Search found 215 matches
- Sat Apr 05, 2014 2:34 pm
- Forum: Team Fortress 2
- Topic: What aspects of certain maps do you find the most fun?
- Replies: 24
- Views: 4297
Re: What aspects of certain maps do you find the most fun?
My favorite maps take care to get the small things right. Proper spawn time ratios between the teams, having forward spawns or shortcuts open up, clearly having the proper path labeled, etc. As far as good map sections go, off the top of my head, cashworks point 2. Particularly the fact that it rewa...
- Sat Apr 05, 2014 2:24 pm
- Forum: Team Fortress 2
- Topic: Unban Request Thread
- Replies: 1737
- Views: 385469
Re: Unban Request Thread
I believe pork bun was the admin? I do clearly remember him giving a textual warning to someone about a bad spray.
- Fri Apr 04, 2014 9:28 pm
- Forum: Team Fortress 2
- Topic: TF Community cartoon series (EP. 6 NOW ONLINE!)
- Replies: 1181
- Views: 280187
Re: TF Community cartoon series (EP. 6 NOW ONLINE!)
So salty even the Dead Sea's all like "Damn gurl."Toxius wrote:just a bitMaha wrote:My salt-o-meter just pinged a little bit from this thread.
i feel like i just walked through a salt quarry
- Tue Apr 01, 2014 12:15 pm
- Forum: Team Fortress 2
- Topic: Does anyone have the uncompiled map file for rooftime?
- Replies: 73
- Views: 9942
Re: Does anyone have the uncompiled map file for rooftime?
cp_rooftime_biblicalflood
No death triggers, just a shit ton of water to fall into.
No death triggers, just a shit ton of water to fall into.
- Mon Mar 31, 2014 12:52 pm
- Forum: Team Fortress 2
- Topic: Does anyone have the uncompiled map file for rooftime?
- Replies: 73
- Views: 9942
Re: Does anyone have the uncompiled map file for rooftime?
Honestly, I think we could use more rooftime variations. The idea (fighting on rooftops) is different, visually interesting, and lends itself to enabling some unusual and underused tactics.
Just, you know, let's maybe try out some different geometry? Maybe?
Just, you know, let's maybe try out some different geometry? Maybe?
- Mon Mar 24, 2014 7:40 pm
- Forum: Team Fortress 2
- Topic: Does anyone have the uncompiled map file for rooftime?
- Replies: 73
- Views: 9942
Re: Does anyone have the uncompiled map file for rooftime?
Agreed, and roof runner is a fun and balanced map that doesn't perma-stalemate every time. However, it's not named rooftime, and so the unwashed masses don't flock to it
- Mon Mar 24, 2014 7:16 pm
- Forum: Team Fortress 2
- Topic: Does anyone have the uncompiled map file for rooftime?
- Replies: 73
- Views: 9942
Re: Does anyone have the uncompiled map file for rooftime?
Stabby's was what we played before nipper did his version, right? I guess I can go bug him. It's not too big a deal, all the stuff nipper added was pretty great but I'd rather change the formula significantly, which hasn't really been done yet.
- Sun Mar 23, 2014 5:14 pm
- Forum: Team Fortress 2
- Topic: Does anyone have the uncompiled map file for rooftime?
- Replies: 73
- Views: 9942
Re: Does anyone have the uncompiled map file for rooftime?
wouldn't it taking a while to end mean it's pretty balanced? that's how maps were judged with natural selection at least There's a bunch of stuff I can go into if anyone is actually curious about the game design, but in short, just know that Valve is pretty heavily anti-stalemate with TF2. Natural ...
- Mon Mar 03, 2014 2:41 pm
- Forum: Team Fortress 2
- Topic: Map exploit question
- Replies: 32
- Views: 5128
Re: Map exploit question
I didn't say anything about spawn doors, why do you people keep talking about spawn doors? There's more than one map that has doors scattered around it that have breakable triggers. Next time you play a map, just imagine a door in the middle of any hallway, and imagine what would happen if one perso...
- Mon Mar 03, 2014 12:54 pm
- Forum: Team Fortress 2
- Topic: Map exploit question
- Replies: 32
- Views: 5128
Re: Map exploit question
On some maps, it's possible to break door triggers by standing near them in certain spots, preventing anyone from going through. This is universally accepted to be a bannable offense. Blocking the elevators is analogous: by simply standing there you prevent either team from using some part of the ma...
- Tue Feb 25, 2014 11:23 am
- Forum: Team Fortress 2
- Topic: How much furry porn have YOU unintentionally downloaded?
- Replies: 24
- Views: 4488
Re: How much furry porn have YOU unintentionally downloaded?
None of these are better than the gay Nazi cyborg furry porn some guy on Reddit found in his sprays folder. I'm actually kinda disappointed in my folder. Its about 40% bad memes, 30% non-porn pony fanart, 10% non-pony non-porn fanart, 10% anime softcore porn (or fanart, can't really tell), and abou...
- Mon Feb 24, 2014 11:44 am
- Forum: Team Fortress 2
- Topic: Team Fortress 2 Pictures/Videos
- Replies: 6100
- Views: 303576
- Fri Feb 21, 2014 11:54 am
- Forum: Team Fortress 2
- Topic: Map exploit question
- Replies: 32
- Views: 5128
Re: Map exploit question
Think of it this way: if you're playing rooftime, maybe you deserve a sentry in your spawn.
- Tue Feb 18, 2014 1:31 pm
- Forum: Team Fortress 2
- Topic: Y'all need to learn class composition
- Replies: 26
- Views: 2637
Re: Y'all need to learn class composition
The worst part of tf4, and the cause of most game imbalances, is the sizable population of people who actively do not want to participate in the actual playing of the game. See: anytime we play rooftime. The second most prominent cause of game imbalance is the double overheal. Its effect is less fel...
- Fri Feb 14, 2014 11:45 am
- Forum: Team Fortress 2
- Topic: Some Help please
- Replies: 17
- Views: 2827
Re: Some Help please
I can appreciate a good ol' bit of mic rage, and I probably indulge in it a bit too much myself. Tips: 1. Get a wife. Shouting angry things randomly seems a lot sillier when there's someone else in the room. 2. Turn down your mic transmit volume. No one cares if you're raging if it's at a whisper. 3...