I tried with trigger hurt, and it healed the player back to 100.
So it works (only tried in 1.6 tho)
Search found 1648 matches
- Sun Nov 27, 2005 6:07 pm
- Forum: Map Making and Game Modding
- Topic: Can you not make trigger_hurt cause negative damage...
- Replies: 11
- Views: 769
- Sun Nov 27, 2005 6:06 pm
- Forum: Map Making and Game Modding
- Topic: stupid sounds
- Replies: 7
- Views: 405
- Sun Nov 27, 2005 12:16 pm
- Forum: Map Making and Game Modding
- Topic: stupid sounds
- Replies: 7
- Views: 405
stupid sounds
I'm having this problem: I want to play an ambient looped sound in my next map. It's the format 11025 kHz, 8 bit, Mono, and I want to make it play using an ambient_generic entity. The path to it is correct, the volume is 10, and the flag "Large Radius" is checked. The rest is unchecked. Wh...
- Sat Nov 26, 2005 6:40 pm
- Forum: Map Making and Game Modding
- Topic: Can you not make trigger_hurt cause negative damage...
- Replies: 11
- Views: 769
- Tue Nov 15, 2005 1:58 pm
- Forum: Map Making and Game Modding
- Topic: question about NIPPER's textures
- Replies: 1
- Views: 255
question about NIPPER's textures
NIPPER, I would like to use some of the textures you used in your 1.6 jungle maps (de_nmjungle2 etc), more specifically, I would like to use a few of the tree textures (the leafs etc) for my new map. I just wanted to know if that's okay for you. I would perfectly understand if you refuse tho. If you...
- Sun Nov 13, 2005 5:54 pm
- Forum: Map Making and Game Modding
- Topic: textures for my second map
- Replies: 3
- Views: 294
- Sun Nov 13, 2005 5:52 pm
- Forum: Map Making and Game Modding
- Topic: Compiler Problem
- Replies: 2
- Views: 260
Re: Compiler Problem
I can't find it. Any help on how i use the coordinates? As MrBlip suggests... anyways, the coordinates are simple to understand: they're X,Y,Z coordinates. So if you place your mousecursor somewhere in the top-view window, you will see the X/Y coordinates of where your mousecursor is. You can see t...
- Thu Nov 10, 2005 6:43 am
- Forum: Map Making and Game Modding
- Topic: textures for my second map
- Replies: 3
- Views: 294
textures for my second map
I'm working on a map taking place in some inca ruines But since the de_aztec textures (and maps in general) are so fukking boring, I desided to use custom textures (or even to create some myself) I don't want my map to look like aztec-clone # 12546... I want my map to look like if it's taking place ...
- Sun Nov 06, 2005 12:06 pm
- Forum: Map Making and Game Modding
- Topic: de_weeswood_s
- Replies: 11
- Views: 1094
- Sat Oct 29, 2005 1:30 pm
- Forum: Map Making and Game Modding
- Topic: 2 questions.
- Replies: 12
- Views: 1179
Re: 2 questions.
1. I want something to be triggered after walkinh through an area. I can't figure out what entity I would use for that. 2. I also want a sound to play at the start of each round. How could I do that? 1. trigger_multiple, and in the target field you set the name of what you want to be triggered. 2. ...
- Wed Oct 26, 2005 6:04 pm
- Forum: Map Making and Game Modding
- Topic: my map is ready (well I think)
- Replies: 10
- Views: 803
The billboard thing says talks about the .txt...but there was no .txt! :( but this map is cool! very cool to know you made all those textures, and now i recognize the ghosts in your sig. I like the glowy ghosts in the map too. keep it up :) http://www.skippypodar.net/WebGallery/Miscellaneous/skip-t...
- Wed Oct 26, 2005 10:30 am
- Forum: Map Making and Game Modding
- Topic: my map is ready (well I think)
- Replies: 10
- Views: 803
Where did you get those wads?? they look like from an old game.. like quake or doom Created them myself. Except for some (like the lava, the water, the plants and the grates), I did them all myself. Including the sky 8O I admit the textures are not amazing pieces of art, but those are my very first...
- Tue Oct 25, 2005 2:26 pm
- Forum: Map Making and Game Modding
- Topic: my map is ready (well I think)
- Replies: 10
- Views: 803
my map is ready (well I think)
Hi all (had to reregister after the crash) My map is finished. It's a de_ with two bomb sites. HomicidalApe was kind enough to give me some tips after testing a test version, and I've folowed his advice. So here is the final product. There are no more dead ends or something because the map is ready....