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Map input

Posted: Mon Dec 18, 2006 4:17 pm
by ajunk
I need some input, as this is map first offical map ever.

http://www.homicidalape.mybigspoon.com/ ... 0test1.zip

Realize that it is not finished, as some things still don't work.

Posted: Mon Dec 18, 2006 5:32 pm
by HomicidalApe
http://www.homicidalape.mybigspoon.com/ ... b40000.jpg
looks like you used a model texture on a brush, never do that, they are lit differently, and cause weird shit. (i could tell it was weird because it was one shade all around, and my flashlight made it behave oddly, and moving room to room the ceiling got darker or lighter)

http://www.homicidalape.mybigspoon.com/ ... b40001.jpg
http://www.homicidalape.mybigspoon.com/ ... b40002.jpg
cubemaps weren't built, for hdr at least. make sure you learn how to use and build cubemaps.

this didn't really bother all that much but the pc fell through the table as soon as I shot it: http://www.homicidalape.mybigspoon.com/ ... b40003.jpg
that could probably be fixed by putting an invisible brush on the table surface or something.

http://www.homicidalape.mybigspoon.com/ ... b40004.jpg
These shirts made me duck a little, they should probably be passable.

and the map was way to freaking dark. Either lighten it up with a dim light_environment or add lots of bright light posts outside or camp fires or something.


edit
oh and I see that CTs get guns, but Ts have to use their glocks?

Posted: Mon Dec 18, 2006 7:08 pm
by ajunk
HomicidalApe wrote:http://www.homicidalape.mybigspoon.com/ ... b40000.jpg
looks like you used a model texture on a brush, never do that, they are lit differently, and cause weird shit. (i could tell it was weird because it was one shade all around, and my flashlight made it behave oddly, and moving room to room the ceiling got darker or lighter)

http://www.homicidalape.mybigspoon.com/ ... b40001.jpg
http://www.homicidalape.mybigspoon.com/ ... b40002.jpg
cubemaps weren't built, for hdr at least. make sure you learn how to use and build cubemaps.

this didn't really bother all that much but the pc fell through the table as soon as I shot it: http://www.homicidalape.mybigspoon.com/ ... b40003.jpg
that could probably be fixed by putting an invisible brush on the table surface or something.

http://www.homicidalape.mybigspoon.com/ ... b40004.jpg
These shirts made me duck a little, they should probably be passable.

and the map was way to freaking dark. Either lighten it up with a dim light_environment or add lots of bright light posts outside or camp fires or something.


edit
oh and I see that CTs get guns, but Ts have to use their glocks?

1st, ok I'll fix the ceiling
2nd, I guess I forgot to cubemap that version
3rd, Suppose I could throw a brush in there
4th, Will do
5th, When you say too dark, are you referring to the general map or just that you need some point of refrence. The point is for the map to be drack so CTs can watch the Ts without being spotted

6th er, Ts can buy things

Posted: Mon Dec 18, 2006 7:13 pm
by HomicidalApe
yeah i just thought the outside was too dark, the pitch-blackness and stuff. but if that's how you want it, whatevs!

and ts can buy? ok never mind.

Posted: Mon Dec 18, 2006 7:16 pm
by ajunk
any suggestions for ceiling textures?

Posted: Tue Dec 19, 2006 4:02 am
by Dr.Boo
I'm gonna check out your map tonight when I get home from work. It looks nice, but judging from the screenshots Ape took, there are some beginner's mistakes here and there (which is normal since it's your first map)
For your ceiling, I'd take the same one I used in de_xmas_hotel. But that's just me... I can't really tell how it's gonna look if I don't see it.

I'll let you know what I think of your map.

Posted: Tue Dec 19, 2006 4:40 pm
by ajunk
ok what's that model pack that everyone uses for toliets because i don't have it and i have to use the dirty militia one with a log in it :puke:

Posted: Tue Dec 19, 2006 4:53 pm
by Sizzler
hl2 comes with some

Posted: Tue Dec 19, 2006 5:38 pm
by ajunk
w/e, here's the next version.

http://www.homicidalape.mybigspoon.com/ ... _test2.zip

the ceiling texture wasn't the problem, it was just the bottom floor's ceiling. I also need to add some more bushes + darken because the lights got deleted when i tried ape's idea of using light_enviroment

( this happened) Image
(too bright + trees crazy shades)

Posted: Tue Dec 19, 2006 5:39 pm
by ajunk
Sizzler wrote:hl2 comes with some
Well what are they under because 'toliet' gets no hits, just the crud bucket

Posted: Tue Dec 19, 2006 8:10 pm
by J0eFr0
u spelled toilet wrong

Posted: Tue Dec 19, 2006 8:21 pm
by skid
J0eFr0 wrote:u spelled toilet wrong
you spelled you wrong.

Posted: Tue Dec 19, 2006 11:27 pm
by ajunk
who the fuck cares, just look at my map!!!

Posted: Wed Dec 20, 2006 9:11 pm
by J0eFr0
i was saying he can't find them because he spelled toilet wrong

Posted: Wed Dec 20, 2006 11:06 pm
by ajunk
and i was saying that just because i spelt wrong on a forum doesn't nessisarily mean i always spell it that way

don't worry though, i'm reading up

:spelling: