Overwatch

anything related to video games but not otherwise covered in another forum
Post Reply
User avatar
Aeonicwolf
Posts: 77
Joined: Mon Sep 03, 2012 12:47 am
Location: That one Place

Overwatch

Post by Aeonicwolf » Sat Nov 08, 2014 5:48 pm

http://us.battle.net/overwatch/en/game/
A new class based FPS with a wide variety of unique Characters



Image
User avatar
Sanvich Hoovy
Posts: 1135
Joined: Sun Mar 31, 2013 10:39 am
Location: St. Petersburg, FL

Re: Overwatch

Post by Sanvich Hoovy » Sat Nov 08, 2014 7:13 pm

I'm mostly interested in the khal drogo guy with the bow. The idea of Mirror's edge style parkour in an fps is really cool to me.
My therapist told me that I gamble in order to escape from the realities of life and I replied that's why everyone does everything. - Norm MacDonald

Image
User avatar
Maha
Posts: 1356
Joined: Tue May 28, 2013 10:32 pm
Location: Charlotte, NC

Re: Overwatch

Post by Maha » Sat Nov 08, 2014 7:40 pm

I kinda just want this more as a movie than a game. >.>

I do like that they have melee focused characters though.
Last edited by Maha on Sat Nov 08, 2014 7:47 pm, edited 1 time in total.
User avatar
Neelpos
Error 404: Title not found
Posts: 11122
Joined: Sat May 10, 2008 6:47 pm
Location: Southern California

Re: Overwatch

Post by Neelpos » Sat Nov 08, 2014 7:46 pm

Sanvich Hoovy wrote:I'm mostly interested in the khal drogo guy with the bow. The idea of Mirror's edge style parkour in an fps is really cool to me.
Yeah, Brink was a huge success.
kingscrub wrote:HEY NEELPOS WHY DONT YOU SHOVE THAT RETARDED SMILEYFACE AVATAR UP YOUR ASS.
User avatar
Roughjericho
Posts: 336
Joined: Fri Aug 01, 2014 10:47 pm

Re: Overwatch

Post by Roughjericho » Sat Nov 08, 2014 8:28 pm

There are a lot of similarities to TF2 in this game. Here's what I've gleaned from watching the videos:

Tracer: Scout w/ teleportation ability
Widowmaker: Sniper with better map vision and mines.
Pharah: Soldier. Full stop.
Reinhardt: Demoknight.
Symmetra: Engineer (3 sentries, 1 teleporter)
Tobjorn: Engineer (1 upgradable sentry, armor pack drop, hybrid pistol/shotgun)
Bastion: Heavy that can only use his minigun when stationary.
Hanzo: Cuntsman with scout map vision and wallhack ult.
Mercy: Medic w/ resurrection
Zenyatta: Also medic, but with group healing instead of ressurection.
Reaper: Not too sure about class, but dead ringer ability and a room-clearing ult.
Winston: Heavy with rage mode, shield drop, and a goddamn tesla cannon.
User avatar
Django
Bow down to your King!
<font color=black><i>Bow down to your King!</i></font>
Posts: 8535
Joined: Thu Aug 27, 2009 1:13 am

Re: Overwatch

Post by Django » Sat Nov 08, 2014 9:11 pm

Ok, i aint having daaaat sheeeit !!

Why doesn't blizzard make ADULT games anymore, blizzard thinks they Nintendo or something.
Image
"Dream, Django, but dream with your eyes open."
User avatar
NIPPER
Posts: 10684
Joined: Tue Mar 19, 2002 9:49 pm
Contact:

Re: Overwatch

Post by NIPPER » Sat Nov 08, 2014 11:41 pm

Django wrote:Ok, i aint having daaaat sheeeit !!

Why doesn't blizzard make ADULT games anymore, blizzard thinks they Nintendo or something.
How else can you sell an ultra violent game to children AND adults?
User avatar
Django
Bow down to your King!
<font color=black><i>Bow down to your King!</i></font>
Posts: 8535
Joined: Thu Aug 27, 2009 1:13 am

Re: Overwatch

Post by Django » Sun Nov 09, 2014 12:29 am

remember blackthorne
Image
"Dream, Django, but dream with your eyes open."
User avatar
NIPPER
Posts: 10684
Joined: Tue Mar 19, 2002 9:49 pm
Contact:

Re: Overwatch

Post by NIPPER » Mon Nov 10, 2014 6:12 pm

User avatar
Digamma
Posts: 162
Joined: Sun May 10, 2009 3:12 pm

Re: Overwatch

Post by Digamma » Mon Nov 10, 2014 7:25 pm

Three things I hope this game has:
1. Community servers
2. Community maps
3. A player count higher than 6v6
TF2 has these and I played that game for years.
It would be nice have a game that is something new yet familiar to TF2.
User avatar
scobywhru
Posts: 4773
Joined: Tue Jul 29, 2008 9:12 pm
Xfire: scobywhru
Location: Fresno, CA
Contact:

Re: Overwatch

Post by scobywhru » Tue Nov 11, 2014 4:52 pm

It's not going to have any of those it's Activision if it isn't there to sell DLC or micro transactions they aren't going to do it.
Image
Hitchikers Guide to the Galaxy wrote:He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.
User avatar
KatanaRama
Mind rike rock, body rike meatroaf.
Posts: 785
Joined: Sun Dec 01, 2013 11:58 pm

Re: Overwatch

Post by KatanaRama » Tue Nov 11, 2014 6:04 pm

I wan to be the futuristic katana dude.
Last edited by KatanaRama on Tue Nov 11, 2014 6:15 pm, edited 1 time in total.
Bor-ed, bor-ed bored/ bored, bored, bored, bored, bored, bored, bored./ I am really bored.
User avatar
KatanaRama
Mind rike rock, body rike meatroaf.
Posts: 785
Joined: Sun Dec 01, 2013 11:58 pm

Re: Overwatch

Post by KatanaRama » Tue Nov 11, 2014 6:12 pm

Also Zenyatta seems cool.

I wonder how many people are going to play Reaper exclusively.
Bor-ed, bor-ed bored/ bored, bored, bored, bored, bored, bored, bored./ I am really bored.
User avatar
Maha
Posts: 1356
Joined: Tue May 28, 2013 10:32 pm
Location: Charlotte, NC

Re: Overwatch

Post by Maha » Wed Nov 12, 2014 10:42 am

Digamma wrote:Three things I hope this game has:
1. Community servers
2. Community maps
3. A player count higher than 6v6
TF2 has these and I played that game for years.
It would be nice have a game that is something new yet familiar to TF2.
It has more than 6 classes so I'd assume it'd at least be 1 of each class per team. Right? RIGHT?
User avatar
Chaos Wake

<b></b>
Posts: 2975
Joined: Thu Sep 25, 2003 11:00 pm
Location: cloaking on ctf_warforts

Re: Overwatch

Post by Chaos Wake » Wed Nov 12, 2014 2:40 pm

The good news is that Blizzard has generally been pretty good about letting the community make custom content since its founding. Right now they even made Starcraft Arcade open to the public, letting everyone participate in the custom map tradition they built out of the original game.

I just wonder if that will extend to this project and how much control/agency the community will have over their own affairs, like servers of course. The latter Blizzard hasn't been so great on considering Battle.Net is basically a matchmaking network as opposed to the decentralized system Valve has generally relied on(and that allowed us to grow into a gaming community via RH4 and other joe.to projects).

If they don't decentralize it though, it would probably mean the player count will end up low per match as well just because of bandwidth issues. I feel like they will likely take the route they've always taken and give us a mixed bag of good and bad in terms of community agency.
Post Reply