Search found 163 matches

by Yusuke
Sat Dec 18, 2004 10:37 pm
Forum: Map Making and Game Modding
Topic: More help.. :(
Replies: 40
Views: 1002

Table in hammer: 5 brushes at the least
Table in Milkshape: 5 solids at the least

If you use the same textures then it's really the same.
by Yusuke
Sat Dec 18, 2004 9:49 pm
Forum: Map Making and Game Modding
Topic: More help.. :(
Replies: 40
Views: 1002

It's a table, it doesnt have to look pretty. If you want the physics effects of a table just make the brushes a func_physbox.
by Yusuke
Fri Dec 17, 2004 11:49 pm
Forum: Valve Games
Topic: dm_lockout
Replies: 12
Views: 961

Words can't express how much I'm going to love the final, so I'm gonna find an emoticon:
:spider:
by Yusuke
Fri Dec 10, 2004 6:48 pm
Forum: Map Making and Game Modding
Topic: if you can help.......
Replies: 12
Views: 476

Kindness, young fool.
by Yusuke
Thu Dec 09, 2004 3:39 pm
Forum: Map Making and Game Modding
Topic: dm_dodgeball
Replies: 5
Views: 226

Oh damn you bl4nk, just as I finsh MY dodgeball map of the same name, this comes :( Now to think of a new name.
by Yusuke
Wed Dec 08, 2004 8:23 pm
Forum: Map Making and Game Modding
Topic: mgl_vertigo
Replies: 11
Views: 404

So whatever happened to minis tirith? :lol:
Anyway looks nice, keep it up ya rocket launching hacker :P
by Yusuke
Wed Dec 08, 2004 4:52 pm
Forum: Map Making and Game Modding
Topic: Question about texture lighting...
Replies: 5
Views: 227

Dude I haven't seen you in a while, where have ya been?

Anyway, to make a texture lighted you go to lights.rad and put in the texture name, RGB for what color lighting, and brightness. I'm not sure about the whole ZHLT, but why would you use other compile tools, like standard?
by Yusuke
Wed Dec 08, 2004 4:50 pm
Forum: Map Making and Game Modding
Topic: Map Concepts
Replies: 164
Views: 4479

These last two are more along the lines of gimmick maps, where it's like after playing it for 10 min you'll get bored and leave.
by Yusuke
Mon Dec 06, 2004 3:47 pm
Forum: Map Making and Game Modding
Topic: Map Concepts
Replies: 164
Views: 4479

Map Concept #13 - CS_Horror A mansion that has been taken over by headcrab zombies! UPDATE: Using monster maker, the mapper can hopefully give it the SvenCoop feel. CT's spawn outside the mansion and have to work their way in to the hostages which are at the T spawn, and T's try to GET THE HELL OUT...
by Yusuke
Mon Dec 06, 2004 2:42 pm
Forum: Map Making and Game Modding
Topic: Making a barrel hang from a rope
Replies: 2
Views: 189

But the site itself has 2 tutorials, and isn't totally devoted to Source mapping.
by Yusuke
Mon Dec 06, 2004 11:47 am
Forum: Map Making and Game Modding
Topic: Making a barrel hang from a rope
Replies: 2
Views: 189

Making a barrel hang from a rope

For all those who want to do this, read this:
http://www.anozireth.com/index.php?opti ... &Itemid=26
Two important items not mentioned:
Start Fade Dist MUST BE -1
and End Fade Dist MUST BE 0
by Yusuke
Sun Dec 05, 2004 5:04 pm
Forum: Map Making and Game Modding
Topic: Cranes
Replies: 15
Views: 751

Hmmm didn't think they were the same... Well anyway dr. who just make a crane right? Make the world model models/props_wasteland/cranemagnet01a.mdl. Set vehicle script to scripts/vehicles/crane.txt Then create a phys_magnet nearby the cranes top (use the camera view) and then set the magnet's Mass S...
by Yusuke
Sun Dec 05, 2004 2:41 pm
Forum: Map Making and Game Modding
Topic: Cranes
Replies: 15
Views: 751

I can provide a crane tut link, 1 sec and I'll find it.

edit: http://www.hl2world.com/bbs/viewtopic.php?t=3532
by Yusuke
Sat Dec 04, 2004 2:03 pm
Forum: Map Making and Game Modding
Topic: xwad.exe - sweet sassy molassy
Replies: 22
Views: 719

C:\Valve\Steam\SteamApps\EMAIL\sourcesdk\bin\xwad.exe -basedir C:\Valve\Steam\SteamApps\EMAIL\sourcesdk\hl2 -wadfile C:\Mapping\Half-life\cstrike\*.wad
Do you drag the wad into the shortcut with this setup?
by Yusuke
Fri Dec 03, 2004 6:02 pm
Forum: Map Making and Game Modding
Topic: Cranes
Replies: 15
Views: 751

Cranes

When I make a crane for HL2DM, the phys_magnet stays in place as the crane itself rotates and moves. What can I do to the magnet that makes it follow and drop like in that one part of HL2