Half-Life 2, Left4Dead & CS:source mapping - START HERE

Like such as the NIPPER
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Hellboy
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Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE

Post by Hellboy » Sun Jan 18, 2009 2:22 am

I know, I was surprised as well.
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MrBlip
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Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE

Post by MrBlip » Sun Jan 18, 2009 2:37 pm

Hellboy's name is purple. That doesn't seem fitting.
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
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Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE

Post by Dr.Boo » Wed Jan 21, 2009 9:31 am

All kidding aside: I've added a couple of extra links and a displacement tutorial. I found these to be very useful.
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Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE

Post by mikeyca » Thu Jun 25, 2009 8:46 pm

Here's the URL for the Valve Wiki page containing instructions for packaging L4D custom maps into a VPK:
http://developer.valvesoftware.com/wiki ... n_Tutorial
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Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE

Post by Dr.Boo » Mon Jun 29, 2009 5:43 pm

I don't have moderator powers over this forum any more for some reason :(
Otherwide I'd have added your link to ayeyah's post.
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Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE

Post by KoD » Mon Jun 29, 2009 6:43 pm

Dr.Boo wrote:I don't have moderator powers over this forum any more for some reason :(
Otherwide I'd have added your link to ayeyah's post.
I'll do it for you and investigate.
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