Could care less how much like System Shock 2 it was, it could have been System Shock 2 remade for all I care, there was more than enough substance in Bioshock for it to hold up on its own. "Spiritual predecessor" conveys that it's much like what it's descending from, so it's fine with me in that regard. If the formula works, don't fuck with it.
As for ridiculous stuff like jumping up and hacking shit, whelp, it's a game. As far as the difficulty went, I felt that it definitely wasn't as easy as he made it out to be, but the vita-chambers obviously took out some of the challenge. If there was an abundance of ammo and power ups, I certainly didn't notice it because I had to loot every fucking corpse I came across just to buy a sufficient amount of supplies.
Morally contrasted endings where there's only absolute evil or absolute sainthood? Get used to it is what I say to that.
Also, the "FPS RPG" selections he listed that supposedly did it better hardly made sense at all. STALKER barely had any RPG elements in it, aside from being able to accept "quests," and Deus Ex and System Shock 2 are over ten years old by now. There's hardly any modern examples to draw from, and I don't really remember Bioshock being billed as a full-time FPS RPG, I think it was only meant to just be elements of RPG, IE choosing your plasmid upgrades and shit.
It didn't particularly feel like a kick in the balls for me, and I was hyped for it a lot as it is, but it delivered on almost all fronts for me. I certainly wasn't expecting the best game ever, but I was expecting a great game, and that's just what I got. Maybe I'm just a sucker for art-deco and the ocean, though.
Otherwise, good review. Yahtzee makes some entertaining stuff. His "The Darkness" demo review is some great shit.
Last edited by Hellboy
on Sat Sep 08, 2007 1:49 am, edited 1 time in total.