Search found 65 matches

by Commando
Mon Aug 20, 2007 3:06 pm
Forum: Map Making and Game Modding
Topic: Nav files ?
Replies: 5
Views: 354

Re: Nav files ?

right i decided to remove them after some people did not like them as some people shot them out and flash light was not power full enuff to see so could not find away out :P Just got them all on now. Thanks any way. All most finished my map and what alot i have learned. My 1st map looks garbige comp...
by Commando
Mon Aug 20, 2007 1:45 pm
Forum: Map Making and Game Modding
Topic: Nav files ?
Replies: 5
Views: 354

Re: Nav files ?

thanks a bunch i will try that out ;)

Well it worked on the two i tested thanks :D
by Commando
Mon Aug 20, 2007 6:53 am
Forum: Map Making and Game Modding
Topic: Nav files ?
Replies: 5
Views: 354

Re: Nav files ?

i have also got a problem with my lights. There breakabable but there are 4 of them. When i shot one of them they all go out.
by Commando
Mon Aug 20, 2007 3:49 am
Forum: Map Making and Game Modding
Topic: Nav files ?
Replies: 5
Views: 354

Nav files ?

I was wondering how you would go about doing this. Is it a notpade then just change to .nav ? I have found no tuts on this so far so help would be great.
by Commando
Thu Aug 16, 2007 3:08 pm
Forum: Map Making and Game Modding
Topic: de compiling ?
Replies: 14
Views: 1062

Re: de compiling ?

i de compiled cs_assault and found out that there is a teliport (probs to the shoe room) but it is broken or some thing cause does not work.
by Commando
Thu Aug 16, 2007 3:04 pm
Forum: Map Making and Game Modding
Topic: cs_office_night
Replies: 7
Views: 423

Re: cs_office_night

yeah, i know a clan that did dust2_night so if i get stuck with stuff they should be able to help me out thanks ;)
by Commando
Tue Aug 14, 2007 4:38 am
Forum: Map Making and Game Modding
Topic: cs_office_night
Replies: 7
Views: 423

Re: cs_office_night

is it that easy wow, thanks ;)
by Commando
Mon Aug 13, 2007 2:43 pm
Forum: Map Making and Game Modding
Topic: cs_office_night
Replies: 7
Views: 423

cs_office_night

Hi, Well it is an idea i thought up. Some one made dust2 night and i loved it. And though that office would be much better because of all the lights. I have learned how to make the lights, BUT i don't know how to make it night time, would it be a sky box ?

Please help me out ;)
by Commando
Mon Aug 13, 2007 7:11 am
Forum: Map Making and Game Modding
Topic: de compiling ?
Replies: 14
Views: 1062

Re: de compiling ?

yeah it is ayeyah ;)
by Commando
Sun Aug 12, 2007 5:41 pm
Forum: Map Making and Game Modding
Topic: de compiling ?
Replies: 14
Views: 1062

de compiling ?

Is it bad to decompile a standered map, My friend sent me cs_office.vmf i thought it was a joke. But it took ages to load and it was the real thing. He said he de compiled it but is it ok to do that ?
by Commando
Tue Jul 31, 2007 8:54 am
Forum: Map Making and Game Modding
Topic: small_dust [First map]
Replies: 11
Views: 844

thanks
by Commando
Tue Jul 31, 2007 6:48 am
Forum: Map Making and Game Modding
Topic: small_dust [First map]
Replies: 11
Views: 844

ye i was happy with what i came out with. I see alot of maps where there are no props ect. Any links / tips on lighting ?

Thanks for the comments ;)
by Commando
Mon Jul 30, 2007 4:42 pm
Forum: Map Making and Game Modding
Topic: small_dust [First map]
Replies: 11
Views: 844

oh ok. I only learned it 2 days ago. Still learning. Should i remove it ?

Thanks for the comments ;)
by Commando
Mon Jul 30, 2007 3:34 pm
Forum: Map Making and Game Modding
Topic: small_dust [First map]
Replies: 11
Views: 844

small_dust [First map]

http://www.fpsbanana.com/maps/29895

My first map, made for CS:S. Very small 14 man 7 in each team.
by Commando
Sun Jul 29, 2007 10:07 am
Forum: Map Making and Game Modding
Topic: Error signs instead of props ?
Replies: 1
Views: 334

I fixed it. I was using prop_detail and not prop_static.