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Re: Halloween mappack 2007?

Posted: Thu Nov 01, 2007 9:08 pm
by NIPPER
Cc_Hairy wrote:do a jesus map!
I can't make rubber_sled in source.

Re: Halloween mappack 2007?

Posted: Thu Nov 01, 2007 10:53 pm
by Funny Hat Man
FUCK!

Re: Halloween mappack 2007?

Posted: Fri Nov 02, 2007 11:05 am
by bl4nk
I demand tiki!

Re: Halloween mappack 2007?

Posted: Sat Nov 03, 2007 10:29 am
by Fauch
AMMO wrote:The map pack was released like a week ago.

:?
where? are there videos of the maps?

Re: Halloween mappack 2007?

Posted: Sat Nov 03, 2007 10:53 am
by AMMO

Re: Halloween mappack 2007?

Posted: Sun Nov 04, 2007 4:07 pm
by Dr.Boo
I'm not making an Xmas mappack neither. I've started making textures for another map I have in mind almost one year ago, and with the other mappacks coming in between I haven't even be able to start mapping my idea.
So since I'd like to continue on this map, I'm gonna skip the Xmas mappack if there is one.

Doesn't mean I won't participate in other j2 mappacks though.

Re: Halloween mappack 2007?

Posted: Sun Nov 04, 2007 4:32 pm
by HomicidalApe
Well I'm gonna make my failed halloween map into an xmas map, or so I say!

Re: Halloween mappack 2007?

Posted: Wed Nov 21, 2007 1:13 pm
by shadow-kun
by any chance can someone pm me a link to the Halloween 2007 mappack? So i can download it or post it

Re: Halloween mappack 2007?

Posted: Wed Nov 21, 2007 2:54 pm
by NIPPER

Re: Halloween mappack 2007?

Posted: Sat May 03, 2008 2:49 pm
by Foma ltd.
I liked the livehouse because of a zombie on the T's spawn =p

Anyway, how did you make zombie to play the animation?
I tried to do similiar thing with prop_dynamic on my map with G-man, but nothing happened :oops: :cry:
What entity did you use?

Re: Halloween mappack 2007?

Posted: Sat May 03, 2008 3:22 pm
by NIPPER
it's prop_dynamic_override
there's a spot that says "default animation" and then you can look under the model tab to find the name of the animation you want

Re: Halloween mappack 2007?

Posted: Mon May 05, 2008 6:12 am
by Foma ltd.
Thanks!