
Topic: My map I am working on <1.6>
Replies: 3
Views: 1848

My map I am working on <1.6>

If anyone likes Atari games and arcades like me, they know the game "Battlezone" My dad used to have the actual arcade of the game and I have always loved it. I decided to make a map of it..Finally figured out how to make sky. I made the sky ground/green line at eye level so it looks like ...
by reaper4172
Sun Aug 29, 2010 5:06 pm
Forum: Map Making and Game Modding
Topic: Preventing players form buying weapons (1.6)
Replies: 3
Views: 1269

Re: Preventing players form buying weapons (1.6)

Did you make buyzone entitys? If you just have the spawns without buyzone entitys it should fix the problem, player spawns automatically make buyzones where the spawn entity is, and should disable it with the permameter entity. So if you have a func_buyzone in the areas delete those.