Mapping for MXS

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Bao
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Mapping for MXS

Post by Bao » Fri Sep 04, 2015 10:49 pm

So I mentioned in that other thread that I do mapping for that Mexican Community.

Given Joe.to is the reason I ever gave a shit about mapping I thought I'd post a relevant thread. I also kind of aspire to make maps on level with some of the classics we played back in the day, so I hope getting feedback from you guys will help me along.

To start here's a map I just released and playtested on the server today, its an aim map meant for the deathmatch type mode MXS runs. The theme is a space station so the map has naturally low grav with a big trigger_gravity enclosing all the play space.

aim_cratejam3

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A Ninja
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Re: Mapping for MXS

Post by A Ninja » Fri Sep 04, 2015 11:10 pm

Nice textures, where'd you get those from? Also with the deathmatch mod you're running, did you have to edit the existing maps to add new spawns for players?
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Bao
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Joined: Sat Aug 29, 2015 9:16 pm

Re: Mapping for MXS

Post by Bao » Sat Sep 05, 2015 12:07 am

They're the Nightwatch textures mixed with a few Valve defaults. With the deathmatch mod I just needed to make sure we had 32 slots, we also have an amx plugin that lets us change the spawns live in game so its not that big of a deal. :V
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