Why do you even use that POS compiler, get Zoners, thats all you need.<[KAMIKAZI]> Scoot wrote:AGONY, that site you gave me (the top 1) somewhere in the middle it says you need to DL zoners and mapster.
map making help please
THANK YOU!!! i knew i was a noob at this.. But i have 1 more problem and i can play. I compile maps using the wc compiler. It then comes out with a .map file. I compile that with the batch compiler and i got the BSP file. It puts it into my C:/Sierra/Counter-Strike/cstrike/maps folder (exactly where all of my maps are). but whenever i click on creat game my map is not there. i can find it using my console when im in a game and i say "changelevel de_shorthalls_beta". then it says loading like usual, then it comes up with 'counter-strike has encountered an error and must close. Send error report to microsoft?' It says that every time i try to change to my map! this is the last problem...
That means that the map had a very bad error. If you're still using the compile tools that came with worldcraft, thats probably why; they're 5 years old and NOTORIOUSLY bad. You want zoners tools, which ed posted a link to a few posts back. These are faster, more efficient, and better in every concievable way.
Recompile your maps with zoners and see if the trouble persists.
Recompile your maps with zoners and see if the trouble persists.
- EDEdDNEdDYFaN
- Posts: 3156
- Joined: Sat Dec 28, 2002 8:39 pm
- Contact:
Yes, change your worldcraft settings to use hlcsg instead of qcsg, hlbsp instead of qbsp, etc.<[KAMIKAZI]> Scoot wrote:I downloaded Zoner's compiling tools and I use it through worldcrafts compiler. I just made it so it uses those .exe files instead of the original ones it came with. Is that what I am supposed to do?
To create a briefing, just add a text file of the same name as the bsp. Look in your cstrike/maps directory for plenty of examples.
- EDEdDNEdDYFaN
- Posts: 3156
- Joined: Sat Dec 28, 2002 8:39 pm
- Contact:
Yall are probably getting pissed off by now but i am STILL getting compiling problems. I think it might be something i put in Tools - Options -Game Configurations, or Tools - Options - Build Programs. I have the Zoner compiler thingies to be used for
CSG executable
BSP executable
VIS executable
RAD executable
and the LOL executable (JK)
and I have "place compiled maps in this directory" in the right spot. (after DLing a bijillion maps i think i know where to put them). But it still isnt working!
CSG executable
BSP executable
VIS executable
RAD executable
and the LOL executable (JK)
and I have "place compiled maps in this directory" in the right spot. (after DLing a bijillion maps i think i know where to put them). But it still isnt working!
- EDEdDNEdDYFaN
- Posts: 3156
- Joined: Sat Dec 28, 2002 8:39 pm
- Contact:
I'll use my CS config, because god forbid have it for HL or any other mod
GAME CONFIGURATIONS
Configuration:
Counter-Strike
Game Data Files:
C:\Program Files\blah...blah\halflife-cs.fgd
Texture Format:
WAD3 (Half-Life/TFC)
Map Type:
Halflife/TFC
Default PointEntity class:
light
Default SolidEntity class:
func_wall
Game Executable Directory:
C:\SIERRA\Half-Life
Mod Directory:
C:\SIERRA\Half-Life\cstrike
Game Directory:
C:\SIERRA\Half-Life\valve
RMF Directory
C:\blahblah...blahblah\maps
BUILD PROGRAMS
(Note: With the exception of where to place maps after compile, this should be the exact same for every mod, unless otherwise specified for very special reasons by the mod)
Configuration:
Counter-Strike
Game Executable:
C:\SIERRA\Half-Life\hl.exe
CSG Executable:
C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe
BSP Executable:
C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe
VIS Executable:
C:\Program Files\Valve Hammer Editor\tools\hlvis.exe
RAD Executable:
C:\Program Files\Valve Hammer Editor\tools\hlrad.exe
Place compiled maps in this directory before running the game:
C:\SIERRA\Half-Life\cstrike\maps
Hope this clears up some confusion.
GAME CONFIGURATIONS
Configuration:
Counter-Strike
Game Data Files:
C:\Program Files\blah...blah\halflife-cs.fgd
Texture Format:
WAD3 (Half-Life/TFC)
Map Type:
Halflife/TFC
Default PointEntity class:
light
Default SolidEntity class:
func_wall
Game Executable Directory:
C:\SIERRA\Half-Life
Mod Directory:
C:\SIERRA\Half-Life\cstrike
Game Directory:
C:\SIERRA\Half-Life\valve
RMF Directory
C:\blahblah...blahblah\maps
BUILD PROGRAMS
(Note: With the exception of where to place maps after compile, this should be the exact same for every mod, unless otherwise specified for very special reasons by the mod)
Configuration:
Counter-Strike
Game Executable:
C:\SIERRA\Half-Life\hl.exe
CSG Executable:
C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe
BSP Executable:
C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe
VIS Executable:
C:\Program Files\Valve Hammer Editor\tools\hlvis.exe
RAD Executable:
C:\Program Files\Valve Hammer Editor\tools\hlrad.exe
Place compiled maps in this directory before running the game:
C:\SIERRA\Half-Life\cstrike\maps
Hope this clears up some confusion.