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Posted: Tue Oct 03, 2006 9:31 am
by HomicidalApe
NinjaBirdman wrote:hmmm, maybe I'll finally finish the halloween map I started working on 2 years ago.
yes you will
Posted: Tue Oct 03, 2006 10:23 am
by Dr.Boo
NinjaBirdman wrote:hmmm, maybe I'll finally finish the halloween map I started working on 2 years ago.
Yeah do that! I think we might end up with a nice collection of spooky maps if we all stay this motivated.
Posted: Tue Oct 03, 2006 2:49 pm
by Pr0stSh0cKeR
Remember HSZombies? ya. That shit owned the last halloween contest.
Posted: Tue Oct 03, 2006 5:03 pm
by MrBlip
HomicidalApe wrote:
...
Blip I'd add your map into mine if you want.
...
Either that or draw a sketch of a map for me as well. I suck when it comes to layouts like this. I need something to base it on and I really don't have anything because I haven't had any 'spooky moments' in my life.
Use this download:
http://www.geocities.com/mrblipinator/scareyeh.zip
It includes the texture you need (I think I forgot it last time) and an extra room.....
AND FUDGENUTS! I forgot the VMF...I'll just decompile it real quick and fix any errors that there may be. (I don't have it here on this computer.)
Here's the VMF:
http://www.geocities.com/mrblipinator/scareyeh_d.zip
Posted: Tue Oct 03, 2006 6:13 pm
by NIPPER
Dr.Boo wrote: is that a remake of cs_spooks? It's my second favorite 1.6 map.
I think the Haloween map pack is gonna be teh fukking shit.
Nah it's all new, it's a haunted mansion but it's not supposed to be THE haunted mansion.
Posted: Tue Oct 03, 2006 8:13 pm
by AlphaKennyOne
Posted: Tue Oct 03, 2006 10:08 pm
by NIPPER
This mappack is going to kick ass! The 5th and 6th screenshots look sweet.
I just compiled mine for the first time and so far so good on my end.
Posted: Wed Oct 04, 2006 12:27 am
by ZIGGO
Dude; All of your guys maps looks super freaking awesome. Can't wait to play this map pack with you guys
Posted: Wed Oct 04, 2006 12:57 am
by mRgRiM
Believe it or not, i've completed a few maps, I just never told anyone, I'll make one if it's ok, this looks fun!
Posted: Wed Oct 04, 2006 1:02 am
by AlphaKennyOne
After much searching, I have downloaded and implemented some Max Payne sounds, including the Max Payne 2 nightmare music, which works so much better than the other music I had. I also added some fog for that 'Silent Hill' feel and a few little details to the portal hallway. Check it:
I added some sprites to the portal center for that "LoL! It glowz!" effect, but they didn't show up. I'll have to change that!
Posted: Wed Oct 04, 2006 1:18 am
by ayeyah
I like the 5th one Alpha, but you need to get reflections going on that to make it more realistic (looks like a window as it is).
I wanna do this, but I don't know if I have the time or inspiration commitments ughhhh.
If someone sent me a plain vmf with a simple landscape and maybe the basis for a shack or something (really, any spooky environment), then I'll probably get it done (I hate starting maps, never know where to really start).
Posted: Wed Oct 04, 2006 1:29 am
by AlphaKennyOne
In a way, it kind of is a window. A window to another dimension. *cue twilight zone music*
Really though, I'm not sure how to get better reflections, while still maintaining the effect that you see.
Posted: Wed Oct 04, 2006 3:16 am
by Dr.Boo
I like the screenshots! It's not really a ghost-like haloween map, but more a horror/nightmare like one and it looks kick ass. It's more realistic too.
Did you make those textures yourself?
Posted: Wed Oct 04, 2006 3:30 am
by AlphaKennyOne
Nope. Every texture your eyes see are default HL2 ones. So far, the only custom content are the sounds and music. But screenshots can't really capture those...
Posted: Wed Oct 04, 2006 4:46 am
by Dr.Boo
hmm, every time I see those stocked HL2 textures, it makes me realise I have still a lot to learn about texturing. My textures are nothing copared to those.
You made good use of them tho: knowing where to use what texture to create a certain effect is an art by itself IMO.
I really can't wait to play all these maps. I like all the screenshots seen so far.