Search found 1648 matches
- Wed Jun 02, 2010 6:19 pm
- Forum: Map Making and Game Modding
- Topic: Abstract Map Pack 2010 ?
- Replies: 83
- Views: 11794
Re: Abstract Map Pack 2010 ?
I'm waiting for Nipper's "official" go before putting my current map on hold. I think he wants to release beta1 of Night Terror before that. I dunno.
- Wed Jun 02, 2010 11:18 am
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 36554
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
By the way, let me know when you release this. This way, I can try and arrange a playtest moment with the people on the mapper mailing list.
- Wed Jun 02, 2010 2:20 am
- Forum: Map Making and Game Modding
- Topic: Wahhh abstract map *UPDATE*
- Replies: 15
- Views: 3010
Re: Wahhh abstract map *UPDATE*
I like the chair room and the checkers room but yeah, what Nipper said. It seems to really follow the abstract map formula well but it's really square, square, square, square. It could use different shapes of room, tunnels and sublevels, passageways that go over a room, etc.
- Tue Jun 01, 2010 6:56 am
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 36554
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
http://developer.valvesoftware.com/wiki/L4D_2_Campaign_Add-on_Tutorial Should still be the same. I'll give you a sample mission and addoninfo txt file from my small L4D2 sandbox map when I get home so that you're sure to have a correct format. Just don't forget to put the version number in the name ...
- Mon May 31, 2010 2:51 am
- Forum: Map Making and Game Modding
- Topic: Abstract Map Pack 2010 ?
- Replies: 83
- Views: 11794
Re: Abstract Map Pack 2010 ?
I'm not interested in CSS any more. I really never play it. I only play CS 1.6 occasionally but I stopped mapping for that ages ago. And nobody cares about these maps anyways. People prefer dust clone #1282, iceworld duplicate #8759 or SHITTY ORANGE DEV BLOCK MAP #6225. I'd prefer a L4D2 abstract ca...
- Thu May 27, 2010 9:58 am
- Forum: Map Making and Game Modding
- Topic: The statue head in Nipper's zuhhhh
- Replies: 3
- Views: 1152
The statue head in Nipper's zuhhhh
How did you make that head statue thing in zuhhh? You know the one where you walk out of it's mouth into some big room with black walls. I suppose it involves the Subdivide function of displacements, but I'd like to have an idea of how the brushwork of that head looks like before being "subdivi...
- Tue May 18, 2010 9:44 am
- Forum: Counter-Strike
- Topic: CS:S j2 night - Every weekend!
- Replies: 111
- Views: 12189
Re: CS:S j2 night - Every weekend!
I'll try to be there next time. If it's at a reasonable hour on a saturday, I can make it. I'd love to play our abstract maps again: zuhhhh, yeahyuhhh, de_elemental, arghhhh, etc. I couldn't make it this week because I had a poker evening with friends at my place (I won a whooping 1.60€)
- Tue May 18, 2010 2:16 am
- Forum: Map Making and Game Modding
- Topic: problem seeing other parts of map through skybox
- Replies: 16
- Views: 3069
Re: problem seeing other parts of map through skybox
Check your map for leaks.
- Sun May 16, 2010 8:10 am
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 36554
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
I guess so. Or it was compiled before The Passing.stickbeast wrote:the custom sound in the custom map City 17 works...is that because its "valve music" taken from HL2 EP1 something?
- Thu May 13, 2010 10:01 am
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 36554
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
Yup, confirmed. The custom sounds don't work on maps. Valve knows about it and confirmed that they're looking for a fix. This is what Chet had to say about it: We will be updating L4D2 to fix a sound cache issue with custom content. We also have fixes for a few other issues and will continue to upda...
- Fri May 07, 2010 2:24 am
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 36554
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
was doing some placename stuff: http://i71.photobucket.com/albums/i148/ccnipper/screenshots/nt02_haunts0007.jpg (I filled most the map with the new wedding common infected) and saw there's a place name for tank, witch, and witch_bride I set one area to witch_bride and it doesn't seem to do anything...
- Thu May 06, 2010 3:58 am
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 36554
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
This gives me time to include those voice actor clips in jungle ruins and give you the last version. I just hope we won't have too much shit to fix after this. I'm kinda tired of working on the same thing over and over again.
- Wed May 05, 2010 5:35 pm
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 36554
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
I got moria working. It was the door at the end that doesn't break until the survivors all get there. I deleted it. Ending is non- existent though, don't remember what I changed that broke that. The problem with "forcepanicevent" instead of a regular one with the stretch room is that I ca...
- Wed May 05, 2010 6:16 am
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 36554
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
Guys guys please go talk about Bad Company in the Bad Company forums. I don't want to boss you around and shit but I'd like to keep this thread more or less on track.
- Wed May 05, 2010 2:30 am
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 36554
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
It's simple: nav'ing sucks. Every nerve, tendon and muscle in my body hates it. I'm still gonna make custom textures for maps I make. Perhaps not a 100% custom texture map, but still parts of it. Anyways, it's a pity for Night Terror on L4D2, but well, I can understand it gets frustrating after a wh...