Ya i started source mapping and i have no idea wtf im doing.
First off, LIGHTS! how do i make them brighter? i made the brightness 2000 and my light_env outside is still dark? And same with all my other lights!
Also HDR, What does this do? i ran it and my lights make it all white
Secondly, how do i change a ragdolls appernce(like move its arm and such) in hammer? and how do i animate it?
Thirdly, Whats the enity that like makes that beam of light, its used in a lot of maps(im not talking about the fade texture)
Whats env_global do?
And Finaly how do i make a animated texture using a .gif?
Please dont give me links to tuts, i learn better from like someone telling me.
HELP ME PWEZ
- Hoodedsniper
- Posts: 1873
- Joined: Sun Oct 30, 2005 6:32 pm
1) Up the constant.
2) HDR is used to fake the way an eye adjusts to the transition from light to dark, or vice versa. For example, from a tunnel to the outdoor with the sun above you.
3) You can't pose a ragdoll in hammer, to animate, you could use face poser for expression or decompile and reanimate in a modelling program.
4) Point_spotlight
5) You can't use a gif, you break down the frames, and make a texture combining all of them.
2) HDR is used to fake the way an eye adjusts to the transition from light to dark, or vice versa. For example, from a tunnel to the outdoor with the sun above you.
3) You can't pose a ragdoll in hammer, to animate, you could use face poser for expression or decompile and reanimate in a modelling program.
4) Point_spotlight
5) You can't use a gif, you break down the frames, and make a texture combining all of them.
- Hoodedsniper
- Posts: 1873
- Joined: Sun Oct 30, 2005 6:32 pm
I use this for animated textures...
http://csmania.ru/modules.php?name=File ... iles_id=15
And this tut for it, 4th post down.
http://www.forumplanet.com/counterstrik ... id=1576163
http://csmania.ru/modules.php?name=File ... iles_id=15
And this tut for it, 4th post down.
http://www.forumplanet.com/counterstrik ... id=1576163
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- Hoodedsniper
- Posts: 1873
- Joined: Sun Oct 30, 2005 6:32 pm