Halloween mappack 2007?
Re: Halloween mappack 2007?
my map is ready to go but they need to put the server backup
Re: Halloween mappack 2007?
So will the server be ready for tonight?
Re: Halloween mappack 2007?
can we play de_hairy house too?
http://activistnews.blogspot.com/bin laden wrote:I still think bush is the one that did all the shit
- joe
- The Big Cheese
- Posts: 32538
- Joined: Sun Mar 03, 2002 2:40 am
- Location: northern california
- Contact:
Re: Halloween mappack 2007?
what do you need for the server to be "ready for tonight"? it's up in the state it was when we took it down a couple weeks ago. do you need to change anything? do you have access to change it?
"To perceive is to suffer" - Aristotle
mbaxter appreciates the beef
mbaxter appreciates the beef
Re: Halloween mappack 2007?
No it should be fine, its just when I posted, the server wasn't even up yet.
Re: Halloween mappack 2007?
I still can't ftp to it. I don't think I'm going to do it tonight anyway.
Re: Halloween mappack 2007?
So, the first version is ready. I know there are some things I need to improve. For example, in the hallway with the rotating books there is a door. I'm thinkin about adding a room behind that and add a room on some other place too to make the map a bit bigger.
I also think the bombsites are not on optimal locations... if anyone has suggestions on where else I can place them please feel free to tell.
What can you expect?
-Bugs. Triggered shit that doesn't work optimally.
-Props having green shadows. I know what causes this I just yet don't know how to fix it, but I'll find out
-Doors that don't open correctly and spin through the walls. I know I have to fix that too
-The map being a bit too small for a larger amount of players. I think that's the biggest challenge for me to fix
-Odd and abnormal lighting that needs fixage
-For those who played Doom 3, you can expect a lot of sounds from that game
-People saying the map is not scary at all
-People saying the map sucks
-Not to have a nav, txt and res file yet. I always make those when the map is truly finished
-A map that is more a "oh look at that ghost ooooo!" rather than a real purely gameplay-focussed map
So, have fun running around in the real life representation of my house.
http://users.pandora.be/b222004/csmaps/ ... use_v1.zip
I also think the bombsites are not on optimal locations... if anyone has suggestions on where else I can place them please feel free to tell.
What can you expect?
-Bugs. Triggered shit that doesn't work optimally.
-Props having green shadows. I know what causes this I just yet don't know how to fix it, but I'll find out
-Doors that don't open correctly and spin through the walls. I know I have to fix that too
-The map being a bit too small for a larger amount of players. I think that's the biggest challenge for me to fix
-Odd and abnormal lighting that needs fixage
-For those who played Doom 3, you can expect a lot of sounds from that game
-People saying the map is not scary at all
-People saying the map sucks
-Not to have a nav, txt and res file yet. I always make those when the map is truly finished
-A map that is more a "oh look at that ghost ooooo!" rather than a real purely gameplay-focussed map
So, have fun running around in the real life representation of my house.
http://users.pandora.be/b222004/csmaps/ ... use_v1.zip
Re: Halloween mappack 2007?
My map is the opposite and people will likely enjoy yours more.-A map that is more a "oh look at that ghost ooooo!" rather than a real purely gameplay-focussed map
The eye room trigger causes my game to crash to desktop. edit- also the green one around the one table.
and you forgot to buildcubemaps with HDR : p
edit-
-fix the "no physics model for agib.mdl" etc etc error.
-maybe use a non-default door sound for your doors.
-Having the Ts jump out of their spawn is likely a bad idea. I would add a clip-brush staircase so they can rush out with ease.
I love all the scary stuff and the custom textures / paintings / sounds. It does seem small but I havn't played it fully yet (because I keep crashing to desktop!)
Boo’s map has convinced me that I need to add a lot more floaty pop-up scary crap to my map.
Re: Halloween mappack 2007?
Yeah me too.NIPPER wrote:The eye room trigger causes my game to crash to desktop.
Great map though, Boo! I was genuinely frightened in parts of the map. This is really a great halloween map.
Re: Halloween mappack 2007?
ugh, imageshack thumbnails have pop ups now
- HomicidalApe
- Posts: 5872
- Joined: Tue Oct 14, 2003 9:56 pm
- Location: distant shores
- Contact:
Re: Halloween mappack 2007?
oh fucking awesome.
yeah orange box pwns. btw there was a Lost reference someone screenshotted in the SA thread for ep2. A faded dharma logo and a computer monitor with the numbers.
In the coming days I will hopefully throw together a simplistic dark and scary map for the map pack that will probably be composed mostly of sexy ep2 foliage models and of course, boatloads of pumpkins.
"it's basically valve's fault." - Joe
"I have a very predictable pattern here: I make smarmy comments and call people on bullshit. If you start an asinine argument with me, I will not back down." - Hellboy
"the reign of hellboy has seen unprecedented prosperity! viva la hellboy! - Joe
"I have a very predictable pattern here: I make smarmy comments and call people on bullshit. If you start an asinine argument with me, I will not back down." - Hellboy
"the reign of hellboy has seen unprecedented prosperity! viva la hellboy! - Joe
- AlphaKennyOne
- Posts: 1142
- Joined: Thu Apr 29, 2004 12:37 pm
- Location: California
Re: Halloween mappack 2007?
She winked at me. :-) So, I dunno. Maybe it's just you.
There used to be a signature here, but it's gone now.
Re: Halloween mappack 2007?
For some reason I can't get the texture to work for the pumpkin. It's gotta have something to do with the way they split the materials from the models in two gcfs. Or I am missing something really stupid.
- AlphaKennyOne
- Posts: 1142
- Joined: Thu Apr 29, 2004 12:37 pm
- Location: California
Re: Halloween mappack 2007?
I heard that Ep2 uses a different version of .vtf files than all the others. I'm not 100% sure of this, but I have heard of people having similar texture problems when trying to use them in their stuff.
There used to be a signature here, but it's gone now.