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Posted: Sat Dec 16, 2006 9:37 pm
by ajunk
So we gonna do this or what?
p.s. sweet, 100 posts
Posted: Sat Dec 16, 2006 9:40 pm
by Deski
JaSoN wrote:Oh holy crap TODAY is saturday. Where the f am I.
Lakeland, FL?
Posted: Sat Dec 16, 2006 9:45 pm
by mRgRiM
Ok, here, I'm pretty sure It's working, I saw reflections of the map in my scope and on the gign guys helmet.
http://www.uploading.com/files/YPV59JPQ ... y.zip.html
Posted: Sat Dec 16, 2006 10:02 pm
by NIPPER
Both maps look good, I'm uploading to the server now.
Posted: Sat Dec 16, 2006 11:01 pm
by ajunk
boo, make better secrets. I solved it second round.
Posted: Sat Dec 16, 2006 11:06 pm
by NIPPER
Boo you used a blahhh texture that you need to bspzip. Your sounds don't loop either I don't think.
I'll make an overview for you too in a bit.
Gr¦m you need to fix the tree trunk texture.
Ape your emosong.mp3 is missing and you no longer have labels for the forums doors?
Code: Select all
Failed to load sound "homicidalape\j2eve\emosong.mp3", file probably missing from disk/repository
Failed to load sound "homicidalape\j2eve\nocturne.mp3", file probably missing from disk/repository
This is why we need to test earlier.
Posted: Sat Dec 16, 2006 11:44 pm
by MrBlip
Everything Nipper said and I think I saw one extra sound missing, but I'm not sure what it was. I'm done for tonight.
And Boo, very excellent map, but easy secret with a bad reward (unless there's more to it then we found). Also you can't get out of the room through the secret door. But whatever, it's a secret; not part of the actual map. (keep these things in mind for your next secret)
Posted: Sat Dec 16, 2006 11:45 pm
by NIPPER
Also ape you still didn't fix this:
See the shadows on the door texture? That's where the handles are supposed to go :ahhh:
Posted: Sat Dec 16, 2006 11:59 pm
by Jason
Deski wrote:JaSoN wrote:Oh holy crap TODAY is saturday. Where the f am I.
Lakeland, FL?
you get the hell out of my head!
Tonight was pretty fun.
Maps were good. I have nothing to whine about, I had fun playing them and that's what matters.
Someone should have made a hannukah map. With like harcore flamethrowing menorahs.
Posted: Sun Dec 17, 2006 12:03 am
by NIPPER
Here's the overview for Boo
http://cherryclan.mybigspoon.com/xmas_hotel_radar.zip
.txt = cstrike/resource/overviews
.vtf + .vmt = cstrike/materials/overviews
And your sounds with loopback markers:
http://cherryclan.mybigspoon.com/boosounds.zip
Posted: Sun Dec 17, 2006 4:33 am
by Dr.Boo
Thanks for all that stuff. I think my sounds did looped, but I forgot to add the looping ones to the zip I uploaded.
I'll add the blahhh texture... didn't know it was one of yours, I just searched for "painting"
And as for the secret, well it's not supposed to be hard. I just added it because I add a secret to every map I make, and I wanted to keep my habits
Anyway, here is the final version with the blahhh-texture and the overview bspzipped. The looping sounds are in it too.
http://users.pandora.be/b222004/csmaps/ ... final3.zip
Posted: Sun Dec 17, 2006 11:42 am
by NIPPER
I did a quick run through and it looks good 8)
So now I'm waiting on grims update and apes update.
I would like to get some people together to play through all the maps for a few minutes each before I officially release the pack.
Posted: Sun Dec 17, 2006 11:45 am
by ajunk
hey ape, are walls supposed to be so
Posted: Sun Dec 17, 2006 11:58 am
by Funny Hat Man
thats your fault, install map properly, and if you're sure you did, reload the map and don't tab out when you do.
Posted: Sun Dec 17, 2006 12:12 pm
by MrBlip
That's actually a problem that happens in his map when you have HDR off. Problem has been addressed and supposedly fixed/in the process of being fixed.