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Re: Halloween mappack 2007?

Posted: Tue Aug 28, 2007 3:01 pm
by Dr.Boo
yeah thanks joefro I like your idea. I might use that.

I made some changes... is it better this way?

Image

Image

Re: Halloween mappack 2007?

Posted: Tue Aug 28, 2007 7:36 pm
by KoD
Looks good to me, is that a floating lamp in the background?

Re: Halloween mappack 2007?

Posted: Tue Aug 28, 2007 8:44 pm
by MrBlip
Of course it is.

Re: Halloween mappack 2007?

Posted: Wed Aug 29, 2007 8:34 pm
by KoD
Fancy :)

Re: Halloween mappack 2007?

Posted: Thu Aug 30, 2007 12:37 am
by ayeyah
Dr. Boo, how terrifying are you planning to make this? I suggest you play through cs_rhs22 (for 1.6) at least once. It'll give you some good inspiration for atmosphere. And watch some horror flicks =)

Just off the top of my head, I suggest you don't use so many conventional lamps and add some different forms of light. For example, maybe knock out a few of those lights in the main hall and instead have those green paintings emit something. Or maybe a dropped flashlight next to a corpse or something. What I'm getting at is that if your entire castle consists of that same lighting, it might get a bit boring =[

I dunno, like Ape said, it looks a lot like your xmas map, but for me, I think it has more to do with the lighting than the texture.

Re: Halloween mappack 2007?

Posted: Thu Aug 30, 2007 2:01 am
by AlphaKennyOne
What sucks for me is that my mind is racing with ideas for different maps, I can't focus on just one! I'll probably make it similar to de_nightmare, in the sense that bearly any of the rooms have a direct connection. They are all different themes and places. I'll probably do something like that. I just gotta get all my ideas down.

Re: Halloween mappack 2007?

Posted: Thu Aug 30, 2007 7:50 am
by Dr.Boo
ayeyah wrote:Dr. Boo, how terrifying are you planning to make this? I suggest you play through cs_rhs22 (for 1.6) at least once. It'll give you some good inspiration for atmosphere. And watch some horror flicks =)
I'm planning to use a bunch of the scary sounds from the Hell level of Doom 3. I'm also planning to insert some things that makes you jump and give the "what the fuck was that" effect.
Donno if I'll be successful though, but I'm doing my best.
ayeyah wrote: Just off the top of my head, I suggest you don't use so many conventional lamps and add some different forms of light. For example, maybe knock out a few of those lights in the main hall and instead have those green paintings emit something. Or maybe a dropped flashlight next to a corpse or something. What I'm getting at is that if your entire castle consists of that same lighting, it might get a bit boring =[

I dunno, like Ape said, it looks a lot like your xmas map, but for me, I think it has more to do with the lighting than the texture.
I'll try to use more varying ways to light my map. Thanks for the tips.

Re: Halloween mappack 2007?

Posted: Thu Aug 30, 2007 9:07 am
by deadcowflop
i know im probably not in the position to say anything but add different color lighting and make it dark with strobe lights and since its inside hang castle make it look castle with the creepy stone walls and such. O yeah castles have torture chambers

Re: Halloween mappack 2007?

Posted: Thu Aug 30, 2007 1:28 pm
by Dr.Boo
deadcowflop wrote:i know im probably not in the position to say anything
Everyone's input is appreciated. As long as it's constructive. And yours is so thanks for the advice.

Re: Halloween mappack 2007?

Posted: Thu Aug 30, 2007 4:36 pm
by Deski
like i said, im gonna try to make a map. its gonna be based on evil dead 2. i got the layout pictured in my mind so i gotta try to put it into hammer. ive already got sound clips from the movie and some pictures but i need to get some more. i already got a tiny secret planned that some of you guys might like :D

Re: Halloween mappack 2007?

Posted: Thu Aug 30, 2007 4:45 pm
by deadcowflop
i want to make one im just afraid it will suck but if someone wants buddy up ill do it

Re: Halloween mappack 2007?

Posted: Fri Aug 31, 2007 9:55 am
by Dr.Boo
deadcowflop wrote:i want to make one im just afraid it will suck but if someone wants buddy up ill do it
Just make a map... if you never try you're never gonna learn it.Maybe you'll come up with a good map that gets into the pack or maybe you're not yet experienced enough to participate in a mappack right now, but after making a couple of maps you'll get better and you'll participate in future mappacks.

Re: Halloween mappack 2007?

Posted: Fri Aug 31, 2007 10:02 am
by deadcowflop
i know that but i need an idea like i wanted to do torture chambers ah what the hell ill do it

Re: Halloween mappack 2007?

Posted: Fri Aug 31, 2007 1:20 pm
by CaRnaGe12
that would be the hardest part of mapping.. the ideas.. i have a hard time with the textures and idk why

Re: Halloween mappack 2007?

Posted: Fri Aug 31, 2007 4:53 pm
by austin
Im in. The only thing is... i have to get this custom textures shit working.