Overwatch
- Aeonicwolf
- Posts: 77
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Overwatch
http://us.battle.net/overwatch/en/game/
A new class based FPS with a wide variety of unique Characters
A new class based FPS with a wide variety of unique Characters
- Sanvich Hoovy
- Posts: 1137
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- Location: St. Petersburg, FL
Re: Overwatch
I'm mostly interested in the khal drogo guy with the bow. The idea of Mirror's edge style parkour in an fps is really cool to me.
My therapist told me that I gamble in order to escape from the realities of life and I replied that's why everyone does everything. - Norm MacDonald
- Maha
- Posts: 1356
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- Location: Charlotte, NC
Re: Overwatch
I kinda just want this more as a movie than a game. >.>
I do like that they have melee focused characters though.
I do like that they have melee focused characters though.
Last edited by Maha on Sat Nov 08, 2014 7:47 pm, edited 1 time in total.
- Neelpos
- Error 404: Title not found
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Re: Overwatch
Yeah, Brink was a huge success.Sanvich Hoovy wrote:I'm mostly interested in the khal drogo guy with the bow. The idea of Mirror's edge style parkour in an fps is really cool to me.
kingscrub wrote:HEY NEELPOS WHY DONT YOU SHOVE THAT RETARDED SMILEYFACE AVATAR UP YOUR ASS.
- Roughjericho
- Posts: 336
- Joined: Fri Aug 01, 2014 10:47 pm
Re: Overwatch
There are a lot of similarities to TF2 in this game. Here's what I've gleaned from watching the videos:
Tracer: Scout w/ teleportation ability
Widowmaker: Sniper with better map vision and mines.
Pharah: Soldier. Full stop.
Reinhardt: Demoknight.
Symmetra: Engineer (3 sentries, 1 teleporter)
Tobjorn: Engineer (1 upgradable sentry, armor pack drop, hybrid pistol/shotgun)
Bastion: Heavy that can only use his minigun when stationary.
Hanzo: Cuntsman with scout map vision and wallhack ult.
Mercy: Medic w/ resurrection
Zenyatta: Also medic, but with group healing instead of ressurection.
Reaper: Not too sure about class, but dead ringer ability and a room-clearing ult.
Winston: Heavy with rage mode, shield drop, and a goddamn tesla cannon.
Tracer: Scout w/ teleportation ability
Widowmaker: Sniper with better map vision and mines.
Pharah: Soldier. Full stop.
Reinhardt: Demoknight.
Symmetra: Engineer (3 sentries, 1 teleporter)
Tobjorn: Engineer (1 upgradable sentry, armor pack drop, hybrid pistol/shotgun)
Bastion: Heavy that can only use his minigun when stationary.
Hanzo: Cuntsman with scout map vision and wallhack ult.
Mercy: Medic w/ resurrection
Zenyatta: Also medic, but with group healing instead of ressurection.
Reaper: Not too sure about class, but dead ringer ability and a room-clearing ult.
Winston: Heavy with rage mode, shield drop, and a goddamn tesla cannon.
- Django
- Bow down to your King!
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Re: Overwatch
Ok, i aint having daaaat sheeeit !!
Why doesn't blizzard make ADULT games anymore, blizzard thinks they Nintendo or something.
Why doesn't blizzard make ADULT games anymore, blizzard thinks they Nintendo or something.
- NIPPER
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Re: Overwatch
How else can you sell an ultra violent game to children AND adults?Django wrote:Ok, i aint having daaaat sheeeit !!
Why doesn't blizzard make ADULT games anymore, blizzard thinks they Nintendo or something.
- Django
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- NIPPER
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Re: Overwatch
tactical butts: https://imgur.com/oomyzMS
- Digamma
- Posts: 162
- Joined: Sun May 10, 2009 3:12 pm
Re: Overwatch
Three things I hope this game has:
1. Community servers
2. Community maps
3. A player count higher than 6v6
TF2 has these and I played that game for years.
It would be nice have a game that is something new yet familiar to TF2.
1. Community servers
2. Community maps
3. A player count higher than 6v6
TF2 has these and I played that game for years.
It would be nice have a game that is something new yet familiar to TF2.
- scobywhru
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Re: Overwatch
It's not going to have any of those it's Activision if it isn't there to sell DLC or micro transactions they aren't going to do it.
- KatanaRama
- Mind rike rock, body rike meatroaf.
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Re: Overwatch
I wan to be the futuristic katana dude.
Last edited by KatanaRama on Tue Nov 11, 2014 6:15 pm, edited 1 time in total.
Bor-ed, bor-ed bored/ bored, bored, bored, bored, bored, bored, bored./ I am really bored.
- KatanaRama
- Mind rike rock, body rike meatroaf.
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- Joined: Sun Dec 01, 2013 11:58 pm
Re: Overwatch
Also Zenyatta seems cool.
I wonder how many people are going to play Reaper exclusively.
I wonder how many people are going to play Reaper exclusively.
Bor-ed, bor-ed bored/ bored, bored, bored, bored, bored, bored, bored./ I am really bored.
- Maha
- Posts: 1356
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- Location: Charlotte, NC
Re: Overwatch
It has more than 6 classes so I'd assume it'd at least be 1 of each class per team. Right? RIGHT?Digamma wrote:Three things I hope this game has:
1. Community servers
2. Community maps
3. A player count higher than 6v6
TF2 has these and I played that game for years.
It would be nice have a game that is something new yet familiar to TF2.
- Chaos Wake
- Posts: 2975
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Re: Overwatch
The good news is that Blizzard has generally been pretty good about letting the community make custom content since its founding. Right now they even made Starcraft Arcade open to the public, letting everyone participate in the custom map tradition they built out of the original game.
I just wonder if that will extend to this project and how much control/agency the community will have over their own affairs, like servers of course. The latter Blizzard hasn't been so great on considering Battle.Net is basically a matchmaking network as opposed to the decentralized system Valve has generally relied on(and that allowed us to grow into a gaming community via RH4 and other joe.to projects).
If they don't decentralize it though, it would probably mean the player count will end up low per match as well just because of bandwidth issues. I feel like they will likely take the route they've always taken and give us a mixed bag of good and bad in terms of community agency.
I just wonder if that will extend to this project and how much control/agency the community will have over their own affairs, like servers of course. The latter Blizzard hasn't been so great on considering Battle.Net is basically a matchmaking network as opposed to the decentralized system Valve has generally relied on(and that allowed us to grow into a gaming community via RH4 and other joe.to projects).
If they don't decentralize it though, it would probably mean the player count will end up low per match as well just because of bandwidth issues. I feel like they will likely take the route they've always taken and give us a mixed bag of good and bad in terms of community agency.