Search found 822 matches

by Yatta!
Mon Feb 09, 2009 5:25 am
Forum: Map Making and Game Modding
Topic: Leaf error, Need help
Replies: 6
Views: 814

Re: Leaf error, Need help

edit: Oh god, the link to fixing the error wasn't working so I typed this up. Seems to be working again. Use the link advice over this advice, please! Doing some google searches (so I might very well not be right), but this error is caused when visleafs can "clip into eachother," you can s...
by Yatta!
Mon Feb 09, 2009 3:57 am
Forum: Team Fortress 2
Topic: Silly Sundays on tf4.joe.to
Replies: 89
Views: 2427

Re: Silly Sundays on tf4.joe.to

indeed D:
by Yatta!
Fri Feb 06, 2009 10:07 pm
Forum: Team Fortress 2
Topic: Tag_Yard
Replies: 37
Views: 788

Re: Tag_Yard

Yeah, keep it for nomination, but remove from rotation. It's not good for large groups... Just a medium-sized square-shaped open area with one spawn for each team on opposite sides of the square. Total campfest.
by Yatta!
Thu Feb 05, 2009 10:02 pm
Forum: Team Fortress 2
Topic: Fixed overtime gas_kaboom_beta
Replies: 31
Views: 1024

Re: Fixed overtime gas_kaboom_beta

So now the server is running a patched version of kaboom? Woot! :D

(Oh, and this is a good Focaccia recipe, especially with some adjustments for garlic)
by Yatta!
Thu Feb 05, 2009 5:14 am
Forum: Team Fortress 2
Topic: Fixed overtime gas_kaboom_beta
Replies: 31
Views: 1024

Re: Fixed overtime gas_kaboom_beta

so we need someone to take the server version of the map, replace the ents with your version, and then reupload it to the server. right? also is this kaboom beta 1 or beta 2? actually i think the server has beta 3 but i'm not sure. It should be beta 3. I only have one version in my current install,...
by Yatta!
Thu Feb 05, 2009 3:53 am
Forum: Team Fortress 2
Topic: Fixed overtime gas_kaboom_beta
Replies: 31
Views: 1024

Re: Fixed overtime gas_kaboom_beta

joe wrote:short version: is it fixed?
It should be. :3
by Yatta!
Wed Feb 04, 2009 11:28 pm
Forum: Team Fortress 2
Topic: Fixed overtime gas_kaboom_beta
Replies: 31
Views: 1024

Re: Fixed overtime gas_kaboom_beta

The primary cause of overtime not working was a missing output in the timer. As long as the following where copied over, it should work: 1. The timer ("Time"). It was missing an output that would trigger sudden death, along with some outputs to respawn the intel 2. The point_templates &quo...
by Yatta!
Thu Jan 29, 2009 1:40 am
Forum: Team Fortress 2
Topic: TF2 Minor Fixes/Update
Replies: 20
Views: 947

Re: TF2 Minor Fixes/Update

I want a tophat!

And this update is nice <3 Especially the Natascha/spy fixes, and the HUD additions~
by Yatta!
Thu Jan 29, 2009 1:37 am
Forum: Team Fortress 2
Topic: Fixed overtime gas_kaboom_beta
Replies: 31
Views: 1024

Re: Fixed overtime gas_kaboom_beta

Be sure to test it first to make sure the templates copied over OK! :D
by Yatta!
Thu Jan 29, 2009 12:00 am
Forum: Team Fortress 2
Topic: Fixed overtime gas_kaboom_beta
Replies: 31
Views: 1024

Re: Fixed overtime gas_kaboom_beta

The overtime was a rather simple fix. Just a question of tweaking some entities, and added two entities. It could be completed in an hour. team_round_timer wasn't set up to force the game to finish after time ran out. Just added a new game_round_win set to no team, so when the timer finished countin...
by Yatta!
Wed Jan 28, 2009 11:18 pm
Forum: Team Fortress 2
Topic: Fixed overtime gas_kaboom_beta
Replies: 31
Views: 1024

Re: Fixed overtime gas_kaboom_beta

Decompile. A remake would have taken more than one day :p
by Yatta!
Wed Jan 28, 2009 6:05 am
Forum: Team Fortress 2
Topic: Fixed overtime gas_kaboom_beta
Replies: 31
Views: 1024

Fixed overtime gas_kaboom_beta

Took a day to mess around in the SDK and try to fix some issues in the map. This isn't my map so I take no credit for it, and if you guys don't want to use this version of the map for that reason or any other reason, I 100% understand. Also, because it is not my map, I tried to change as little as p...