Search found 242 matches

by reaper4172
Wed Nov 25, 2009 5:21 pm
Forum: Map Making and Game Modding
Topic: Func_train (1.6)
Replies: 21
Views: 2911

Re: Func_train (1.6)

Yeah, I'm sure pretty close. The problem is it's stopping. I don't know what else to say for you on the problem. Make sure no flags are checked, have the name, and the next stop target, and leave everything else blank. I don't see why any issues could occur it's kinda strange. If it's stopping when ...
by reaper4172
Wed Nov 25, 2009 1:12 am
Forum: Map Making and Game Modding
Topic: Func_train (1.6)
Replies: 21
Views: 2911

Re: Func_train (1.6)

He may be talking about source..
by reaper4172
Tue Nov 24, 2009 7:23 am
Forum: Map Making and Game Modding
Topic: Func_train (1.6)
Replies: 21
Views: 2911

Re: Func_train (1.6)

No you shouldn't. Have you set the next target for the second path track to go to the 3d?
by reaper4172
Mon Nov 23, 2009 2:55 am
Forum: Map Making and Game Modding
Topic: ambient_generic not working
Replies: 8
Views: 1703

Re: ambient_generic not working

Make sure it is the proper sound type. Maybe that is the issue.
by reaper4172
Sun Nov 22, 2009 8:02 pm
Forum: Map Making and Game Modding
Topic: ambient_generic not working
Replies: 8
Views: 1703

Re: ambient_generic not working

Sounds like you didn't add any cue points to me. If you add sounds they wont automatically loop unless you specify where it should replay by adding cuepoints, you need a sound editing program to do so.
by reaper4172
Sun Nov 22, 2009 5:18 pm
Forum: Map Making and Game Modding
Topic: ambient_generic not working
Replies: 8
Views: 1703

Re: ambient_generic not working

Is this for source or hlo1 games? My guess is you didn't put cue points in the .wav you made.
by reaper4172
Mon Nov 16, 2009 4:04 am
Forum: Map Making and Game Modding
Topic: Models and sounds
Replies: 11
Views: 1834

Re: Models and sounds

Put the lights.wad with where your compilers are
by reaper4172
Sun Nov 15, 2009 3:57 am
Forum: Map Making and Game Modding
Topic: Models and sounds
Replies: 11
Views: 1834

Re: Models and sounds

ok again you do NOT extract any files. you do not put anything anywhere. all these models and sprites from the gcf are IN the game they are built into it thats what a gcf is
by reaper4172
Sun Nov 15, 2009 1:46 am
Forum: Map Making and Game Modding
Topic: Models and sounds
Replies: 11
Views: 1834

Re: Models and sounds

Oh jeeze you really don't know much do you lol. you can find the shell model in half-life.gcf. it uses the half-life game CS is a mod of it. the path is where ever you find it in the gcf so if you have to go into the sound folder then the ambience folder to use crickets.wav the path is sound/amience...
by reaper4172
Sat Nov 14, 2009 6:45 am
Forum: Map Making and Game Modding
Topic: Models and sounds
Replies: 11
Views: 1834

Re: Models and sounds

Do not place them in your cstrike folder that would make no sense, it is already in the game if it is from the gcf. just find out what the path is and add it in the model/sprite/sound file name line. e.g. (sound/vox/hello.wav) If you are adding other sounds/sprites/models that are not from the gcf j...
by reaper4172
Fri Nov 13, 2009 5:53 am
Forum: Map Making and Game Modding
Topic: Func_train (1.6)
Replies: 21
Views: 2911

Re: Func_train (1.6)

I did that on my map de_myth so yeah, use path_tracks inbetween the path_corners. The path_corners should mainly be used for the start and end of destination, in your case I dont think you even need path_corners just path_tracks.
by reaper4172
Thu Nov 12, 2009 4:37 am
Forum: Map Making and Game Modding
Topic: Func_train (1.6)
Replies: 21
Views: 2911

Re: Func_train (1.6)

Yeah, it's possible. Remove the func_traincontrols on it, and I believe don't give the func_train a name either. That SHOULD work, I know I have done it on my map de_myth.
by reaper4172
Wed Nov 11, 2009 7:31 am
Forum: Map Making and Game Modding
Topic: Func_train (1.6)
Replies: 21
Views: 2911

Re: Func_train (1.6)

Make your design of the train and put a cube of the origin texture (preferably in the center of the train) and group all of it together, make it a func_train. On the func_train properties make first stop target the name of your path_corner. Make a func_train_controls with the AAATrigger texture wher...
by reaper4172
Sun Nov 08, 2009 10:42 am
Forum: Map Making and Game Modding
Topic: dod_vemork_beta5
Replies: 4
Views: 1047

Re: dod_vemork_beta5

Very well done for a HL1 game.
by reaper4172
Mon Sep 21, 2009 7:26 pm
Forum: Map Making and Game Modding
Topic: my mariokart map
Replies: 7
Views: 1252

Re: my mariokart map

Thanks guys for the positive feed back, and you guys are right this would be awesome for TF2 now that i think about it. I'd buy a 24/7 server for it lol :)