any known method for decompiling map files?

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LOOK, IT'S ADAM!!!
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any known method for decompiling map files?

Post by LOOK, IT'S ADAM!!! » Tue Nov 10, 2009 8:21 pm

i know how to get the model files out of tf2 and the rest of the source games, but is there any way to get the .bsp files to export into .obj, .3ds, .c4d or similar? a google search didn't turn anything up, but i just thought i would see if anyone here knows a trick or two.
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Re: any known method for decompiling map files?

Post by knoid » Tue Nov 10, 2009 10:32 pm

you *can* decompile .bsp files, but what you end up with (i believe) is a messy approximation of the original .vmf.

What are you trying to accomplish?
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Re: any known method for decompiling map files?

Post by LOOK, IT'S ADAM!!! » Tue Nov 10, 2009 10:44 pm

i'm trying to get the basic model of the level for some higher quality renderings. i can do this with the model files, but i don't really want to spend the time to recreate entire levels. i can do texturing easily enough, but that much raw modeling i don't have time for.
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Re: any known method for decompiling map files?

Post by bl4nk » Tue Nov 10, 2009 10:44 pm

You can extract the compiled models and materials from the bsp, but you can't get the source files for those models, if that's what you're asking.
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Re: any known method for decompiling map files?

Post by LOOK, IT'S ADAM!!! » Tue Nov 10, 2009 10:54 pm

so, if i can't get the source for the models, does that just simply mean there will be no props? if so i can deal with that. mainly what i am looking for is the landscape, buildings, textures, etc...
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Re: any known method for decompiling map files?

Post by LOOK, IT'S ADAM!!! » Tue Nov 10, 2009 11:49 pm

ok, so i found VMEX and figured that out, but textures weren't carried over.

is there a way to do this or am i going to have to take care of it manually?
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Re: any known method for decompiling map files?

Post by Avvatar » Wed Nov 11, 2009 1:22 am

I don't believe what you're looking for exists.
Decompiling the map will result in a map source file. And pretty much all you can do with that AFAIK is load it in Hammer or compile it.

What exactly is it that you're trying to do?
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Re: any known method for decompiling map files?

Post by LOOK, IT'S ADAM!!! » Wed Nov 11, 2009 1:32 am

essentially, this:

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but with textures.

i am able to get this far with pretty much any community map, the premade ones are a bit tougher because somehow the hitboxes and custom terrain get intermingled.
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Re: any known method for decompiling map files?

Post by Avvatar » Wed Nov 11, 2009 1:40 am

It seems to me you'd have a much easier time taking screenshots in the game.
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Re: any known method for decompiling map files?

Post by LOOK, IT'S ADAM!!! » Wed Nov 11, 2009 1:43 am

yeah, but i can't get DOF, global illumination, caustics, highlights, vector motion blurring, or any of that good stuff in game.

at least not until DirectX 27 is released.
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