Search found 90 matches

by Skeetles
Mon Mar 19, 2007 5:05 pm
Forum: Map Making and Game Modding
Topic: Abstract map pack ('HHH' map pack) thread
Replies: 503
Views: 35368

I AM SO FUCKING PUMPED FOR THIS!!!!!!
by Skeetles
Sat Mar 17, 2007 11:07 pm
Forum: Map Making and Game Modding
Topic: Post your questions here (Read the rules first)
Replies: 435
Views: 21273

lol


it blocks things, like making an invisible wall.

AND YOUR AVATAR IS HOT!!!!!!!!!!!
by Skeetles
Sun Mar 11, 2007 11:57 am
Forum: Map Making and Game Modding
Topic: func_illusionary compiles faster?
Replies: 5
Views: 767

block bullets works awesome, it blocks everything.
by Skeetles
Sun Mar 11, 2007 3:10 am
Forum: Map Making and Game Modding
Topic: Post your questions here (Read the rules first)
Replies: 435
Views: 21273

No you don't.
by Skeetles
Sun Mar 11, 2007 3:09 am
Forum: Map Making and Game Modding
Topic: My First (actual) map
Replies: 31
Views: 2278

Sweet, are you gonna release that one to the world to?
by Skeetles
Sat Mar 10, 2007 12:58 pm
Forum: Map Making and Game Modding
Topic: My First (actual) map
Replies: 31
Views: 2278

My first map was the shit, it had a bunker, an office, explosive barrels, doors, but I didn't release it because it was my FIRST MAP.
by Skeetles
Wed Mar 07, 2007 7:45 am
Forum: Map Making and Game Modding
Topic: func platrot
Replies: 2
Views: 699

The train can rotate around path_tracks. You don't need the func_platrot.
by Skeetles
Tue Mar 06, 2007 4:41 pm
Forum: Map Making and Game Modding
Topic: Clue2 and westwood2?
Replies: 17
Views: 1564

Close your eyes.
by Skeetles
Sun Mar 04, 2007 1:07 am
Forum: Map Making and Game Modding
Topic: hhh group map
Replies: 13
Views: 1569

I might if I don't get anything done over spring break and/or tutoring this 6th grader in math becomes too time consuming.
by Skeetles
Sun Mar 04, 2007 1:05 am
Forum: Map Making and Game Modding
Topic: Noob Question about mapping
Replies: 11
Views: 943

Sounds killer sweet, gonna grab it from you to prep my cal team for the big match coming up, we are all gonna use awps :D

What a bad way to start mapping.
by Skeetles
Mon Feb 26, 2007 11:36 pm
Forum: Map Making and Game Modding
Topic: Abstract map pack ('HHH' map pack) thread
Replies: 503
Views: 35368

I don't think it's possible, but I am not sure.
by Skeetles
Sun Feb 25, 2007 7:38 pm
Forum: Map Making and Game Modding
Topic: Abstract map pack ('HHH' map pack) thread
Replies: 503
Views: 35368

phys_lengthconstraint and something to swing (like a blade), and maybe trigger_push on either side to keep it from losing speed.
by Skeetles
Sat Feb 24, 2007 8:02 pm
Forum: Map Making and Game Modding
Topic: Abstract map pack ('HHH' map pack) thread
Replies: 503
Views: 35368

These don't have to be like blahhhh do they? They just have to be abstract right?
by Skeetles
Fri Feb 23, 2007 4:48 pm
Forum: Map Making and Game Modding
Topic: Clue2 and westwood2?
Replies: 17
Views: 1564

NIPPER you should start a cafepress site for your fan club and make a little profit off of all this time you spend mapping.

100 posts bitches
by Skeetles
Thu Feb 22, 2007 1:37 pm
Forum: Map Making and Game Modding
Topic: Outputs/Inputs
Replies: 2
Views: 536

Is 3.4 source? I think its the same either way though. To unlock a door first make a button entity and a door entity then: 1. Go to outputs on the button and click new 2. Fill it in so OnPressed target entity named "your door name here" with input (or output I forget) Unlock 3. DONE Thats ...