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PostPosted: Thu Nov 02, 2006 12:22 am 
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Joined: Fri Mar 12, 2004 9:36 pm
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Location: =)
I think it'll be better if the text was a solid yellow or gold or something. Anyways, yeah, throw in http://www.joe.to somewhere on the top or something.

I dunno if I can make this because of, you know, COLLEGE APPLUHCAYSHUNS!!!!121

I still have xmas_ayeyahhouse_s from like 4 months ago though, I might work on that if time allows.

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PostPosted: Thu Nov 02, 2006 2:00 am 
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Joined: Mon Oct 24, 2005 12:47 pm
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Location: The haunted Hang Castle
I have an idea... but it's a lot of work so I better start working on it today.
BTW Where are you guys gonna get all your textures? I can never make my own AND finish the map in less than 2 months.

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PostPosted: Thu Nov 02, 2006 2:07 am 
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I already have some of my textures; I took reference photos in my house way back whenever. Most of them have been converted and bumpmapped. I plan on getting a few more but I don't know if I'll have time. Another excellent source of textures and props is in the DoD:S GCF; even if some of the stuff is antiquated, some of the stuff will work (not for me though since my house is all modernish).

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PostPosted: Thu Nov 02, 2006 3:17 am 
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Location: The haunted Hang Castle
Thanks for the suggestions. I'll have to run around in my house too to make some pics. They don't have to be that "special" (in contrary to my Hangcastle textures that I had to make from scratch).

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joe wrote:
what's it like, being stupid? try to describe it for us please


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PostPosted: Thu Nov 02, 2006 10:55 am 
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Joined: Wed Dec 29, 2004 10:52 pm
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Location: Falling to Earth
Oh SEX HAWT!

Yeah, I mentioned that if possible we make all of our houses and then put them on a single street, maybe in a semi-circle so its not one big long street. I think putting them one one street would be better than loading them each individually for like, 5 maps.

I'm down, I already have a map of my house made... somewhat.

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PostPosted: Thu Nov 02, 2006 3:53 pm 
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Joined: Tue Oct 14, 2003 7:56 pm
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Location: distant shores
it would be the laggiest map ever

guaranteed

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PostPosted: Thu Nov 02, 2006 4:34 pm 
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Location: The haunted Hang Castle
HomicidalApe wrote:
it would be the laggiest map ever

guaranteed


Not to mention I live in a duplex apartment, which would make the shit even messier.

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PostPosted: Thu Nov 02, 2006 5:06 pm 
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Joined: Sat Apr 23, 2005 8:59 pm
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Location: 612 Wharf Ave.
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Sorry but I chose green, I thought it looked more festive.


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PostPosted: Thu Nov 02, 2006 5:40 pm 
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I like it :D

DoD:S has awesome snowy pine tree models that are perfect for xmas maps.


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PostPosted: Thu Nov 02, 2006 7:09 pm 
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Does snow work in CS:S yet? It works in colmar, but I don't know if the code was ported to CS:S.

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PostPosted: Thu Nov 02, 2006 7:18 pm 
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xmas tree para :)

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PostPosted: Thu Nov 02, 2006 7:18 pm 
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Joined: Thu Apr 29, 2004 10:37 am
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Location: California
ayeyah: Yeah, it works. I used it in a room in de_nightmare (prison room). Use the func_precipitation setting: snowfall.

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PostPosted: Thu Nov 02, 2006 7:54 pm 
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Location: distant shores
AlphaKennyOne wrote:
ayeyah: Yeah, it works. I used it in a room in de_nightmare (prison room). Use the func_precipitation setting: snowfall.


oh damn, awesome!

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PostPosted: Thu Nov 02, 2006 8:15 pm 
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NIPPER wrote:
I like it :D

DoD:S has awesome snowy pine tree models that are perfect for xmas maps.


since i dont have DoD:S, if i downloaded a map with the models, would i be able to use them in hammer?


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PostPosted: Thu Nov 02, 2006 9:29 pm 
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Location: northern california
hmm can you have gift-wrapped boxes that are breakable, and when they break you see something cool inside like med-pak or grenades

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