Transparent stuff
Transparent stuff
Something is terrebly wrong :S,
i started mapping on an old map i made for TS (The Specialists)
and there were alot of windows and stuff that were transparent in the original version, but when i updated and recompiled its all like... not transparent anymore :P i think it has something 2 do with my compile tools, OR my new comp is just messing with me, cuz i have both hammer 3.4 installed and source sdk... :S
anyone have a clue where the error is? and maybe how 2 fix it?
Thanx in advance
/HardRenaLine
i started mapping on an old map i made for TS (The Specialists)
and there were alot of windows and stuff that were transparent in the original version, but when i updated and recompiled its all like... not transparent anymore :P i think it has something 2 do with my compile tools, OR my new comp is just messing with me, cuz i have both hammer 3.4 installed and source sdk... :S
anyone have a clue where the error is? and maybe how 2 fix it?
Thanx in advance
/HardRenaLine
I am 75% addicted to Counterstrike. What about you?
by update i mean updated the map, like editing the brushes, but not the entitys, im compileing and everything in the 3.4 version of hammer like ive allways done with hl1 maps
I am 75% addicted to Counterstrike. What about you?
yeah ill have to try zoners... btw is there any other good alternative compilers 2 hl2 haven't looked 2 much into that yet
I am 75% addicted to Counterstrike. What about you?
tried zoners... didnt help, so its just me beeing stupid/senile...
okay here is the info you requested...
Func_breakable
name:
Global entity name:
Target on break:
Strength: 100
Material Type: glass
Gib direction: random
delay before fire: 0
Gidmodel:
spawn on break: nothing
explotion magnitude: 0
Render FX: normal
Render mode: normal (i think ive tried solid, and texture too... not sure... gonna try)
FX amount: 127
Fx color: 0 0 0
ZHLT lightflags: default
light origin target:
minimum light level: 0
Texture: glassblue2
its probably something with the rendermode, but when i tried with another map it didnt work when i changed it
okay here is the info you requested...
Func_breakable
name:
Global entity name:
Target on break:
Strength: 100
Material Type: glass
Gib direction: random
delay before fire: 0
Gidmodel:
spawn on break: nothing
explotion magnitude: 0
Render FX: normal
Render mode: normal (i think ive tried solid, and texture too... not sure... gonna try)
FX amount: 127
Fx color: 0 0 0
ZHLT lightflags: default
light origin target:
minimum light level: 0
Texture: glassblue2
its probably something with the rendermode, but when i tried with another map it didnt work when i changed it
I am 75% addicted to Counterstrike. What about you?