Search found 2917 matches

by AMMO
Mon Oct 13, 2014 10:52 pm
Forum: Counter-Strike
Topic: [CS:GO] func_vehicle progress
Replies: 171
Views: 26188

Re: [CS:GO] func_vehicle progress

Thanks for the videos. That looks seriously close to true func_vehicle.
by AMMO
Sat Oct 11, 2014 6:55 pm
Forum: Counter-Strike
Topic: Question I've always had about NIPPER maps
Replies: 15
Views: 3976

Re: Question I've always had about NIPPER maps

mind = blown
by AMMO
Fri Sep 12, 2014 3:54 pm
Forum: Counter-Strike
Topic: [CS:GO] func_vehicle progress
Replies: 171
Views: 26188

Re: [CS:GO] func_vehicle progress

Can't wait dude, thanks for your work.
by AMMO
Mon Aug 04, 2014 12:21 am
Forum: joe.to comments
Topic: SuperModSat/Sunday information topic ( j2 gaming event(s))
Replies: 252
Views: 26305

Re: SuperModSat/Sunday information topic ( j2 gaming event(s

dark_forest and westwood were highlights for me.
by AMMO
Sat Aug 02, 2014 5:30 pm
Forum: Counter-Strike
Topic: [CS:GO] func_vehicle progress
Replies: 171
Views: 26188

Re: [CS:GO] func_vehicle progress

Glad things are progressing. :D
by AMMO
Fri Aug 01, 2014 11:11 pm
Forum: joe.to comments
Topic: SuperModSat/Sunday information topic ( j2 gaming event(s))
Replies: 252
Views: 26305

Re: SuperModSat/Sunday information topic ( j2 gaming event(s

mbaxter wrote:Maps! Get your maps here! http://www.joe.to/nipper_cs.zip

This is a full cstrike dir worth of shit. Copy it over your cstrike dir for CS to add all the files.
Hey do you mind if I mirror this zip on NIPPER's site?
by AMMO
Thu Jul 31, 2014 6:50 pm
Forum: Counter-Strike
Topic: [CS:GO] func_vehicle progress
Replies: 171
Views: 26188

Re: [CS:GO] func_vehicle progress

Status report?
by AMMO
Sun Jul 27, 2014 10:50 pm
Forum: Forum Dumping Grounds
Topic: How to Contact Joe?
Replies: 224
Views: 60177

Re: How to Contact Joe?

Did joe tell anybody he was leaving back in '03 to go play Final Fantasy? Did he cut all communication then too?
by AMMO
Thu Jul 24, 2014 12:50 pm
Forum: Counter-Strike
Topic: [CS:GO] func_vehicle progress
Replies: 171
Views: 26188

Re: [CS:GO] func_vehicle progress

NIPPER get to work. You've been waiting for this day for 10 years!
by AMMO
Wed Jul 23, 2014 11:45 pm
Forum: Counter-Strike
Topic: [CS:GO] func_vehicle progress
Replies: 171
Views: 26188

Re: [CS:GO] func_vehicle progress

This was in the latest CS:GO update from Valve:

Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up.
by AMMO
Wed Jul 23, 2014 7:57 pm
Forum: Counter-Strike
Topic: [CS:GO] func_vehicle progress
Replies: 171
Views: 26188

Re: [CS:GO] func_vehicle progress

▒█▄░▒█ ▀█▀ ▒█▀▀█ ▒█▀▀▀   ▒█░░▒█ ▒█▀▀▀█ ▒█▀▀█ ▒█░▄▀
▒█▒█▒█ ▒█░ ▒█░░░ ▒█▀▀▀   ▒█▒█▒█ ▒█░░▒█ ▒█▄▄▀ ▒█▀▄░
▒█░░▀█ ▄█▄ ▒█▄▄█ ▒█▄▄▄   ▒█▄▀▄█ ▒█▄▄▄█ ▒█░▒█ ▒█░▒█
Check my work:
AWP | GraFF http://steamcommunity.com/sharedfiles/filedetails/?id=
by AMMO
Wed Jul 23, 2014 7:32 pm
Forum: joe.to comments
Topic: Axred's Idea(Suggest A Song) Joe.to Song Collection
Replies: 65
Views: 13541

Re: Axred's Idea(Suggest A Song) Joe.to Song Collection

When's volume 2 coming out?
by AMMO
Wed Jul 23, 2014 9:24 am
Forum: Counter-Strike
Topic: CS:JO
Replies: 199
Views: 20921

Re: CS:JO

Eviltechie wrote:Can we try to not overdo it on the abstract maps? They frequently turn into matches where the CT's wander around looking for the T's, who are wandering around looking for the bombsite.
NIPPER needs to port more maps! Clue or lost2. Do ittttttt!