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Posted: Thu Nov 02, 2006 10:32 pm
by Deski
thats a kick ass idea joe :D

Posted: Thu Nov 02, 2006 11:37 pm
by mRgRiM
I was thinking of making a rats style map of under a christmas tree, youd be running around packages and all that mess.

Posted: Thu Nov 02, 2006 11:57 pm
by NIPPER
You mean x-mas_tree?

Posted: Fri Nov 03, 2006 12:11 am
by TodPunk
mRgRiM wrote:I was thinking of making a rats style map of under a christmas tree, youd be running around packages and all that mess.
That's what I was thinking too, but I thought I'd go with something more original. Somebody HAS to have done this already.

Posted: Fri Nov 03, 2006 12:16 am
by ayeyah
TodPunk wrote:
mRgRiM wrote:I was thinking of making a rats style map of under a christmas tree, youd be running around packages and all that mess.
That's what I was thinking too, but I thought I'd go with something more original. Somebody HAS to have done this already.
NIPPER wrote:You mean x-mas_tree?

Posted: Fri Nov 03, 2006 12:38 am
by Cc_Hairy
ayeyah wrote:
TodPunk wrote:
mRgRiM wrote:I was thinking of making a rats style map of under a christmas tree, youd be running around packages and all that mess.
That's what I was thinking too, but I thought I'd go with something more original. Somebody HAS to have done this already.
NIPPER wrote:You mean x-mas_tree?
yea almost, but make it rats style map, in other words, not fun

Posted: Fri Nov 03, 2006 2:55 am
by Dr.Boo
I'm gonna make some kind of hotel in a snowe landscape with a Christmas tree inside. Probably de_

It's just that it's not easy to determine what size of brush you have to make at the beginning... you know, I'm talking about the scenario where you make a big brush at the very beginning, and later you realise it's too small and you curse, and trash the computer because you have to add some ground and such...

Posted: Fri Nov 03, 2006 3:00 am
by ayeyah
Scaling issues? Make a spawn and base your map off that. Or just memorize some of the scales: players are 72 units tall, 32 units wide, and I think either 36 or 48 units high when crouching.

Posted: Fri Nov 03, 2006 7:47 am
by NIPPER
Everything is scaled for you in source. Just look at the textures. And the spawns are player models.
yea almost, but make it rats style map, in other words, not fun
ahahah so true

Posted: Sat Nov 04, 2006 5:36 am
by Dr.Boo
Anyone has a model of an Xmas tree? Can't find it in the standard ones.
Or do we have to make one out of brushwork?

Posted: Sat Nov 04, 2006 11:57 pm
by ayeyah
cs_xmas has a good one with presents.

Posted: Sun Nov 05, 2006 12:56 am
by mRgRiM
Oh, scratch that then.

Posted: Sun Nov 05, 2006 5:43 pm
by bobjones
Image

coming together nicely me thinks

btw...source bots kick ass for play testing

Posted: Sun Nov 05, 2006 7:14 pm
by NIPPER
Yeah the bots are really good despite everyone always bitching about them. If more people would have tested their maps with bots during the Halloween pack there would have been a lot less little errors in their maps.

Lookin good bobjones.

Posted: Sun Nov 05, 2006 11:34 pm
by ayeyah
Man I love Christmas maps. So warm and fuzzy and christmasy. Might I ask the plot of the map?