Search found 279 matches
- Tue Apr 15, 2014 3:07 pm
- Forum: Team Fortress 2
- Topic: Let's get rid of double overheal
- Replies: 74
- Views: 9769
Re: Let's get rid of double overheal
Without double overheal it would be hard to justify playing medic, unless a heavy main poped up. plz no How does that statement make any sense? In normal, non-modified TF2, medic is the most important class. Does anyone else remember that time Valve used the TF2 beta to test things? And how they fi...
- Mon Apr 14, 2014 2:25 pm
- Forum: Team Fortress 2
- Topic: Let's get rid of double overheal
- Replies: 74
- Views: 9769
Re: Let's get rid of double overheal
Fixed!tehENEMY wrote:Wheres I would the I would normally vote yes but fuck mastermind option ?
- Mon Apr 14, 2014 1:33 pm
- Forum: Team Fortress 2
- Topic: Let's get rid of double overheal
- Replies: 74
- Views: 9769
Re: Let's get rid of double overheal
Democracy is a terrible idea. But if it causes action I suppose I'll start one of those poll whatsits.
Edit: at this time, the poll is 100% MEGA YES. Pretty good evidence, if I do say so myself.
Edit: at this time, the poll is 100% MEGA YES. Pretty good evidence, if I do say so myself.
- Mon Apr 14, 2014 3:49 am
- Forum: Team Fortress 2
- Topic: Let's get rid of double overheal
- Replies: 74
- Views: 9769
Re: Let's get rid of double overheal
Are you sure? You're missing out!Sidecutter wrote:No.Mastermind1011 wrote:Just kidding. Who wants their dick sucked?.
- Mon Apr 14, 2014 1:23 am
- Forum: Team Fortress 2
- Topic: Let's get rid of double overheal
- Replies: 74
- Views: 9769
Re: Let's get rid of double overheal
No medics are fine. Just, you know, set overheal to 100% instead of 200%. Peer pressure compels you! Then there wouldn't BE overheal, 100% means you'd stop at max health. Default overheal is 150, we have it at 200. Oh don't be pedantic. 100% of what is regular overheal is 0.5x max health. 200% is 1...
- Sun Apr 13, 2014 8:06 pm
- Forum: Team Fortress 2
- Topic: Let's get rid of double overheal
- Replies: 74
- Views: 9769
Re: Let's get rid of double overheal
No medics are fine. Just, you know, set overheal to 100% instead of 200%. Peer pressure compels you!
- Sun Apr 13, 2014 7:07 pm
- Forum: Team Fortress 2
- Topic: Let's get rid of double overheal
- Replies: 74
- Views: 9769
Re: Let's get rid of double overheal
Hey guys it isn't gone yet. You know you want it (to be gone).
- Sat Apr 12, 2014 9:48 pm
- Forum: Team Fortress 2
- Topic: Let's get rid of double overheal
- Replies: 74
- Views: 9769
Let's get rid of double overheal
C'mon, do it.
- Tue Apr 08, 2014 12:25 pm
- Forum: Team Fortress 2
- Topic: SHOTS 4 SHOTS SATURDAY 8PM PST MESSAGE NEELPOS FOR DETAILS
- Replies: 97
- Views: 12234
Re: FUCK YOU GUYS, SHOTS FOR SHOTS
Jesus Christ yes please http://forums.joe.to/viewtopic.php?p=948369#p948369 I would love to see another one of these threads, along side another stupid ass server. oh and if possible some one lose their shit in the most fucking childish way possible again on this upcoming night, please. On it. Will...
- Mon Apr 07, 2014 12:16 pm
- Forum: Team Fortress 2
- Topic: SHOTS 4 SHOTS SATURDAY 8PM PST MESSAGE NEELPOS FOR DETAILS
- Replies: 97
- Views: 12234
Re: FUCK YOU GUYS, SHOTS FOR SHOTS
Pork bun you're like 4 years old, you can't join yourself!
- Sun Apr 06, 2014 4:47 pm
- Forum: Team Fortress 2
- Topic: What aspects of certain maps do you find the most fun?
- Replies: 24
- Views: 4418
Re: What aspects of certain maps do you find the most fun?
PL is overplayed because it's an interesting (as in, constantly provides something new) gametype. It constantly shifts the action from one area to another, meaning that players are introduced to new situations at a quick pace. A/D cp is another of our favorites for the same reason. Another primary r...
- Sat Apr 05, 2014 2:34 pm
- Forum: Team Fortress 2
- Topic: What aspects of certain maps do you find the most fun?
- Replies: 24
- Views: 4418
Re: What aspects of certain maps do you find the most fun?
My favorite maps take care to get the small things right. Proper spawn time ratios between the teams, having forward spawns or shortcuts open up, clearly having the proper path labeled, etc. As far as good map sections go, off the top of my head, cashworks point 2. Particularly the fact that it rewa...
- Sat Apr 05, 2014 2:24 pm
- Forum: Team Fortress 2
- Topic: Unban Request Thread
- Replies: 1737
- Views: 209860
Re: Unban Request Thread
I believe pork bun was the admin? I do clearly remember him giving a textual warning to someone about a bad spray.
- Fri Apr 04, 2014 9:28 pm
- Forum: Team Fortress 2
- Topic: TF Community cartoon series (EP. 6 NOW ONLINE!)
- Replies: 1180
- Views: 84343
Re: TF Community cartoon series (EP. 6 NOW ONLINE!)
So salty even the Dead Sea's all like "Damn gurl."Toxius wrote:just a bitMaha wrote:My salt-o-meter just pinged a little bit from this thread.
i feel like i just walked through a salt quarry
- Tue Apr 01, 2014 12:15 pm
- Forum: Team Fortress 2
- Topic: Does anyone have the uncompiled map file for rooftime?
- Replies: 73
- Views: 10599
Re: Does anyone have the uncompiled map file for rooftime?
cp_rooftime_biblicalflood
No death triggers, just a shit ton of water to fall into.
No death triggers, just a shit ton of water to fall into.