This was in the latest CS:GO update from Valve:
Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up.
Search found 1626 matches
- Wed Jul 23, 2014 11:45 pm
- Forum: Counter-Strike
- Topic: [CS:GO] func_vehicle progress
- Replies: 171
- Views: 24667
- Wed Jul 23, 2014 7:57 pm
- Forum: Counter-Strike
- Topic: [CS:GO] func_vehicle progress
- Replies: 171
- Views: 24667
Re: [CS:GO] func_vehicle progress
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Check my work:
AWP | GraFF http://steamcommunity.com/sharedfiles/filedetails/?id=
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Check my work:
AWP | GraFF http://steamcommunity.com/sharedfiles/filedetails/?id=
- Wed Jul 23, 2014 9:24 am
- Forum: Counter-Strike
- Topic: CS:JO
- Replies: 199
- Views: 19547
Re: CS:JO
NIPPER needs to port more maps! Clue or lost2. Do ittttttt!Eviltechie wrote:Can we try to not overdo it on the abstract maps? They frequently turn into matches where the CT's wander around looking for the T's, who are wandering around looking for the bombsite.
- Wed Jul 23, 2014 9:22 am
- Forum: Counter-Strike
- Topic: [CS:GO] func_vehicle progress
- Replies: 171
- Views: 24667
Re: [CS:GO] func_vehicle progress
#prayforfunc_vehicle
- Mon Jul 21, 2014 6:29 pm
- Forum: Counter-Strike
- Topic: [CS:GO] func_vehicle progress
- Replies: 171
- Views: 24667
Re: [CS:GO] func_vehicle progress
Video for reference:
- Mon Jul 21, 2014 9:26 am
- Forum: Counter-Strike
- Topic: [CS:GO] func_vehicle progress
- Replies: 171
- Views: 24667
Re: [CS:GO] func_vehicle progress
Some guy on Reddit made a GTA Vice City map and claims to have a fix for the game crashing on player disconnect. He'll only tell people what it is after his map is released though.
- Sat Jul 19, 2014 10:54 pm
- Forum: Counter-Strike
- Topic: CS:JO
- Replies: 199
- Views: 19547
- Sat Jul 19, 2014 3:31 pm
- Forum: Counter-Strike
- Topic: CS:JO
- Replies: 199
- Views: 19547
Re: CS:JO
I'll be playing tonight. If anyone wants to join just find me on Steam; I'll probably be on around 8 EST.
- Fri Jul 18, 2014 12:25 pm
- Forum: Counter-Strike
- Topic: [CS:GO] func_vehicle progress
- Replies: 171
- Views: 24667
Re: [CS:GO] func_vehicle progress
Why has Valve forsaken us?
- Thu Jul 17, 2014 7:21 pm
- Forum: Counter-Strike
- Topic: CS:JO
- Replies: 199
- Views: 19547
Re: CS:JO
Damn that was fast. Looks awesome, can't wait to play it!
Oh shit, arghhh is up too! Gonna be a fun weekend.
Oh shit, arghhh is up too! Gonna be a fun weekend.
- Sun Jul 13, 2014 3:03 pm
- Forum: Counter-Strike
- Topic: CS:JO
- Replies: 199
- Views: 19547
Re: CS:JO
no
- Sun Jul 13, 2014 11:38 am
- Forum: Counter-Strike
- Topic: CS:JO
- Replies: 199
- Views: 19547
Re: CS:JO
Anybody want to play haunts tonight on the server? 8 EST?
- Sun Jul 13, 2014 11:37 am
- Forum: Counter-Strike
- Topic: Should I get CS:GO?
- Replies: 39
- Views: 9653
Re: Should I get CS:GO?
If you don't want to discuss Counter Strike, you should probably not post in here.
- Sat Jul 12, 2014 11:37 pm
- Forum: Counter-Strike
- Topic: CS:JO
- Replies: 199
- Views: 19547
Re: CS:JO
Yup that's it.
- Sat Jul 12, 2014 11:03 pm
- Forum: Counter-Strike
- Topic: CS:JO
- Replies: 199
- Views: 19547
Re: CS:JO
It was playing at about 6 pm EST.Eviltechie wrote:I'm not sure what the goodluck map you are referring to is.