Search found 319 matches

by Posts
Fri Apr 30, 2010 2:21 pm
Forum: Team Fortress 2
Topic: Regarding the Engineer Bug
Replies: 11
Views: 495

Re: Regarding the Engineer Bug

readded the plugin that fixes this
by Posts
Fri Apr 30, 2010 2:16 pm
Forum: Team Fortress 2
Topic: Regarding the Engineer Bug
Replies: 11
Views: 495

Re: Regarding the Engineer Bug

valve screwed up the fix for this exploit, a variation of it still works
by Posts
Thu Apr 29, 2010 11:27 pm
Forum: Team Fortress 2
Topic: Update 4/29/2010 (another one)
Replies: 14
Views: 410

Re: Update 4/29/2010 (another one)

its working now
by Posts
Thu Apr 29, 2010 10:49 pm
Forum: Team Fortress 2
Topic: Update 4/29/2010 (another one)
Replies: 14
Views: 410

Update 4/29/2010 (another one)

Look at the very fancy update page they have at this url: http://www.teamfortress.com/119/ Team Fortress 2 Update Released Product Update - Valve Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: T...
by Posts
Thu Apr 29, 2010 7:58 pm
Forum: Team Fortress 2
Topic: Regarding the Engineer Bug
Replies: 11
Views: 495

Re: Regarding the Engineer Bug

fixed on tf4
by Posts
Thu Apr 29, 2010 7:58 pm
Forum: Team Fortress 2
Topic: Community Update 4/28/10
Replies: 76
Views: 2116

Re: Community Update 4/28/10

fixed on tf4
by Posts
Thu Apr 29, 2010 6:50 pm
Forum: Team Fortress 2
Topic: Community Update 4/28/10
Replies: 76
Views: 2116

Re: Community Update 4/28/10

anyone know if its possible to accidentally do this exploit?

i'd be interested in a PM of the details
by Posts
Thu Apr 29, 2010 6:49 pm
Forum: Team Fortress 2
Topic: Community Update 4/28/10
Replies: 76
Views: 2116

Re: Community Update 4/28/10

I wouldn't doubt that at least 35% of my deaths are from pyros alone.. and with 9 total classes, that number should be ~11%. Ridiculous. not that this means much: ----------------------------- kod death by pyro 20% death by soldier 12% death by sniper 13% ----------------------------------- velp de...
by Posts
Thu Apr 29, 2010 6:45 pm
Forum: Team Fortress 2
Topic: Community Update 4/28/10
Replies: 76
Views: 2116

Re: Community Update 4/28/10

i think i read a tf4 chat log recently which has talk about sentry spam on the server.

i just found a plugin to fix for this....
by Posts
Wed Apr 28, 2010 9:17 pm
Forum: Team Fortress 2
Topic: Community Update 4/28/10
Replies: 76
Views: 2116

Re: Community Update 4/28/10

but will it also fix the people who complain about the pyros OPness?
by Posts
Thu Apr 08, 2010 9:12 pm
Forum: Team Fortress 2
Topic: Bring back cp_bedrooms
Replies: 36
Views: 1201

Re: Bring back cp_bedrooms

archers instead of snipers, we could restrict the weapon instead of the class.
by Posts
Thu Apr 08, 2010 8:19 pm
Forum: Team Fortress 2
Topic: Bring back cp_bedrooms
Replies: 36
Views: 1201

Re: Bring back cp_bedrooms

how long have we had class limits? i thought the anti class limiters won
by Posts
Fri Apr 02, 2010 12:21 pm
Forum: news and current events
Topic: EVERY ONE OF YOU IS A FUCKING MORON
Replies: 33
Views: 1417

Re: EVERY ONE OF YOU IS A FUCKING MORON

isn't it supposed to be "[first] and [second]" instead of "[second] and [first]", i don't think [first] would want to be mistaken for [second].

fixed that for you.
by Posts
Wed Mar 31, 2010 8:35 pm
Forum: Team Fortress 2
Topic: Bring back cp_bedrooms
Replies: 36
Views: 1201

Re: Bring back cp_bedrooms

i never back stabbed so many snipers on any other map, i love how they are all lined up at the front door. i had a complicated routine to cloak run across the street. that was a great map to be a spy on.

why did we get rid of it?

remote engie bases were also fun.
by Posts
Sat Mar 20, 2010 8:28 pm
Forum: Team Fortress 2
Topic: Should SoundWave leave?
Replies: 157
Views: 5007

Re: Should SoundWave leave?

i still can't tell if this whole issue is a joke or serious, he seems normal like almost everyone else.

well, normal except that he is a good uber/kritz target when i'm a medic.