I played back when there were about 10 (?) servers and everything was a sprite. Everyone was a jackass, and I have no reason to believe otherwise now.
This is what it looked like (googled a screenshot):
Search found 1846 matches
- Sat Sep 19, 2009 9:06 pm
- Forum: Team Fortress 2
- Topic: Team Fortress 2 Pictures/Videos
- Replies: 6100
- Views: 303228
- Sat Sep 19, 2009 6:12 pm
- Forum: Other Games and Platforms
- Topic: Runescape
- Replies: 8
- Views: 350
- Thu Sep 17, 2009 5:48 am
- Forum: Team Fortress 2
- Topic: Team Fortress 2 Pictures/Videos
- Replies: 6100
- Views: 303228
- Thu Sep 17, 2009 5:36 am
- Forum: Team Fortress 2
- Topic: 15/09 Update
- Replies: 41
- Views: 994
Re: 15/09 Update
rename?
- Wed Sep 16, 2009 5:08 am
- Forum: Team Fortress 2
- Topic: i got bored
- Replies: 48
- Views: 1173
Re: i got bored
NTbacteria wrote:LOL nice stabby, although I am not as fuzzy in person, just saying...
- Wed Sep 16, 2009 5:05 am
- Forum: Team Fortress 2
- Topic: 15/09 Update
- Replies: 41
- Views: 994
Re: 15/09 Update
It's okay. I just learned that the icon above a dropped flag actually doubles as a timer for flag return! hurrdurrAdam wrote:I just learned today that hitting things with a wrench makes them build faster. Why thank you. I AM special!
- Mon Sep 14, 2009 5:56 am
- Forum: Team Fortress 2
- Topic: Team Fortress 2 Pictures/Videos
- Replies: 6100
- Views: 303228
Re: Team Fortess 2 Pictures/Videos
I feel for you =(SurNim wrote:I barely get anything with the drops.
STILL no hats.
wtf
All I have is a god damn halo.
- Sat Sep 12, 2009 2:40 pm
- Forum: Team Fortress 2
- Topic: New Map olol
- Replies: 11
- Views: 349
Re: New Map olol
Wallhackers, the whole lot of you!
- Mon Sep 07, 2009 12:22 pm
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 38321
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
I don't think it'll affect anything though. Two scenarios: -Another map is played first, then night terror is played. In this case, since you have your own _master.cache, you're guaranteed the correct sounds. -Night terror is played first, then another map is played. In this case, if the other map h...
- Mon Sep 07, 2009 12:04 am
- Forum: news and current events
- Topic: Obamacare supporter bites guy's finger off
- Replies: 9
- Views: 396
Re: Obamacare supporter bites guy's finger off
I shall remember this, the next time my fingers are bitten.Cc_Hairy wrote:if anyone ever bites down on your fingers remember to push down until he gags then pull back
WHAT IF IT'S AN ALLIGATOR
- Sun Sep 06, 2009 11:55 pm
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 38321
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
For the soundscapes, after some research I think we probably need to add the _master.cache file in our vpk as ayeyah said. So basically, Nipper would have to use the snd_rebuildsoundcache command on every map, this will add each of the maps' sound caches in the _master.cache file. Then add it to th...
- Wed Sep 02, 2009 10:14 pm
- Forum: Team Fortress 2
- Topic: IDLE: Idlers, ye be warned!
- Replies: 41
- Views: 841
Re: Idlers, ye be warned!
Check out the steam forums, people are rrraaaaaaggggiiiinnng.
- Wed Sep 02, 2009 9:43 pm
- Forum: Team Fortress 2
- Topic: IDLE: Idlers, ye be warned!
- Replies: 41
- Views: 841
Re: Idlers, ye be warned!
Lawl. I got a halo too.
- Wed Sep 02, 2009 7:04 pm
- Forum: Team Fortress 2
- Topic: IDLE: Valve, and the fight against idlers.
- Replies: 97
- Views: 2356
Re: Valve, and the fight against idlers.
http://www.teamfortress.com/ Over the next few days we'll be removing all TF2 items that were earned using external idling applications. We're going to adopt a zero tolerance policy for external applications used to manipulate the persistent item system. Due to us not having a policy in place prior ...
- Wed Sep 02, 2009 6:03 pm
- Forum: Map Making and Game Modding
- Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
- Replies: 445
- Views: 38321
Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
What are you supposed to see at the very end? I think my own view was staring up from the bed into the circular metal light. Or are you supposed to see the entire bed itself? Also, I don't know why everyone is complaining about the finale. I thought it was a clever tie-in (especially the "rescu...