Search found 1648 matches

by Dr.Boo
Sun Nov 27, 2005 6:07 pm
Forum: Map Making and Game Modding
Topic: Can you not make trigger_hurt cause negative damage...
Replies: 11
Views: 766

I tried with trigger hurt, and it healed the player back to 100.
So it works (only tried in 1.6 tho)
by Dr.Boo
Sun Nov 27, 2005 6:06 pm
Forum: Map Making and Game Modding
Topic: stupid sounds
Replies: 7
Views: 405

Did you add cue points? Cool Edit and Soundforge can do it; in Soudforge, go to the start of the sound, and click on Special>Add marker, or something like that. Dont edit the 3 circles in pitch yaw roll, instead go to the drop down box and click "down". I'll give SoundForge a try. I tried...
by Dr.Boo
Sun Nov 27, 2005 12:16 pm
Forum: Map Making and Game Modding
Topic: stupid sounds
Replies: 7
Views: 405

stupid sounds

I'm having this problem: I want to play an ambient looped sound in my next map. It's the format 11025 kHz, 8 bit, Mono, and I want to make it play using an ambient_generic entity. The path to it is correct, the volume is 10, and the flag "Large Radius" is checked. The rest is unchecked. Wh...
by Dr.Boo
Sat Nov 26, 2005 6:40 pm
Forum: Map Making and Game Modding
Topic: Can you not make trigger_hurt cause negative damage...
Replies: 11
Views: 766

I'd like to know that too. But is it possible to make it heal you until you reach 100 HP, and not more?
by Dr.Boo
Tue Nov 15, 2005 1:58 pm
Forum: Map Making and Game Modding
Topic: question about NIPPER's textures
Replies: 1
Views: 255

question about NIPPER's textures

NIPPER, I would like to use some of the textures you used in your 1.6 jungle maps (de_nmjungle2 etc), more specifically, I would like to use a few of the tree textures (the leafs etc) for my new map. I just wanted to know if that's okay for you. I would perfectly understand if you refuse tho. If you...
by Dr.Boo
Sun Nov 13, 2005 5:54 pm
Forum: Map Making and Game Modding
Topic: textures for my second map
Replies: 3
Views: 293

I've managed to recreate what I wanted (or at least +/- what I wanted) but thanks anyways.
I folowed both of your suggestions, and they turned out to be quite useful as usual :)
by Dr.Boo
Sun Nov 13, 2005 5:52 pm
Forum: Map Making and Game Modding
Topic: Compiler Problem
Replies: 2
Views: 260

Re: Compiler Problem

I can't find it. Any help on how i use the coordinates? As MrBlip suggests... anyways, the coordinates are simple to understand: they're X,Y,Z coordinates. So if you place your mousecursor somewhere in the top-view window, you will see the X/Y coordinates of where your mousecursor is. You can see t...
by Dr.Boo
Thu Nov 10, 2005 6:43 am
Forum: Map Making and Game Modding
Topic: textures for my second map
Replies: 3
Views: 293

textures for my second map

I'm working on a map taking place in some inca ruines But since the de_aztec textures (and maps in general) are so fukking boring, I desided to use custom textures (or even to create some myself) I don't want my map to look like aztec-clone # 12546... I want my map to look like if it's taking place ...
by Dr.Boo
Sun Nov 06, 2005 12:06 pm
Forum: Map Making and Game Modding
Topic: de_weeswood_s
Replies: 11
Views: 1093

I think it will still be no. However, you have a very very small chance if you just want to add some spawnpoints... but I still think he'll say no.

Which I can understand.
by Dr.Boo
Sat Oct 29, 2005 1:30 pm
Forum: Map Making and Game Modding
Topic: 2 questions.
Replies: 12
Views: 1179

Re: 2 questions.

1. I want something to be triggered after walkinh through an area. I can't figure out what entity I would use for that. 2. I also want a sound to play at the start of each round. How could I do that? 1. trigger_multiple, and in the target field you set the name of what you want to be triggered. 2. ...
by Dr.Boo
Wed Oct 26, 2005 6:04 pm
Forum: Map Making and Game Modding
Topic: my map is ready (well I think)
Replies: 10
Views: 803

The billboard thing says talks about the .txt...but there was no .txt! :( but this map is cool! very cool to know you made all those textures, and now i recognize the ghosts in your sig. I like the glowy ghosts in the map too. keep it up :) http://www.skippypodar.net/WebGallery/Miscellaneous/skip-t...
by Dr.Boo
Wed Oct 26, 2005 10:30 am
Forum: Map Making and Game Modding
Topic: my map is ready (well I think)
Replies: 10
Views: 803

Where did you get those wads?? they look like from an old game.. like quake or doom Created them myself. Except for some (like the lava, the water, the plants and the grates), I did them all myself. Including the sky 8O I admit the textures are not amazing pieces of art, but those are my very first...
by Dr.Boo
Tue Oct 25, 2005 2:26 pm
Forum: Map Making and Game Modding
Topic: my map is ready (well I think)
Replies: 10
Views: 803

my map is ready (well I think)

Hi all (had to reregister after the crash) My map is finished. It's a de_ with two bomb sites. HomicidalApe was kind enough to give me some tips after testing a test version, and I've folowed his advice. So here is the final product. There are no more dead ends or something because the map is ready....