Abstract Mappack 2008

Like such as the NIPPER
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AMMO
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Re: Abstract Mappack 2008

Post by AMMO » Mon Mar 24, 2008 5:33 pm

goddamn that looks amazing

the art gallery is really impressive

you copied my spawn
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Re: Abstract Mappack 2008

Post by Cc_Hairy » Mon Mar 24, 2008 6:05 pm

NIPPER wrote:I've officially just begun my next big abstract CS:S map and while it won't be done for a long long time I figured it is never to early to make the announcement that...

The j2 super laggy awesome happy fun abstract CS:S mappack is go for launch and or lunch!
fixed it for ya,

/RUNS LIKE HELL!
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NIPPER
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Re: Abstract Mappack 2008

Post by NIPPER » Mon Mar 24, 2008 7:09 pm

I've never lagged on any of the abstract maps even on my old computer.

Anyway @ AlphaKennyOne
THE BAR HATH BEEN SET GENTLEMEN

and to hell with you I was gonna make rickroll a map secret in mine. (you wouldn't happen to have the mp3 would you? or do I have to get an entire album)
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Re: Abstract Mappack 2008

Post by AlphaKennyOne » Mon Mar 24, 2008 7:22 pm

I have the entire song if you want it. The segment of the song i'm using is for when the bomb explodes. It's only a six-second clip that is un-loopable, so I doubt you'd want that. I'll set it up someplace, and PM you a link to it.
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Re: Abstract Mappack 2008

Post by Gr|m » Mon Mar 24, 2008 7:31 pm

looks awesome. I'll be sure to test them with u guys :D
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Re: Abstract Mappack 2008

Post by Magnus » Mon Mar 24, 2008 7:45 pm

shit that audiosurf screenie looks amazing!
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Re: Abstract Mappack 2008

Post by Dr.Boo » Tue Mar 25, 2008 5:41 am

GammaKennyOne, In that seventh screen, how the fuck do you make such a wavy road? Displacements and Subdivide? If so, how to you make it so no texture is overstretched? I tried something similar with alt r-click texturing but the smaller sides keep getting overstretched.
Would you mind giving me a closer screenshot of that wavy road part?

PS You had the same idea as me for a room (your "last minute" one) I wanted to do something similar based on a level in the Ghostly Galaxy from Super Mario Galaxy. I'm gonna do it anyways :)

Your screens look friggin amazing. I can't wait to compile my first rooms... I want to hear what you guys think. And yes that last screen looks very familiar :) you came from out of nowheeeeeeeere

One last thing: would it be possible NOT to share the links to test versions in the public forums? If I remember correctly, zuhhhh was spotted on some servers before the last Abstract Mappack was released. Maybe we can have a private forum or something like that temporary? Just an idea.
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NIPPER
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Re: Abstract Mappack 2008

Post by NIPPER » Tue Mar 25, 2008 10:59 am

I'm pretty sure it got "leaked" by a j2 member and not some random lurker. So a private forum probably wouldn't help.
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Re: Abstract Mappack 2008

Post by Dr.Boo » Tue Mar 25, 2008 11:34 am

NIPPER wrote:I'm pretty sure it got "leaked" by a j2 member and not some random lurker. So a private forum probably wouldn't help.
That's kinda sad... it's really a lack of respect to do something like that.
How about we discuss everything here, we show screenshots here, test resutls, etc but the links themselves a private forum where only the ones participating in the mappack plus a group of old-time members can access? Nevermind this suggestion if it's too much work to do this though.
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Re: Abstract Mappack 2008

Post by Avvatar » Tue Mar 25, 2008 11:36 am

Just use IRC.
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Re: Abstract Mappack 2008

Post by AlphaKennyOne » Tue Mar 25, 2008 2:25 pm

Boo!

For the Audiosurf hallway, I used displacements, but I split them up into smaller sections for a smoother curve, with less texture warping. However, I think that because the textures are solid color, it's more difficult to notice any warping, unlike those you would find with cliff textures and such. Here's a screen of what it looks like in hammer:

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Re: Abstract Mappack 2008

Post by Dr.Boo » Tue Mar 25, 2008 6:58 pm

Thanks Alpha. I'm gonna experiment with it myself. I'd like to create wavy terrain here and there. How do you change the color of the grass and shit? Do you make your own textures or something?
I would have loved to share the first screenshot of my first room, but "This game is currently unavailable, please try again later"

Fucking Valve.
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Re: Abstract Mappack 2008

Post by AlphaKennyOne » Tue Mar 25, 2008 7:13 pm

Yeah, I created my own custom blend textures, and a custom detail sprite model, which I re-colored the texture in Photoshop. Then I added the proper text into the detail.vbsp file. It was kind of hit and miss to get working, but the end result is what you see in the pictures.
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Re: Abstract Mappack 2008

Post by joe » Tue Mar 25, 2008 7:28 pm

if you guys need a private forum we can do that
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Re: Abstract Mappack 2008

Post by MrBlip » Tue Mar 25, 2008 9:30 pm

I'm kinda with Nipper, it shouldn't be that much of a problem for us.
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
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