Search found 110 matches
- Sun Nov 16, 2014 7:09 pm
- Forum: Valve Games
- Topic: Sven Co-op Map Test 11/16
- Replies: 50
- Views: 31393
Re: Sven Co-op Map Test 11/16
SC Is crashing for some reason. Otherwise I'd be happy to test this beast. Imma see if I can revive it a bit just for this night.
- Sat Nov 15, 2014 8:15 pm
- Forum: Map Making and Game Modding
- Topic: Song List???
- Replies: 7
- Views: 7560
Re: Song List???
Anyone know where duh_tree comes from? It sounds kinda like Quest for Glory but I can't find it for the life of me. Looking at the 1.6 song list it would appear that Nipper can't either
- Sat Nov 15, 2014 4:24 pm
- Forum: Counter-Strike
- Topic: 1.6 night
- Replies: 42
- Views: 9387
Re: 1.6 night
A Ninja wrote:I'll gladly play sven coop with you if you ever want toMalone wrote:A Ninja wrote:it's just CS
Alright
By the way there isn't a joe.to Sven server is there?
- Fri Nov 14, 2014 3:18 pm
- Forum: Map Making and Game Modding
- Topic: New Abstract map in the works
- Replies: 21
- Views: 14572
Re: New Abstract map in the works
I thought I'd show you some more of my map now that the brushwork in certain areas. This is a weird rotating red goo tube... http://s18.postimg.org/v33oz5gqh/2014_11_14_00001.jpg A submarine captain's room. The wheel is supposed to trigger a flooding event of sorts but I can't get it to realisticall...
- Tue Nov 11, 2014 11:12 am
- Forum: Counter-Strike
- Topic: 1.6 night
- Replies: 42
- Views: 9387
Re: 1.6 night
A Ninja wrote:it's just CS
- Tue Nov 11, 2014 10:24 am
- Forum: Map Making and Game Modding
- Topic: func_vehicle replicated in Sven Co-op
- Replies: 9
- Views: 3324
Re: func_vehicle replicated in Sven Co-op
I just saw this. Very good news!
- Tue Nov 11, 2014 10:21 am
- Forum: Counter-Strike
- Topic: 1.6 night
- Replies: 42
- Views: 9387
Re: 1.6 night
I would if I didn't crash every minute or 2 in 1.6, that's what happened last time I tried to play. Does your graphics card have raptr (or some other game inferface) installed? Some graphics cards come with those built in and they do tend to help more than hurt when it comes to older games. I found...
- Tue Nov 11, 2014 10:18 am
- Forum: Counter-Strike
- Topic: [CS:GO] func_vehicle progress
- Replies: 171
- Views: 25780
Re: [CS:GO] func_vehicle progress
I loved the CS 1.6 cars, and was sad to see the CS 1.6 community slowly die out. Agreed, I would love to get a match on the old 1.6 Nipper server...... I don't want to stray from the func_vehicle talk, though, which is why I shall now bring up another error I've been having with vehicles (in 1.6 no...
- Sun Nov 09, 2014 7:27 pm
- Forum: Counter-Strike
- Topic: 1.6 night
- Replies: 42
- Views: 9387
Re: 1.6 night
Sorry for reviving the thread but is anyone up for a night on that server this Tuesday? That's when I'm around and it's be nice to get back to the good old maps (ow_cc especially)
- Sun Nov 09, 2014 12:11 pm
- Forum: Counter-Strike
- Topic: [CS:GO] func_vehicle progress
- Replies: 171
- Views: 25780
Re: [CS:GO] func_vehicle progress
One of the issues I ran into in my little test map was that my second car wouldn't move the player with it, like I was stuck in place and was remote controlling the second car. I've had similar issues where upon pressing a move key in a vehicle, The vehicle sinks into the ground and leaves you stuc...
- Sun Nov 09, 2014 9:13 am
- Forum: Counter-Strike
- Topic: [CS:GO] func_vehicle progress
- Replies: 171
- Views: 25780
Re: [CS:GO] func_vehicle progress
Not difficult at all, especially if NIPPER has the orig files for it ;) 9/10 car maps I wanted to port over were his, so I didn't want to touch those. Good point. I made a car map a while back that, from what I heard from the people I tested it with, was pretty good. I may consider porting that to ...
- Sat Nov 08, 2014 12:12 pm
- Forum: Counter-Strike
- Topic: Help with 1.6 mapping
- Replies: 3
- Views: 1370
Re: Help with 1.6 mapping
Did you setup all the .exes and whatnot? That log looks like it's not even starting the compile process. And you should be saving as .rmf I've tried compiling as both .rmf and .map. I believe the exes are my problem then. Please, if you wouldn't mind, instruct or provide a link on how to set up all...
- Sat Nov 08, 2014 9:12 am
- Forum: Counter-Strike
- Topic: Help with 1.6 mapping
- Replies: 3
- Views: 1370
Help with 1.6 mapping
I made a small test map in 1.6 but whenever I go to compile, the compile window just sits there doing nothing. A few commands are executed but nothing really happens. Here's the log: ** Executing... ** Command: Change Directory ** Parameters: ** Executing... ** Command: Copy File ** Parameters: &quo...
- Fri Nov 07, 2014 6:41 pm
- Forum: Counter-Strike
- Topic: [CS:GO] func_vehicle progress
- Replies: 171
- Views: 25780
Re: [CS:GO] func_vehicle progress
it would be neat to see some 1.6 car maps ported to go in the future... Although that would be pretty damn difficult. Still, the mere idea of ow_cc_go brings a smile to my face.
- Tue Nov 04, 2014 8:19 am
- Forum: Map Making and Game Modding
- Topic: New Abstract map in the works
- Replies: 21
- Views: 14572
Re: New Abstract map in the works
In a previous abstract map thread, NIPPER said to the author that he's following "the abstract map guidelines" (paraphrased), which is to say that while what you've done isn't bad, it isn't entirely unique either. Keep it up, but try to change the dynamic of abstract maps as a whole. Do s...