Search found 7 matches

by burnone2
Mon Aug 01, 2011 9:18 pm
Forum: Map Making and Game Modding
Topic: i finaly did it
Replies: 9
Views: 2919

Re: i finaly did it

Ah the history of Nipper maps. Although my history with Nipper's maps isn't extensive, I still have the great respect towards him. Nipper has single handedly made 1.6 so much more nostalgic for me then any other element of the game combined. Nipper if you're reading this, I hope you know full well y...
by burnone2
Wed Mar 30, 2011 8:51 am
Forum: Map Making and Game Modding
Topic: Making entities dissapear for all rounds to come?
Replies: 6
Views: 2010

Re: Making entities dissapear for all rounds to come?

Aw damn that puts a damper on my map big time, looks like I need a new engine!

Thanks for all the help yall, you're all just a wealth of knowledge!
Hopefully I'll figure out some sort of compromise, I'll post it somewhere around here once I get it to a working state.

Thanks again!
by burnone2
Tue Mar 29, 2011 4:54 pm
Forum: Map Making and Game Modding
Topic: Making entities dissapear for all rounds to come?
Replies: 6
Views: 2010

Re: Making entities dissapear for all rounds to come?

Well this is going to be about a 1/2 square mile map of apartments consisting of 112 seperate rooms as well as street lights, I'm estimating somewhere in the neighborhood of 400 light entities around the entire map. My idea behind it is that if the map begins as a decently well-lit map the gameplay ...
by burnone2
Tue Mar 29, 2011 2:29 am
Forum: Map Making and Game Modding
Topic: Making entities dissapear for all rounds to come?
Replies: 6
Views: 2010

Making entities dissapear for all rounds to come?

Hey guys me again, back with a question regarding this new map that I'm making. I want there to be breakable lights, and I want them to not be lit up the next round if they get shot out. I'm not sure that this is possible, but it would really make my work in progress map very dynamic. If any of you ...
by burnone2
Tue Mar 22, 2011 5:27 pm
Forum: Other Games and Platforms
Topic: Battlefield 3 - Fault Line series
Replies: 16
Views: 1726

Re: Battlefield 3 - Fault Line series

When you look into the scope of a gun in real life, the entire world doesn't zoom in as well. When will game creators figure this out?
by burnone2
Tue Mar 22, 2011 5:18 pm
Forum: Map Making and Game Modding
Topic: Converting prop_physics ONLY props to prop_static
Replies: 4
Views: 1733

Re: Converting prop_physics ONLY props to prop_static

I'd wait a lifetime for the honor.
by burnone2
Tue Mar 22, 2011 5:11 pm
Forum: Map Making and Game Modding
Topic: Converting prop_physics ONLY props to prop_static
Replies: 4
Views: 1733

Converting prop_physics ONLY props to prop_static

Hello all, such a nice community here. Anyways I'm a big fan of nipper maps, and have spent hours upon hours on crazytank maps and on blahhhh and gahhhhh. I think they really are the best maps out there. But anyways, me and a friend of mine are designing a map for source which is pretty large, and w...