Table in hammer: 5 brushes at the least
Table in Milkshape: 5 solids at the least
If you use the same textures then it's really the same.
Search found 163 matches
- Sat Dec 18, 2004 10:37 pm
- Forum: Map Making and Game Modding
- Topic: More help.. :(
- Replies: 40
- Views: 1002
- Sat Dec 18, 2004 9:49 pm
- Forum: Map Making and Game Modding
- Topic: More help.. :(
- Replies: 40
- Views: 1002
- Fri Dec 17, 2004 11:49 pm
- Forum: Valve Games
- Topic: dm_lockout
- Replies: 12
- Views: 962
- Fri Dec 10, 2004 6:48 pm
- Forum: Map Making and Game Modding
- Topic: if you can help.......
- Replies: 12
- Views: 476
- Thu Dec 09, 2004 3:39 pm
- Forum: Map Making and Game Modding
- Topic: dm_dodgeball
- Replies: 5
- Views: 226
- Wed Dec 08, 2004 8:23 pm
- Forum: Map Making and Game Modding
- Topic: mgl_vertigo
- Replies: 11
- Views: 404
- Wed Dec 08, 2004 4:52 pm
- Forum: Map Making and Game Modding
- Topic: Question about texture lighting...
- Replies: 5
- Views: 227
- Wed Dec 08, 2004 4:50 pm
- Forum: Map Making and Game Modding
- Topic: Map Concepts
- Replies: 164
- Views: 4481
- Mon Dec 06, 2004 3:47 pm
- Forum: Map Making and Game Modding
- Topic: Map Concepts
- Replies: 164
- Views: 4481
Map Concept #13 - CS_Horror A mansion that has been taken over by headcrab zombies! UPDATE: Using monster maker, the mapper can hopefully give it the SvenCoop feel. CT's spawn outside the mansion and have to work their way in to the hostages which are at the T spawn, and T's try to GET THE HELL OUT...
- Mon Dec 06, 2004 2:42 pm
- Forum: Map Making and Game Modding
- Topic: Making a barrel hang from a rope
- Replies: 2
- Views: 189
- Mon Dec 06, 2004 11:47 am
- Forum: Map Making and Game Modding
- Topic: Making a barrel hang from a rope
- Replies: 2
- Views: 189
Making a barrel hang from a rope
For all those who want to do this, read this:
http://www.anozireth.com/index.php?opti ... &Itemid=26
Two important items not mentioned:
Start Fade Dist MUST BE -1
and End Fade Dist MUST BE 0
http://www.anozireth.com/index.php?opti ... &Itemid=26
Two important items not mentioned:
Start Fade Dist MUST BE -1
and End Fade Dist MUST BE 0
- Sun Dec 05, 2004 5:04 pm
- Forum: Map Making and Game Modding
- Topic: Cranes
- Replies: 15
- Views: 751
Hmmm didn't think they were the same... Well anyway dr. who just make a crane right? Make the world model models/props_wasteland/cranemagnet01a.mdl. Set vehicle script to scripts/vehicles/crane.txt Then create a phys_magnet nearby the cranes top (use the camera view) and then set the magnet's Mass S...
- Sun Dec 05, 2004 2:41 pm
- Forum: Map Making and Game Modding
- Topic: Cranes
- Replies: 15
- Views: 751
I can provide a crane tut link, 1 sec and I'll find it.
edit: http://www.hl2world.com/bbs/viewtopic.php?t=3532
edit: http://www.hl2world.com/bbs/viewtopic.php?t=3532
- Sat Dec 04, 2004 2:03 pm
- Forum: Map Making and Game Modding
- Topic: xwad.exe - sweet sassy molassy
- Replies: 22
- Views: 719
- Fri Dec 03, 2004 6:02 pm
- Forum: Map Making and Game Modding
- Topic: Cranes
- Replies: 15
- Views: 751
Cranes
When I make a crane for HL2DM, the phys_magnet stays in place as the crane itself rotates and moves. What can I do to the magnet that makes it follow and drop like in that one part of HL2