Search found 279 matches

by Mastermind1011
Tue Apr 15, 2014 3:07 pm
Forum: Team Fortress 2
Topic: Let's get rid of double overheal
Replies: 74
Views: 9769

Re: Let's get rid of double overheal

Without double overheal it would be hard to justify playing medic, unless a heavy main poped up. plz no How does that statement make any sense? In normal, non-modified TF2, medic is the most important class. Does anyone else remember that time Valve used the TF2 beta to test things? And how they fi...
by Mastermind1011
Mon Apr 14, 2014 2:25 pm
Forum: Team Fortress 2
Topic: Let's get rid of double overheal
Replies: 74
Views: 9769

Re: Let's get rid of double overheal

tehENEMY wrote:Wheres I would the I would normally vote yes but fuck mastermind option ?
Fixed!
by Mastermind1011
Mon Apr 14, 2014 1:33 pm
Forum: Team Fortress 2
Topic: Let's get rid of double overheal
Replies: 74
Views: 9769

Re: Let's get rid of double overheal

Democracy is a terrible idea. But if it causes action I suppose I'll start one of those poll whatsits.

Edit: at this time, the poll is 100% MEGA YES. Pretty good evidence, if I do say so myself.
by Mastermind1011
Mon Apr 14, 2014 3:49 am
Forum: Team Fortress 2
Topic: Let's get rid of double overheal
Replies: 74
Views: 9769

Re: Let's get rid of double overheal

Sidecutter wrote:
Mastermind1011 wrote:Just kidding. Who wants their dick sucked?.
No.
Are you sure? You're missing out!
by Mastermind1011
Mon Apr 14, 2014 1:23 am
Forum: Team Fortress 2
Topic: Let's get rid of double overheal
Replies: 74
Views: 9769

Re: Let's get rid of double overheal

No medics are fine. Just, you know, set overheal to 100% instead of 200%. Peer pressure compels you! Then there wouldn't BE overheal, 100% means you'd stop at max health. Default overheal is 150, we have it at 200. Oh don't be pedantic. 100% of what is regular overheal is 0.5x max health. 200% is 1...
by Mastermind1011
Sun Apr 13, 2014 8:06 pm
Forum: Team Fortress 2
Topic: Let's get rid of double overheal
Replies: 74
Views: 9769

Re: Let's get rid of double overheal

No medics are fine. Just, you know, set overheal to 100% instead of 200%. Peer pressure compels you!
by Mastermind1011
Sun Apr 13, 2014 7:07 pm
Forum: Team Fortress 2
Topic: Let's get rid of double overheal
Replies: 74
Views: 9769

Re: Let's get rid of double overheal

Hey guys it isn't gone yet. You know you want it (to be gone).
by Mastermind1011
Sat Apr 12, 2014 9:48 pm
Forum: Team Fortress 2
Topic: Let's get rid of double overheal
Replies: 74
Views: 9769

Let's get rid of double overheal

C'mon, do it.
by Mastermind1011
Tue Apr 08, 2014 12:25 pm
Forum: Team Fortress 2
Topic: SHOTS 4 SHOTS SATURDAY 8PM PST MESSAGE NEELPOS FOR DETAILS
Replies: 97
Views: 12234

Re: FUCK YOU GUYS, SHOTS FOR SHOTS

Jesus Christ yes please http://forums.joe.to/viewtopic.php?p=948369#p948369 I would love to see another one of these threads, along side another stupid ass server. oh and if possible some one lose their shit in the most fucking childish way possible again on this upcoming night, please. On it. Will...
by Mastermind1011
Mon Apr 07, 2014 12:16 pm
Forum: Team Fortress 2
Topic: SHOTS 4 SHOTS SATURDAY 8PM PST MESSAGE NEELPOS FOR DETAILS
Replies: 97
Views: 12234

Re: FUCK YOU GUYS, SHOTS FOR SHOTS

Pork bun you're like 4 years old, you can't join yourself!
by Mastermind1011
Sun Apr 06, 2014 4:47 pm
Forum: Team Fortress 2
Topic: What aspects of certain maps do you find the most fun?
Replies: 24
Views: 4418

Re: What aspects of certain maps do you find the most fun?

PL is overplayed because it's an interesting (as in, constantly provides something new) gametype. It constantly shifts the action from one area to another, meaning that players are introduced to new situations at a quick pace. A/D cp is another of our favorites for the same reason. Another primary r...
by Mastermind1011
Sat Apr 05, 2014 2:34 pm
Forum: Team Fortress 2
Topic: What aspects of certain maps do you find the most fun?
Replies: 24
Views: 4418

Re: What aspects of certain maps do you find the most fun?

My favorite maps take care to get the small things right. Proper spawn time ratios between the teams, having forward spawns or shortcuts open up, clearly having the proper path labeled, etc. As far as good map sections go, off the top of my head, cashworks point 2. Particularly the fact that it rewa...
by Mastermind1011
Sat Apr 05, 2014 2:24 pm
Forum: Team Fortress 2
Topic: Unban Request Thread
Replies: 1737
Views: 209860

Re: Unban Request Thread

I believe pork bun was the admin? I do clearly remember him giving a textual warning to someone about a bad spray.
by Mastermind1011
Fri Apr 04, 2014 9:28 pm
Forum: Team Fortress 2
Topic: TF Community cartoon series (EP. 6 NOW ONLINE!)
Replies: 1180
Views: 84343

Re: TF Community cartoon series (EP. 6 NOW ONLINE!)

Toxius wrote:
Maha wrote:My salt-o-meter just pinged a little bit from this thread.
just a bit
i feel like i just walked through a salt quarry
So salty even the Dead Sea's all like "Damn gurl."
by Mastermind1011
Tue Apr 01, 2014 12:15 pm
Forum: Team Fortress 2
Topic: Does anyone have the uncompiled map file for rooftime?
Replies: 73
Views: 10599

Re: Does anyone have the uncompiled map file for rooftime?

cp_rooftime_biblicalflood

No death triggers, just a shit ton of water to fall into.