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Ashes of Creation (MMO)

Posted: Sun Jul 23, 2017 4:21 pm
by Nightwolf
Its an MMO world that isn't stagnant. It actually changes to what the players do.



Main website: https://www.ashesofcreation.com/
Youtube Home: https://www.youtube.com/channel/UCfbi2E ... 5TJvZumNZw

Basic Overview

Nodes

Ashes of Creation is a unique take on the MMO experience. Our world structure is dynamic and built to react to the actions of our players. Cities will rise and fall, their populations based on the history of the world as the players create it. Quests will unlock as these populations gather, their needs grow, and secrets are unlocked.

As the world’s NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world.

Gone are the days of static worlds, change is here to stay.

Housing

Players will have the ability to survey and develop land anywhere in the world. Be a pioneer deep in the wilderness, build the home of your dreams, and work the land to cultivate resources and supplies. Alternatively, stick with civilization and safety in numbers – purchase a home within the confines of a village and watch your investment grow as that village turns into a city.

Homeowners in our game will have the ability to develop their plot of land as they see fit. Focus on farming, animal husbandry, or own your very own smithy. You’ll be able to specialize your land to maximize your profits or your comfort – be sure to choose wisely.

Questing

Questing in our world combines the best elements of traditional MMO’s as well as the introduction of our unique player driven experiences. Ashes of Creation offers area quests, public quests, and quest chains that change dynamically and in real time based on the player’s experiences and choices.

Players will have the ability to directly alter world events and change the landscape through their actions, as an individual and as a community. Server quests will allow political rivals to compete for the fate of the world.

Sieges

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features.

Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.

Player Vs Environment

The environment in Ashes of Creation is a visually stunning realm, with fantastical beasts and creations designed to both inspire awe and instill fear. The world is harsh and unforgiving, presenting a clear and present danger to the players. Dungeons, demons and dragons, oh MY!

Our unique and adaptive AI means that an encounter with similar creatures will yield a completely different experience to adapt to as a player. Keeping you on your toes for constantly changing responses from your adversary. The world awaits its heroes.

Player Vs Player

Player combat in Ashes of Creation is both vast and intimate. It spans many aspects of the game itself. From great political battles held on the fields of massive castles, to open world conflicts fought for the pride of Guild Leaders. A player can choose to participate in the fate of the world by swaying the tide of battle with his or her combat prowess.

Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.

Caravans

Our caravan system in Ashes of Creation revolves around opportunity and risk. Caravans facilitate the transfer of goods for players wishing to turn a profit. Initiating a caravan from one city to another will create a caravan that players will need to defend while it moves along its route to the selected destination.

These caravans create a static PvP zone around them, allowing players to engage in PvP with the defenders and attempt to destroy the caravans in order to loot the content. These caravans will be integral in city development.

Trade

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.

Players will be able to move resources and set up shop in other areas to take advantage of the varied markets. With resources spawning dynamically, certain regions will naturally become important trading hubs for the transportation of goods throughout the world.

Crafting and Gathering

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources. There are many tools available to the crafters of our world.

Regardless of how you gather your resources, we believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.

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I am so hyped about this game. I've been waiting for a really good MMO since the days of EQ. After EQ and a little WoW I was basically done with it. They all seemed like a dime a dozen. I did enjoy playing The Secret World. I loved their concept its was so new and original but still the the same thing. The world was the same. And we as the players would just go from one quest to one quest. This is like an open sandbox MMO. So many different things.

What kind of games have you guys played MMO wise?

Re: Ashes of Creation (MMO)

Posted: Sun Jul 23, 2017 6:54 pm
by Sanvich Hoovy
Looks cool, bump when it comes out

Re: Ashes of Creation (MMO)

Posted: Fri Jul 28, 2017 10:50 pm
by Eviltechie
Eve Online, medieval edition?

Re: Ashes of Creation (MMO)

Posted: Sat Jul 29, 2017 12:58 am
by Nightwolf
Yes the head even mentions Eve Online for their outstanding economic system they employed. If you do a search for Ashes of Creation on youtube you'll find their main page. They do weekly podcasts to discuss the things they are implementing. :)

Re: Ashes of Creation (MMO)

Posted: Tue Sep 05, 2017 1:41 am
by Nightwolf
I got the Braver of Worlds. I can also save a name for a Guild. I know I've played with you guys in the past other games that did have guilds. I can't remember right now what was the name of the guild in Planetside what was the name of that guild if anyone recall it. Or any other names for the guild. :)

Re: Ashes of Creation (MMO)

Posted: Wed Sep 06, 2017 3:22 pm
by Sanvich Hoovy
Nightwolf wrote:I got the Braver of Worlds. I can also save a name for a Guild. I know I've played with you guys in the past other games that did have guilds. I can't remember right now what was the name of the guild in Planetside what was the name of that guild if anyone recall it. Or any other names for the guild. :)
Jacks of the
Orchid
Erection

Re: Ashes of Creation (MMO)

Posted: Sun Sep 10, 2017 11:56 pm
by Nightwolf
Ha nice. Hmmmm What about...


Journeymen of the
Order of the
Enchaladas

Re: Ashes of Creation (MMO)

Posted: Mon Sep 11, 2017 12:28 am
by Grndslmhttr3
As long as they're not Stouffer's chicken enchiladas

Re: Ashes of Creation (MMO)

Posted: Fri Sep 22, 2017 2:15 pm
by MrBlip
Nightwolf wrote:Its an MMO world that isn't stagnant. It actually changes to what the players do.
riiiiiiiiiiight.

i no longer trust this kind of claim. i will never again trust this kind of claim. especially not when a game is >1 year from being released. especially when everyone has their own idea of what "dynamic" and "not stagnant" means. i hope its true, but i have serious doubts.

also you should link directly to the website somewhere earlier in the post. maybe make what i quoted a link.

Re: Ashes of Creation (MMO)

Posted: Sat Sep 23, 2017 3:17 am
by Nightwolf
Will do thanks for the tip. Gonna put a link to it and their youtube. They usually come out every other week or so a new Q&A.

Re: Ashes of Creation (MMO)

Posted: Sat Dec 02, 2017 2:43 pm
by Nightwolf
A good overview athough a bit late its about 7 months old as of posting this. So there have been some new interesting blogs and update about the game.



For a really interesting concept of gameplay that they are working to implement is the concepts of Taverns. Unlike most MMOs which keep them basically empty as your mothers tit. They will be a necessity, for information gathering, partying, grouping, downtime. The head and a bunch of others realize the importance of downtime play. Like the classics of D&D when they start off its usually in a tavern, and thus so which is why they are going to engineer it that way. Heres the full blog very interesting. :D

https://www.ashesofcreation.com/the-mighty-beard/

Re: Ashes of Creation (MMO)

Posted: Sat Dec 16, 2017 2:41 am
by Nightwolf
Image
DUUUUUUUDE I'm getting excited! :D

https://www.ashesofcreation.com/class-list/ Their blog for this.

Aaaand their twitch video for today. :3
https://www.twitch.tv/videos/209895665

Re: Ashes of Creation (MMO)

Posted: Wed Jun 06, 2018 12:20 am
by Nightwolf