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Posted: Sun Oct 29, 2006 1:19 pm
by ayeyah
Dr.Boo wrote:
ayeyah wrote:You won't regret it, it's very reminiscent of a haunted victorian manor. I love the architecture =D

Here's a progress check for de_paranoid:
It's Sunday 3AM EST, and we have no skybox, no proper spawnpoints, and gameplay has not been tested. Also there are a few sound problems.

BUT APE'S GONNA FINISH!
I think the main aim of this pack is to create nice looking, creepy haloween maps. Looks and atmosphere > gameplay for this pack IMO
It's got it, I think. It's another "Twas a dark and stormy night" kind of map.
Incidentally, you should check out de_motel_x for 1.6; not the greatest looking map, but for the HL1 engine, it's genius. Has VERY creepy atmosphere. Same goes for cs_rhs22.

Posted: Sun Oct 29, 2006 2:27 pm
by NIPPER
Ok so no all that's left is APPPPPPPPPPPEEEE!??!

Boo you forgot to buildcubemaps but I did it so don't worry. :ahhh:

Posted: Sun Oct 29, 2006 2:35 pm
by Deski
well...it works right? :? like i said it wasnt gonna be a amazing map but im happy with my first released work :D :banana:

so if ape ever gets done :wink: , will we test the maps tonight?

Posted: Sun Oct 29, 2006 2:49 pm
by ayeyah
I'm not back 'til maybe midnight EST, meaning if we do play tonight I probably won't make it.

Also, anyone interested in getting this pack up on CSM or FPSBanana or something?

Posted: Sun Oct 29, 2006 2:51 pm
by NIPPER
Yeah if ape ever gets done we can play them tonight. And then I shall post it in the steam forums! And FPSB if I can compress it less than 19 megs 8O

Hows this for the readme:
All maps were made for the http://www.joe.to forums Halloween mappack of October 2006.

The j2 mappers:

de_nightmare by AlphaKennyOne

pet_sematary_final by Deski

de_hangcastle_s by Dr.Boo

cs_deadhouse by NIPPER

de_paranoid by HomicidalApe ,ayeyah and Mr.Blip
edit again:
page started for my site: http://nipper.rocks-hideout.com/j2h_mappack.html

Posted: Sun Oct 29, 2006 3:40 pm
by HomicidalApe
Hey I'll be done in the next few hours, the compile time is only about 25min, thank jesus-pants. Just messing with the 3d skybox and some other crap.

Posted: Sun Oct 29, 2006 3:52 pm
by mRgRiM
I don't think i'm going to be finished by tonight, but I might.

How many maps are done so far?

Posted: Sun Oct 29, 2006 3:58 pm
by AlphaKennyOne
That sure is a sexy page, even though, for me, the final image isn't working.

Posted: Sun Oct 29, 2006 4:06 pm
by Posts
image loads fine for me

mRgRiM: 4, will be 5 soon

Posted: Sun Oct 29, 2006 4:16 pm
by Deski
oooo god that page is sexy :hearts:

with FPSB you can make it into parts.

Posted: Sun Oct 29, 2006 4:18 pm
by Dr.Boo
Wow, it feels kinda weird having my map and my name on the Rocks-Hideout page :) The page I've visited so much to download the NIPPER maps.
If I wasn't so wasted from the jetlag, I'd download the pack and play all those maps right fukkin now... but now I'm super tired and I'm gonna download and play all this tomorrow. I can't wait to wander around in the maps.

Playing those maps on the server on tuesday and other moments is gonna be totally awesome. the J2 map pack is gonna pwn all.
If the pack is bigger than 19 meg, maybe we can cut the pack in two parts for FPSB

Thanks for the cubemaps by the way ;)

Posted: Sun Oct 29, 2006 4:21 pm
by Deski
Dr.Boo wrote:Wow, it feels kinda weird having my map and my name on the Rocks-Hideout page :) The page I've visited so much to download the NIPPER maps.
yea i know what ya mean boo :D

Posted: Sun Oct 29, 2006 5:12 pm
by NIPPER
AlphaKennyOne wrote:That sure is a sexy page, even though, for me, the final image isn't working.
Well I don't have his map yet so yeah it's a broken for now.

Everyone, how many spawns do your maps have?

Posted: Sun Oct 29, 2006 6:46 pm
by HomicidalApe
64

Posted: Sun Oct 29, 2006 6:52 pm
by AlphaKennyOne
I believe mine has 32.