Search found 1648 matches

by Dr.Boo
Wed Jun 02, 2010 6:19 pm
Forum: Map Making and Game Modding
Topic: Abstract Map Pack 2010 ?
Replies: 83
Views: 11794

Re: Abstract Map Pack 2010 ?

I'm waiting for Nipper's "official" go before putting my current map on hold. I think he wants to release beta1 of Night Terror before that. I dunno.
by Dr.Boo
Wed Jun 02, 2010 11:18 am
Forum: Map Making and Game Modding
Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
Replies: 445
Views: 36554

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

By the way, let me know when you release this. This way, I can try and arrange a playtest moment with the people on the mapper mailing list.
by Dr.Boo
Wed Jun 02, 2010 2:20 am
Forum: Map Making and Game Modding
Topic: Wahhh abstract map *UPDATE*
Replies: 15
Views: 3010

Re: Wahhh abstract map *UPDATE*

I like the chair room and the checkers room but yeah, what Nipper said. It seems to really follow the abstract map formula well but it's really square, square, square, square. It could use different shapes of room, tunnels and sublevels, passageways that go over a room, etc.
by Dr.Boo
Tue Jun 01, 2010 6:56 am
Forum: Map Making and Game Modding
Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
Replies: 445
Views: 36554

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

http://developer.valvesoftware.com/wiki/L4D_2_Campaign_Add-on_Tutorial Should still be the same. I'll give you a sample mission and addoninfo txt file from my small L4D2 sandbox map when I get home so that you're sure to have a correct format. Just don't forget to put the version number in the name ...
by Dr.Boo
Mon May 31, 2010 2:51 am
Forum: Map Making and Game Modding
Topic: Abstract Map Pack 2010 ?
Replies: 83
Views: 11794

Re: Abstract Map Pack 2010 ?

I'm not interested in CSS any more. I really never play it. I only play CS 1.6 occasionally but I stopped mapping for that ages ago. And nobody cares about these maps anyways. People prefer dust clone #1282, iceworld duplicate #8759 or SHITTY ORANGE DEV BLOCK MAP #6225. I'd prefer a L4D2 abstract ca...
by Dr.Boo
Thu May 27, 2010 9:58 am
Forum: Map Making and Game Modding
Topic: The statue head in Nipper's zuhhhh
Replies: 3
Views: 1152

The statue head in Nipper's zuhhhh

How did you make that head statue thing in zuhhh? You know the one where you walk out of it's mouth into some big room with black walls. I suppose it involves the Subdivide function of displacements, but I'd like to have an idea of how the brushwork of that head looks like before being "subdivi...
by Dr.Boo
Tue May 18, 2010 9:44 am
Forum: Counter-Strike
Topic: CS:S j2 night - Every weekend!
Replies: 111
Views: 12189

Re: CS:S j2 night - Every weekend!

I'll try to be there next time. If it's at a reasonable hour on a saturday, I can make it. I'd love to play our abstract maps again: zuhhhh, yeahyuhhh, de_elemental, arghhhh, etc. I couldn't make it this week because I had a poker evening with friends at my place (I won a whooping 1.60€)
by Dr.Boo
Sun May 16, 2010 8:10 am
Forum: Map Making and Game Modding
Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
Replies: 445
Views: 36554

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

stickbeast wrote:the custom sound in the custom map City 17 works...is that because its "valve music" taken from HL2 EP1 something?
I guess so. Or it was compiled before The Passing.
by Dr.Boo
Thu May 13, 2010 10:01 am
Forum: Map Making and Game Modding
Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
Replies: 445
Views: 36554

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Yup, confirmed. The custom sounds don't work on maps. Valve knows about it and confirmed that they're looking for a fix. This is what Chet had to say about it: We will be updating L4D2 to fix a sound cache issue with custom content. We also have fixes for a few other issues and will continue to upda...
by Dr.Boo
Fri May 07, 2010 2:24 am
Forum: Map Making and Game Modding
Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
Replies: 445
Views: 36554

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

was doing some placename stuff: http://i71.photobucket.com/albums/i148/ccnipper/screenshots/nt02_haunts0007.jpg (I filled most the map with the new wedding common infected) and saw there's a place name for tank, witch, and witch_bride I set one area to witch_bride and it doesn't seem to do anything...
by Dr.Boo
Thu May 06, 2010 3:58 am
Forum: Map Making and Game Modding
Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
Replies: 445
Views: 36554

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

This gives me time to include those voice actor clips in jungle ruins and give you the last version. I just hope we won't have too much shit to fix after this. I'm kinda tired of working on the same thing over and over again.
by Dr.Boo
Wed May 05, 2010 5:35 pm
Forum: Map Making and Game Modding
Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
Replies: 445
Views: 36554

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

I got moria working. It was the door at the end that doesn't break until the survivors all get there. I deleted it. Ending is non- existent though, don't remember what I changed that broke that. The problem with "forcepanicevent" instead of a regular one with the stretch room is that I ca...
by Dr.Boo
Wed May 05, 2010 6:16 am
Forum: Map Making and Game Modding
Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
Replies: 445
Views: 36554

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Guys guys please go talk about Bad Company in the Bad Company forums. I don't want to boss you around and shit but I'd like to keep this thread more or less on track.
by Dr.Boo
Wed May 05, 2010 2:30 am
Forum: Map Making and Game Modding
Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
Replies: 445
Views: 36554

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

It's simple: nav'ing sucks. Every nerve, tendon and muscle in my body hates it. I'm still gonna make custom textures for maps I make. Perhaps not a 100% custom texture map, but still parts of it. Anyways, it's a pity for Night Terror on L4D2, but well, I can understand it gets frustrating after a wh...