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 Post subject: Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE
PostPosted: Sun Jan 18, 2009 1:22 am 
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Joined: Sat Sep 27, 2003 10:35 pm
Posts: 17224
Location: Grove Street
I know, I was surprised as well.

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 Post subject: Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE
PostPosted: Sun Jan 18, 2009 1:37 pm 
 It was inevitable.
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Joined: Fri Jan 28, 2005 8:55 pm
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Hellboy's name is purple. That doesn't seem fitting.

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 Post subject: Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE
PostPosted: Wed Jan 21, 2009 8:31 am 
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Joined: Mon Oct 24, 2005 12:47 pm
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Location: The haunted Hang Castle
All kidding aside: I've added a couple of extra links and a displacement tutorial. I found these to be very useful.

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joe wrote:
what's it like, being stupid? try to describe it for us please


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 Post subject: Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE
PostPosted: Thu Jun 25, 2009 6:46 pm 
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Joined: Sat Mar 22, 2008 11:49 pm
Posts: 304
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Here's the URL for the Valve Wiki page containing instructions for packaging L4D custom maps into a VPK:
http://developer.valvesoftware.com/wiki ... n_Tutorial

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 Post subject: Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE
PostPosted: Mon Jun 29, 2009 3:43 pm 
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Joined: Mon Oct 24, 2005 12:47 pm
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Location: The haunted Hang Castle
I don't have moderator powers over this forum any more for some reason :(
Otherwide I'd have added your link to ayeyah's post.

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joe wrote:
what's it like, being stupid? try to describe it for us please


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 Post subject: Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE
PostPosted: Mon Jun 29, 2009 4:43 pm 
 


 <center><b><p style='color:#fff;text-shadow:2px 2px 8px #f2f'></p></b>
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Joined: Fri Jul 30, 2004 2:48 pm
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Dr.Boo wrote:
I don't have moderator powers over this forum any more for some reason :(
Otherwide I'd have added your link to ayeyah's post.


I'll do it for you and investigate.


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