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Like such as the NIPPER
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Sgt.Unibrow
- Posts: 13
- Joined: Sat Jun 28, 2003 5:18 pm
- Location: falling in the hole, ow_cc_even_owyer
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by Sgt.Unibrow » Sat Aug 09, 2003 9:31 pm
how do i put a model in the map?
thanks
SHIZNALOOFRAGIN!!!!
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NIPPER
- Posts: 10684
- Joined: Tue Mar 19, 2002 9:49 pm
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by NIPPER » Sat Aug 09, 2003 9:36 pm
cycler_sprite
for sprite name you have to put the path of the model. This will make the model "walk-thru-able" so if you don't want that you gotta surround it with a clip brush or invisible func_wall or whatever.
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Napos
- Posts: 4989
- Joined: Fri Aug 23, 2002 9:07 pm
- Location: Los Angeles
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by Napos » Sun Aug 10, 2003 12:17 am
with WC (hammer) 3.5 Beta u can actually veiw the models in WC (they get rendered with the map, saughta like sprites are)
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bl4nk
- Posts: 15254
- Joined: Mon Jun 02, 2003 9:03 pm
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by bl4nk » Sun Aug 10, 2003 12:33 am
in the camera view that is
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Sgt.Unibrow
- Posts: 13
- Joined: Sat Jun 28, 2003 5:18 pm
- Location: falling in the hole, ow_cc_even_owyer
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by Sgt.Unibrow » Sun Aug 10, 2003 3:18 pm
thanks!
SHIZNALOOFRAGIN!!!!
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e_e
- Posts: 7297
- Joined: Sat May 31, 2003 8:25 pm
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by e_e » Sun Aug 10, 2003 7:02 pm
NIPPER wrote:cycler_sprite
for sprite name you have to put the path of the model. This will make the model "walk-thru-able" so if you don't want that you gotta surround it with a clip brush or invisible func_wall or whatever.
Wait you said "sprite name"
Thats Sprite or Name ????
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Yogo
- Posts: 4845
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- Location: manchester, england, uk, europe, etc.
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by Yogo » Sun Aug 10, 2003 10:51 pm
i'm not sure, but what i think he means is: once you'v made the entity, you need to go to properties, and click on name, then enter the details there
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NIPPER
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by NIPPER » Sun Aug 10, 2003 10:55 pm
Sprite is what its called. Just mess around you'll figure it out.
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e_e
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by e_e » Mon Aug 11, 2003 12:38 am
ok...im confused...
(As always...being the silly muffin i am)
I made the entity a cycler_sprite...
But then what do i need to do to make it a awp.
Do i put the model's name in Name?
And what do i put for sprite????
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Volmarias
- Posts: 7905
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by Volmarias » Mon Aug 11, 2003 1:44 am
Put the name of the model in "Sprite".
Leave "Name" blank.
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Sgt.Unibrow
- Posts: 13
- Joined: Sat Jun 28, 2003 5:18 pm
- Location: falling in the hole, ow_cc_even_owyer
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by Sgt.Unibrow » Tue Aug 12, 2003 1:15 pm
codered, to make an awp you need an armoury_entity to make a weapon.
i'm talking about things like the chicken in italy
SHIZNALOOFRAGIN!!!!
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e_e
- Posts: 7297
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by e_e » Tue Aug 12, 2003 1:29 pm
rofl yeah...i thought you were talking about weapon models...
I knew about armoury_entity, but i thought they were talking about another way.