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PostPosted: Thu Nov 02, 2006 9:32 pm 
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Joined: Sat Aug 06, 2005 9:55 pm
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thats a kick ass idea joe :D


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PostPosted: Thu Nov 02, 2006 10:37 pm 
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Location: 612 Wharf Ave.
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I was thinking of making a rats style map of under a christmas tree, youd be running around packages and all that mess.


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PostPosted: Thu Nov 02, 2006 10:57 pm 
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You mean x-mas_tree?


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PostPosted: Thu Nov 02, 2006 11:11 pm 
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mRgRiM wrote:
I was thinking of making a rats style map of under a christmas tree, youd be running around packages and all that mess.


That's what I was thinking too, but I thought I'd go with something more original. Somebody HAS to have done this already.


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PostPosted: Thu Nov 02, 2006 11:16 pm 
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TodPunk wrote:
mRgRiM wrote:
I was thinking of making a rats style map of under a christmas tree, youd be running around packages and all that mess.


That's what I was thinking too, but I thought I'd go with something more original. Somebody HAS to have done this already.


NIPPER wrote:
You mean x-mas_tree?

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PostPosted: Thu Nov 02, 2006 11:38 pm 
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ayeyah wrote:
TodPunk wrote:
mRgRiM wrote:
I was thinking of making a rats style map of under a christmas tree, youd be running around packages and all that mess.


That's what I was thinking too, but I thought I'd go with something more original. Somebody HAS to have done this already.


NIPPER wrote:
You mean x-mas_tree?


yea almost, but make it rats style map, in other words, not fun

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bin laden wrote:
I still think bush is the one that did all the shit

http://activistnews.blogspot.com/


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PostPosted: Fri Nov 03, 2006 1:55 am 
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Joined: Mon Oct 24, 2005 12:47 pm
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Location: The haunted Hang Castle
I'm gonna make some kind of hotel in a snowe landscape with a Christmas tree inside. Probably de_

It's just that it's not easy to determine what size of brush you have to make at the beginning... you know, I'm talking about the scenario where you make a big brush at the very beginning, and later you realise it's too small and you curse, and trash the computer because you have to add some ground and such...

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joe wrote:
what's it like, being stupid? try to describe it for us please


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PostPosted: Fri Nov 03, 2006 2:00 am 
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Scaling issues? Make a spawn and base your map off that. Or just memorize some of the scales: players are 72 units tall, 32 units wide, and I think either 36 or 48 units high when crouching.

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PostPosted: Fri Nov 03, 2006 6:47 am 
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Everything is scaled for you in source. Just look at the textures. And the spawns are player models.

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yea almost, but make it rats style map, in other words, not fun

ahahah so true


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 Post subject:
PostPosted: Sat Nov 04, 2006 4:36 am 
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Location: The haunted Hang Castle
Anyone has a model of an Xmas tree? Can't find it in the standard ones.
Or do we have to make one out of brushwork?

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joe wrote:
what's it like, being stupid? try to describe it for us please


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PostPosted: Sat Nov 04, 2006 10:57 pm 
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cs_xmas has a good one with presents.

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PostPosted: Sat Nov 04, 2006 11:56 pm 
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Joined: Sat Apr 23, 2005 8:59 pm
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Location: 612 Wharf Ave.
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Oh, scratch that then.


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 Post subject:
PostPosted: Sun Nov 05, 2006 4:43 pm 

Joined: Mon Nov 11, 2002 3:22 pm
Posts: 772
Image

coming together nicely me thinks

btw...source bots kick ass for play testing


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PostPosted: Sun Nov 05, 2006 6:14 pm 
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Yeah the bots are really good despite everyone always bitching about them. If more people would have tested their maps with bots during the Halloween pack there would have been a lot less little errors in their maps.

Lookin good bobjones.


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PostPosted: Sun Nov 05, 2006 10:34 pm 
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Man I love Christmas maps. So warm and fuzzy and christmasy. Might I ask the plot of the map?

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