Search found 1846 matches

by ayeyah
Sat Sep 19, 2009 9:06 pm
Forum: Team Fortress 2
Topic: Team Fortress 2 Pictures/Videos
Replies: 6100
Views: 303228

Re: Team Fortess 2 Pictures/Videos

by ayeyah
Sat Sep 19, 2009 6:12 pm
Forum: Other Games and Platforms
Topic: Runescape
Replies: 8
Views: 350

Re: Runescape

I played back when there were about 10 (?) servers and everything was a sprite. Everyone was a jackass, and I have no reason to believe otherwise now.

This is what it looked like (googled a screenshot):
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by ayeyah
Thu Sep 17, 2009 5:48 am
Forum: Team Fortress 2
Topic: Team Fortress 2 Pictures/Videos
Replies: 6100
Views: 303228

Re: Team Fortess 2 Pictures/Videos

: )
Image

We fail.
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FWOOM
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WHOOSH
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by ayeyah
Thu Sep 17, 2009 5:36 am
Forum: Team Fortress 2
Topic: 15/09 Update
Replies: 41
Views: 994

Re: 15/09 Update

rename?
by ayeyah
Wed Sep 16, 2009 5:08 am
Forum: Team Fortress 2
Topic: i got bored
Replies: 48
Views: 1173

Re: i got bored

NTbacteria wrote:LOL nice stabby, although I am not as fuzzy in person, just saying...
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by ayeyah
Wed Sep 16, 2009 5:05 am
Forum: Team Fortress 2
Topic: 15/09 Update
Replies: 41
Views: 994

Re: 15/09 Update

Adam wrote:I just learned today that hitting things with a wrench makes them build faster. Why thank you. I AM special!
It's okay. I just learned that the icon above a dropped flag actually doubles as a timer for flag return! hurrdurr
by ayeyah
Mon Sep 14, 2009 5:56 am
Forum: Team Fortress 2
Topic: Team Fortress 2 Pictures/Videos
Replies: 6100
Views: 303228

Re: Team Fortess 2 Pictures/Videos

SurNim wrote:I barely get anything with the drops.
STILL no hats.
wtf
I feel for you =(
All I have is a god damn halo.
by ayeyah
Sat Sep 12, 2009 2:40 pm
Forum: Team Fortress 2
Topic: New Map olol
Replies: 11
Views: 349

Re: New Map olol

Wallhackers, the whole lot of you!
by ayeyah
Mon Sep 07, 2009 12:22 pm
Forum: Map Making and Game Modding
Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
Replies: 445
Views: 38321

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

I don't think it'll affect anything though. Two scenarios: -Another map is played first, then night terror is played. In this case, since you have your own _master.cache, you're guaranteed the correct sounds. -Night terror is played first, then another map is played. In this case, if the other map h...
by ayeyah
Mon Sep 07, 2009 12:04 am
Forum: news and current events
Topic: Obamacare supporter bites guy's finger off
Replies: 9
Views: 396

Re: Obamacare supporter bites guy's finger off

Cc_Hairy wrote:if anyone ever bites down on your fingers remember to push down until he gags then pull back
I shall remember this, the next time my fingers are bitten.
WHAT IF IT'S AN ALLIGATOR
by ayeyah
Sun Sep 06, 2009 11:55 pm
Forum: Map Making and Game Modding
Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
Replies: 445
Views: 38321

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

For the soundscapes, after some research I think we probably need to add the _master.cache file in our vpk as ayeyah said. So basically, Nipper would have to use the snd_rebuildsoundcache command on every map, this will add each of the maps' sound caches in the _master.cache file. Then add it to th...
by ayeyah
Wed Sep 02, 2009 10:14 pm
Forum: Team Fortress 2
Topic: IDLE: Idlers, ye be warned!
Replies: 41
Views: 841

Re: Idlers, ye be warned!

Check out the steam forums, people are rrraaaaaaggggiiiinnng.
by ayeyah
Wed Sep 02, 2009 9:43 pm
Forum: Team Fortress 2
Topic: IDLE: Idlers, ye be warned!
Replies: 41
Views: 841

Re: Idlers, ye be warned!

Lawl. I got a halo too.
by ayeyah
Wed Sep 02, 2009 7:04 pm
Forum: Team Fortress 2
Topic: IDLE: Valve, and the fight against idlers.
Replies: 97
Views: 2356

Re: Valve, and the fight against idlers.

http://www.teamfortress.com/ Over the next few days we'll be removing all TF2 items that were earned using external idling applications. We're going to adopt a zero tolerance policy for external applications used to manipulate the persistent item system. Due to us not having a policy in place prior ...
by ayeyah
Wed Sep 02, 2009 6:03 pm
Forum: Map Making and Game Modding
Topic: Night Terror - A j2 l4d campaign - beta 1 and beyond
Replies: 445
Views: 38321

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

What are you supposed to see at the very end? I think my own view was staring up from the bed into the circular metal light. Or are you supposed to see the entire bed itself? Also, I don't know why everyone is complaining about the finale. I thought it was a clever tie-in (especially the "rescu...