Question...

Like such as the NIPPER
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Sgt.Unibrow
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Question...

Post by Sgt.Unibrow » Sat Aug 09, 2003 9:31 pm

how do i put a model in the map?

thanks
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NIPPER
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Post by NIPPER » Sat Aug 09, 2003 9:36 pm

cycler_sprite

for sprite name you have to put the path of the model. This will make the model "walk-thru-able" so if you don't want that you gotta surround it with a clip brush or invisible func_wall or whatever.
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Napos
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Post by Napos » Sun Aug 10, 2003 12:17 am

with WC (hammer) 3.5 Beta u can actually veiw the models in WC (they get rendered with the map, saughta like sprites are)
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bl4nk
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Post by bl4nk » Sun Aug 10, 2003 12:33 am

in the camera view that is
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Sgt.Unibrow
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Post by Sgt.Unibrow » Sun Aug 10, 2003 3:18 pm

thanks!
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Post by e_e » Sun Aug 10, 2003 7:02 pm

NIPPER wrote:cycler_sprite

for sprite name you have to put the path of the model. This will make the model "walk-thru-able" so if you don't want that you gotta surround it with a clip brush or invisible func_wall or whatever.

Wait you said "sprite name"

Thats Sprite or Name ????
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Yogo
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Post by Yogo » Sun Aug 10, 2003 10:51 pm

i'm not sure, but what i think he means is: once you'v made the entity, you need to go to properties, and click on name, then enter the details there
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NIPPER
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Post by NIPPER » Sun Aug 10, 2003 10:55 pm

Sprite is what its called. Just mess around you'll figure it out.
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Post by e_e » Mon Aug 11, 2003 12:38 am

ok...im confused...

(As always...being the silly muffin i am)


I made the entity a cycler_sprite...

But then what do i need to do to make it a awp.
Do i put the model's name in Name?
And what do i put for sprite????

:oops: :oops: :oops: :oops:
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Volmarias
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Post by Volmarias » Mon Aug 11, 2003 1:44 am

Put the name of the model in "Sprite".

Leave "Name" blank.
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Post by Sgt.Unibrow » Tue Aug 12, 2003 1:15 pm

codered, to make an awp you need an armoury_entity to make a weapon.

i'm talking about things like the chicken in italy
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Post by e_e » Tue Aug 12, 2003 1:29 pm

rofl yeah...i thought you were talking about weapon models...
I knew about armoury_entity, but i thought they were talking about another way. :roll:
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