christmas map pack?

Like such as the NIPPER
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Jason
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Post by Jason » Wed Dec 13, 2006 9:34 am

So when are we supposed to play all these? I'm mega excited an dfeeling jolly

Gr¦m's looks fun.



Edit: Nvm just read that other guys post.

When's it set to release? Mmmfmffm. We should keep nothin but xmas maps rotating through december lolol.
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Post by NIPPER » Wed Dec 13, 2006 11:34 am

I want to have all the maps on my PC by the time I get home from work on Friday (6:00ish EST) so we can give them a quick run-through on Friday night and then I can begin distributing them on Saturday afternoon.

So I’m still waiting on Boo, Ape, and Gr¦m. Boo doesn’t have much work left to do and it looks like Grims is good to go too I just haven’t checked it out yet. So again it’s all up to APPPPPPEEEE!!!
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Post by HomicidalApe » Wed Dec 13, 2006 3:54 pm

i'm so not a procrastinator or anything.
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Post by Kr@zZy » Wed Dec 13, 2006 6:03 pm

xmas_krazzyhouse = CS 1.6
Include mine please!

http://www.fpsbanana.com/mirrors/startd ... 83&ext=rar

Here Is the IP for the 1.6 xmas maps...

64.182.103.91:27015
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Post by Dr.Boo » Thu Dec 14, 2006 6:05 pm

I fixed some shit.
http://users.pandora.be/b222004/csmaps/ ... _beta2.zip

This should be the final version. It's a 10+ meg BSP though 8O
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Post by NIPPER » Thu Dec 14, 2006 6:37 pm

Oh no, it's never final!

There's this:
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(tables are breakable while the plant pots are static)

And you have no buyzones.

Easy fixes though. I was hoping for an overview too.
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Post by Deski » Thu Dec 14, 2006 8:08 pm

yea i was getting frustrated so i said fuck it.

no spawn killing map from me...:(
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Post by Dr.Boo » Fri Dec 15, 2006 5:21 am

Thanks for letting me know NIPPER. I did make buyzones, but I didn't assign them to any team. I've been trying to make an overview, but I keep messing up :(
I'll try to make those radar messages though. I'll post my maps tonight around 9PM European, which will be aproximately 3PM for you (I wish I lived in the US)

EDIT: Now that I have to recompile the map anyways, would it be a good idea to place that logo we briefly spoke about in another thread?
http://forums.joe.to/viewtopic.php?t=38 ... c&start=30

Maybe most of us forgot about it, maybe not :)
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Post by HomicidalApe » Fri Dec 15, 2006 7:42 am

here it is if you want it: http://www.homicidalape.mybigspoon.com/ ... j2logo.zip

the material is called j2j2j2 and it's already setup to reside in your decals folder but you can change that in the vmt if you want.
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Post by Dr.Boo » Fri Dec 15, 2006 1:18 pm

Great, now Steam has a problem: a whole lot of people can't login any more because of a power outage. I can't fix my map. I hope it gets solved soon.

EDIT: wow, appears to be of a bigger scale than I thought: lots of homes have no power any more. Damn, I hope the situation gets fixed soon for these people.
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Post by Jason » Fri Dec 15, 2006 1:54 pm

Leave that shit. Floating plants sounds hella sweet. Wooh wooh wooh.
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Post by Dr.Boo » Fri Dec 15, 2006 2:03 pm

JaSoN wrote:Leave that shit. Floating plants sounds hella sweet. Wooh wooh wooh.
I'm more worried about having no buyzones. That's not something you can leave unattended, and I really want my map to be in the mappack. The most frustrating is that the map is ready, buyzones added... all it needs is compilation, buildcubemaps and get bspzipped (for which I already have the materials file list) :x

Any chance of delaying the release date? Or if anyone could compile it for me. Arghh I hate storms
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Post by HomicidalApe » Fri Dec 15, 2006 3:58 pm

Yep I had to fix a cubemap problem that i ran into last night and now I can't. FUCK!
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Post by Silent Sub » Fri Dec 15, 2006 4:01 pm

No steam for me, cannot login. wow wtf. gg steam? or power company?
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Post by Dr.Boo » Fri Dec 15, 2006 4:05 pm

HomicidalApe wrote:Yep I had to fix a cubemap problem that i ran into last night and now I can't. FUCK!
I guess we'll have to delay the realease of the pack a bit if Nipper agrees (and I hope he does... we've all put a lot of work in our map)
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