Search found 1648 matches
- Tue May 04, 2010 5:08 pm
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 37465
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
It's an almost exact duplicate using it's textures and construction. Same goes for Moria. You'd have to scrap the whole maps in order not to mess with the law. Getting inspired from a movie is one thing, recreating the whole thing and using the idea as a whole is another. You'd have to ask a lawyer ...
- Tue May 04, 2010 3:24 am
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 37465
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
I'm not gonna make that without Nipper. A Night Terror-esque campaign simply isn't the same without himneelpos wrote:Now we're getting somewhereDr.Boo wrote:Night Terror 2
- Tue May 04, 2010 2:30 am
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 37465
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
yeah so this isn't coming out for l4d2, I give up The nav'ing is in such a bad shape is it? It's a pity but I can somewhat understand you. We've been working on the same thing for over a year. I can see how you're tired of the same project. I got to admit I really wouldn't want to have to start fix...
- Sun May 02, 2010 6:08 am
- Forum: Valve Games
- Topic: Dark Carnival finale silently modified
- Replies: 15
- Views: 1698
Re: Dark Carnival finale silently modified
If you play the finale without a guitar on stage you're an asshole This man speaks the truth. A real man plays this finale by guitaring infected to death on the stage, between the fireworks and with "One Bad Man" playing in the background. And thank the powers for the Spitter that keeps a...
- Sat May 01, 2010 5:29 am
- Forum: Valve Games
- Topic: Your favorite L4D weapons and infected
- Replies: 6
- Views: 749
Your favorite L4D weapons and infected
Mine: Favorite T1 Weapon: Uzi or Silenced Uzi Favorite T2 Weapon: AK47. If not present, M16. If not present, Scar Desert Rifle. If not present, I'll keep the Uzi. Favorite Throwable: Pipe Bomb Favorite Sidearm: Guitar because of the hillarity of the "PLOINGG!" sound when you kill an infect...
- Sat May 01, 2010 5:24 am
- Forum: Valve Games
- Topic: Dark Carnival finale silently modified
- Replies: 15
- Views: 1698
Re: Dark Carnival finale silently modified
If you play the finale without a guitar on stage you're an asshole This man speaks the truth. A real man plays this finale by guitaring infected to death on the stage, between the fireworks and with "One Bad Man" playing in the background. And thank the powers for the Spitter that keeps a...
- Sat May 01, 2010 5:22 am
- Forum: Valve Games
- Topic: Boomer Plush!
- Replies: 14
- Views: 1349
Re: Boomer Plush!
Hmmm... I have a plushie of Sonic, Tails and Dr.Robotnik. Should I get this one? It IS my favorite infected to play.
Does it puke too?
Does it puke too?
- Fri Apr 23, 2010 5:35 am
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 37465
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
i just look through those and whattaya know, ellis and rochelle say the thing about the ghosts and coach talks about the boulder trap. awesome! (still looking through the files to find more) I think I only asked for two clips: the boulder trap one and the ghost one for Nipper. I can't believe Valve...
- Fri Apr 23, 2010 2:16 am
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 37465
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
So Nipper, I got a little surprise for you. A while ago, Valve sent a mail to the L4D Mappers Mailing list saying they took requests for voice clips for custom campaigns. I asked if he could have the actors make one of the survivors say something along the lines of "whoa! Zombies AND ghosts! Aw...
- Thu Apr 22, 2010 5:58 pm
- Forum: Other Games and Platforms
- Topic: Sonic 3 boss music orchestra
- Replies: 6
- Views: 248
Re: Sonic 3 boss music orchestra
Played Sonic 2, loved the remix of their boss music though the original is good enough on its own: http://www.youtube.com/watch?v=gUDp-DkScts bonus points if you go find the drowning music and see if you still panic reflexively I have it added as an HLSS sound and people will be all NO TURN IT OFF ...
- Thu Apr 22, 2010 5:00 pm
- Forum: Other Games and Platforms
- Topic: Sonic 3 boss music orchestra
- Replies: 6
- Views: 248
Sonic 3 boss music orchestra
This just sounds so badass. It was one of my favorite boss themes ever and in an orchestra it sounds so much more powerful. http://www.youtube.com/watch?v=mkRjlAhBUwI&feature=related And there is the others... http://www.youtube.com/watch?v=3yVaS5MGIXU http://www.youtube.com/watch?v=QJumqm9_jz4&...
- Wed Apr 21, 2010 5:16 am
- Forum: Valve Games
- Topic: "The Passing" New Info
- Replies: 98
- Views: 5315
Re: "The Passing" New Info
11 am PDT that's like 11 am in... Los Angeles right? That's 9 hours difference with me so I'll have The Passing around 20h... eh I mean 8pm on 22nd April.
- Tue Apr 13, 2010 5:54 pm
- Forum: Other Games and Platforms
- Topic: Call of Duty: Modern Warfare 2 Free Weekend on steam
- Replies: 68
- Views: 2070
Re: Call of Duty: Modern Warfare 2 Free Weekend on steam
Sounds like I'm gonna prefer MW2 then.NIPPER wrote:Do you wanna play by yourself? Play MW2
- Sun Apr 11, 2010 2:59 pm
- Forum: Valve Games
- Topic: I made a silly map...
- Replies: 1
- Views: 707
I made a silly map...
http://forums.steampowered.com/forums/s ... ?t=1222350
it's a silly and dumb map, but I had fun playing it with friends yesterday
it's a silly and dumb map, but I had fun playing it with friends yesterday
- Sun Apr 11, 2010 11:59 am
- Forum: Map Making and Game Modding
- Topic: A generic forest for L4D(2)
- Replies: 13
- Views: 1710
Re: A generic forest for L4D(2)
Yeah but it's fairly obvious what path you have to take. Usually you have to follow a road or follow the lights. As I said, ligting needs to be tweaked and I plan to add lights to add more contract to the dark/lighten up areas.