What problem would that be?Eviltechie wrote:That moon's got a problem.
Search found 1648 matches
- Thu Apr 08, 2010 6:44 pm
- Forum: Map Making and Game Modding
- Topic: A generic forest for L4D(2)
- Replies: 13
- Views: 1741
Re: A generic forest for L4D(2)
- Thu Apr 08, 2010 6:25 pm
- Forum: Map Making and Game Modding
- Topic: A generic forest for L4D(2)
- Replies: 13
- Views: 1741
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I "updated" the forest a bit to make it more eerie and give it some sort of unnatural feeling because of the somewhat bizarre fog color. The only thing I need, is a bunch of scaled down trees that I can put in the 3D skybox. There is only one Valve stock model that is made for the skybox. ...
- Thu Mar 25, 2010 8:04 am
- Forum: Valve Games
- Topic: Who Are Youre Top 3 Favorite J2 Mappers?
- Replies: 73
- Views: 9021
Re: Who Are Youre Top 3 Favorite J2 Mappers?
THANK YOU, YOU FUCKING CUNT. Thanks to you, I now have that piece of shit song from Amy Swinehouse in my head. You programmed shitbrain.fabiola7386 wrote:Thanx for sharing
*some rehab link*
- Wed Mar 24, 2010 12:01 pm
- Forum: Map Making and Game Modding
- Topic: A generic forest for L4D(2)
- Replies: 13
- Views: 1741
Re: A generic forest for L4D(2)
One of the defining points of a good forest, imo, is not how dense the trees are, but how dense the forest floor is. So a good way to make the forest feel "thicker" is to add more bushes, shrubbery, and low foliage. It helps eliminate that feeling that these are just isolated trees on a g...
- Tue Mar 23, 2010 8:11 am
- Forum: Map Making and Game Modding
- Topic: A generic forest for L4D(2)
- Replies: 13
- Views: 1741
Re: A generic forest for L4D(2)
It's good but it looks like every other forest in l4d. Yeah I know. I'm still trying to find something to make my forest feel different from the L4D ones. The thicker fog helps a bit, but I'd need to do something else. it can be really simple... For example, I remember the Hang Castle levels from S...
- Mon Mar 22, 2010 7:04 pm
- Forum: Map Making and Game Modding
- Topic: A generic forest for L4D(2)
- Replies: 13
- Views: 1741
A generic forest for L4D(2)
I've been working on some map since the first version of my map for Night Terror (L4D2 version) is ready and sent to Nipper and I wanted something to work on in the meanwhile :) I have no idea what I'm gonna use this thing on. Maybe as a part of another campaign we make (Night Terror II perhaps?) or...
- Sat Mar 20, 2010 5:56 pm
- Forum: Valve Games
- Topic: "The Passing" New Info
- Replies: 98
- Views: 5316
Re: "The Passing" New Info
ohhh someone dies at the end of the new L4D1 campaign, which happens before The Passing. Chet said that WHO dies is totally randomly decided. One of the survivors apparently has to sacrifice him/herself so that the rest can escape. Seeing how it often happens that a survivor doesn't make it, it mig...
- Wed Mar 17, 2010 3:14 am
- Forum: Map Making and Game Modding
- Topic: $16,000 starting money?
- Replies: 18
- Views: 3792
Re: $16,000 starting money?
Holy shit, this thread was started even before I knew these forums existed.
- Sat Mar 13, 2010 12:41 pm
- Forum: Map Making and Game Modding
- Topic: Yatta's Drug Textures
- Replies: 14
- Views: 2175
Re: Yatta's Drug Textures
PARTY TILL YA PUKE!!
- Sat Mar 13, 2010 7:12 am
- Forum: Map Making and Game Modding
- Topic: Yatta's Drug Textures
- Replies: 14
- Views: 2175
Re: Yatta's Drug Textures
My eyes bleed.
- Sat Mar 13, 2010 4:58 am
- Forum: Map Making and Game Modding
- Topic: Yatta's Drug Textures
- Replies: 14
- Views: 2175
Re: Yatta's Drug Textures
What is a drug map?
- Fri Mar 05, 2010 12:56 pm
- Forum: Map Making and Game Modding
- Topic: Custom Texture Transparencies
- Replies: 8
- Views: 1452
Re: Custom Texture Transparencies
Not to mention any work you do will drown in an endless ocean of shit anyways.
- Thu Mar 04, 2010 8:56 am
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 38359
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
More info in case you want the survivors to say shit:
http://l4dandl4d2mappersforum.eamped.co ... nes/#post0
http://l4dandl4d2mappersforum.eamped.co ... nes/#post0
- Wed Mar 03, 2010 4:39 pm
- Forum: Map Making and Game Modding
- Topic: video for nipper
- Replies: 11
- Views: 1697
Re: video for nipper
Bandinero's are cuter. And they pwn. And they have SONIC'S SHOES!koko wrote:why not samoli pirates?Dr.Boo wrote:He's in Davy Jones' locker. I'll go and get a Bandinero pirate to lead us to the Locker so we can retrieve him.
- Wed Mar 03, 2010 3:09 pm
- Forum: Map Making and Game Modding
- Topic: video for nipper
- Replies: 11
- Views: 1697
Re: video for nipper
He's in Davy Jones' locker. I'll go and get a Bandinero pirate to lead us to the Locker so we can retrieve him.AMMO wrote:yeah but I heard he was washed away by the tsunami and is now located sometime in 1974