Search found 3910 matches

by Mad_Dugan
Fri Nov 30, 2007 9:54 pm
Forum: Team Fortress 2
Topic: custom map cycle
Replies: 161
Views: 5258

Re: custom map cycle

cp_floodzone2 seems to approach being impossible to win with a full server. The single, middle choke point is too small for large teams.
by Mad_Dugan
Thu Nov 29, 2007 5:42 pm
Forum: Team Fortress 2
Topic: Admin Request Thread
Replies: 222
Views: 10750

Re: Admin Request Thread

Yes, I bastardized it. Move along. :)
by Mad_Dugan
Thu Nov 29, 2007 1:10 pm
Forum: Team Fortress 2
Topic: Admin Request Thread
Replies: 222
Views: 10750

Re: Admin Request Thread

1. Your Steam Community name Mad_Dugan 2. Your Steam ID STEAM_0:1:8597550 3. Have you been an admin for any J2 servers before? If yes, which? no 4. Have you been an admin for other servers before? If yes, which? (Disregard this if you can answer #3) Yes, the 3dfx Tribes server (way back when) 5. Wh...
by Mad_Dugan
Mon Nov 26, 2007 5:28 pm
Forum: Team Fortress 2
Topic: help us make a better MOTD screen!
Replies: 24
Views: 1627

Re: help us make a better MOTD screen!

I remember playing on a server which had some text in the upper left of the screen during game play. If you could do that on the FF servers E.g. "Friendly Fire Enabled", it might remove the need for it being mentioned in the MOTD as well as be a constant reminder.
by Mad_Dugan
Sun Nov 25, 2007 10:21 pm
Forum: Team Fortress 2
Topic: help us make a better MOTD screen!
Replies: 24
Views: 1627

Re: help us make a better MOTD screen!

To be honest, on any server, the MOTD is just one more thing to click through to get to the action. Short of a picture of a scantly clad women, it won't hold my interest. With that said, something short that can be read in a "half-second" would probably work best. E.g. Visit http://forums.joe.to for...
by Mad_Dugan
Sat Nov 24, 2007 6:28 pm
Forum: Team Fortress 2
Topic: ctf_sf_fieldtrip
Replies: 149
Views: 6783

Re: ctf_sf_fieldtrip

Last night when we were playing this map, I noticed that the small, destroyable forts on the left side of both bases have gaps in some areas where the walls meet the terrain. I was able to snipe players (foot shots) when they otherwise thought they were in cover.
by Mad_Dugan
Fri Nov 23, 2007 10:21 pm
Forum: Map Making and Game Modding
Topic: [TF2] How to add a team message when map starts
Replies: 0
Views: 323

[TF2] How to add a team message when map starts

I didn't find this anywhere using google, so here it is. This assumes some basic knowledge with Hammer. Add a Logic_Auto entity to the map (anywhere) With in the Logic_Auto's properties, select the 'Outputs' tab Click Add, and use the following values for the red team. My Output Name: OnMapSpawn Tar...
by Mad_Dugan
Fri Nov 23, 2007 10:12 pm
Forum: Team Fortress 2
Topic: King of the Hill style map released
Replies: 7
Views: 758

Re: King of the Hill style map released

Got some basic team instructions in there now. (cp_point_king_a2)
by Mad_Dugan
Fri Nov 23, 2007 3:13 pm
Forum: Team Fortress 2
Topic: King of the Hill style map released
Replies: 7
Views: 758

King of the Hill style map released

I created a simple 'King of the Hill' map that is a cross between Dual and Control Point games. The Winning team is the the one that has control of the point at the end of the games time limit. Limited decoration as I am more interested in refining game play dynamics and removing any exploits. cp_po...
by Mad_Dugan
Fri Nov 23, 2007 1:22 am
Forum: Team Fortress 2
Topic: ban requests
Replies: 134
Views: 14704

Re: ban requests

lazytown 24/7 server

Steam_0:0:13573031
Steam_0:0:7778930
Steam_0:1:7747628

They plant themselves in front of the ammo stations as heavies and let loose. Appeared to be working together