Haloween map project CS:S
- AlphaKennyOne
- Posts: 1142
- Joined: Thu Apr 29, 2004 12:37 pm
- Location: California
Man, we need to play some of these halloween maps with the zombie horde mod on!
It will be like THIS but scarier!
It will be like THIS but scarier!
"What isn't remembered never happened. Memory is merely a record. You just need to re-write that record."
"Ummm, if I die... It's gonna be your fault" -Mr.Blip
"J2 I am disappoint."
"Ummm, if I die... It's gonna be your fault" -Mr.Blip
"J2 I am disappoint."
Gr¦m wrote:dang mangus, is that like 15 inches?
ok guys. after that long ass compile its done. check it out
http://d01.megashares.com/?d01=1685f77
tell me if theres anything i need to put or fix in it.
http://d01.megashares.com/?d01=1685f77
tell me if theres anything i need to put or fix in it.
ok ill do that. is it hard to bspzip? i found a TUT but its kind of confusing.NIPPER wrote:You gotta bspzip the textures and map .txt. I tried to do it myself and it broke everything (all the models started glowing and the textures didn't work)
NIPPER wrote:And don't use capital letters in filenames :ahhh: Renaming after compile messes up the cubemap info too.
o god....does that mean i got to recompile again??
- AlphaKennyOne
- Posts: 1142
- Joined: Thu Apr 29, 2004 12:37 pm
- Location: California
This is hopefully the final version of my map. There are only 1 or two things that are kinda off (that I know of), mainly dealing with the club, but it's no big deal. So here it is for all to try, and to Nipper to .nav it, like he offered.
http://savefile.com/files/197628
http://savefile.com/files/197628
There used to be a signature here, but it's gone now.
Will do.AlphaKennyOne wrote:So here it is for all to try, and to Nipper to .nav it, like he offered.
Yeah you must have done some wacky brushwork somewhere.it takes about 8 hours to compile but its just the portalview that takes forever.
EDIT:
Alpha your map has been naved but it was all in vain as I cannot get the Ts to leave their spawn. They do the “blahhh-corner-rush” because of the spawn being separate from the rest of the map. I tried my best and I got it so occasionally one or two Ts will go through the teleports but for the most part they just jump on the bathtub desperately trying to get to the rest of the map by walking through your bathroom wall.
Deski your map is borked.
First off the textures were zipped wrong. They should have been in boo_textures not deskitextures. The .vmts all point to boo_textures.
Second the cubemaps don't work at all and all your props glow.
Third there is this:
That is a god-damn ridiculous amount of polygons for such a simple building. This is why your vis portals take eight hours.
Oh and I didn’t use wireframe to see it like this. That just happened once while trying to pakrat your textures.
- AlphaKennyOne
- Posts: 1142
- Joined: Thu Apr 29, 2004 12:37 pm
- Location: California
Damn. I guess bots won't be allowed on my map until I go back and revise it a little bit. Adding two seperate spawn areas for Ts which are connected to the map, and a few extra effects here and there.
I guess i'll save that for de_nightmare_redux since I most likely won't be able to do that by Sunday, considering I have another project I should get working on.
I guess i'll save that for de_nightmare_redux since I most likely won't be able to do that by Sunday, considering I have another project I should get working on.
There used to be a signature here, but it's gone now.