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 Post subject: j2 Halloween Mappack 2008
PostPosted: Thu Jul 31, 2008 11:07 am 
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Joined: Mon Oct 24, 2005 12:47 pm
Posts: 2948
Location: The haunted Hang Castle
Time for the thread for the

Official j2 Halloween Mappack 2008!

Due date is I suppose approx a week or two before 31st of October. Same rules as always apply
- no shitty maps: maps must be fully compiled, no gg/dm/ka whatever
- no developer texture maps :P

So who is in? And don't say you're in and then drop out without saying a thing or I'll kill you!

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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Thu Jul 31, 2008 1:34 pm 
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Joined: Thu Apr 29, 2004 10:37 am
Posts: 1140
Location: California
You know i'm in! I even made an overview a couple weeks ago to give me an idea.

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Click for full.

I'm basing it off the office area from F.E.A.R. I made up a fake company name (the map will be called cs_aspercorp - and will be my first ever cs_ map) and I already made some custom textures from scratch and by editing stock Source textures. I still have more textures to make, but now would be a good time to get ready to fire up that SDK!

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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Thu Jul 31, 2008 3:02 pm 
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Joined: Sat May 03, 2008 12:20 pm
Posts: 374
I'm not at home now, and asa i get home (in a week) i'll need to continue mehhh, but i have lots of ambient and creepy sounds so feel free to pm me :p


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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Thu Jul 31, 2008 3:13 pm 
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Joined: Tue Mar 19, 2002 8:49 pm
Posts: 10675
I'm in of course. I don't feel like coming up with anything new though. :sunny:

project added: http://www.fpsbanana.com/studios/projects/view/21038


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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Thu Jul 31, 2008 3:25 pm 
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Joined: Wed Dec 29, 2004 10:52 pm
Posts: 4557
Location: Falling to Earth
hot dog

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"What isn't remembered never happened. Memory is merely a record. You just need to re-write that record."
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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Thu Jul 31, 2008 8:20 pm 
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Joined: Tue Oct 14, 2003 7:56 pm
Posts: 5871
Location: distant shores
I promise I'll cook up something for this pack. I'll get back in the game, you'll see.

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"it's basically valve's fault." - Joe
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"the reign of hellboy has seen unprecedented prosperity! viva la hellboy! - Joe


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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Thu Jul 31, 2008 9:50 pm 
 The Big Cheese
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Joined: Sun Mar 03, 2002 1:40 am
Posts: 32538
Location: northern california
how about a map based on john carpenter's The Thing? that could be scary @_@

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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Thu Jul 31, 2008 10:59 pm 
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Joined: Sun Jun 22, 2008 11:01 pm
Posts: 487
Location: In your left pocket
Xfire: 00agentvibroegg
I beleive someone already did that. Cause I remember playing an old UT map based on it.

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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Fri Aug 01, 2008 5:11 am 
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Joined: Mon Oct 24, 2005 12:47 pm
Posts: 2948
Location: The haunted Hang Castle
Mine's going to be based on one of the mansions in the Hitman games. Except that it's gonna be spooky. As said before, I want this map to scare the SHIT out of people.

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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Fri Aug 01, 2008 6:12 am 
 It was inevitable.
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Joined: Fri Jan 28, 2005 8:55 pm
Posts: 6898
Location: Narshe
I was working on something last night, and I got A WHOLE LOT DONE.




Then the power went out. BALLS! SAVE YOUR WORK, PEOPLE!

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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Fri Aug 01, 2008 10:11 am 
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Joined: Fri Jun 20, 2008 4:29 pm
Posts: 238
Location: Spokane, WA
Xfire: tectonicfiend
That's what you get for apparently living in a world where electricity either doesn't exist or is generated by temperamental steampunk-era generators.

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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Fri Aug 01, 2008 10:35 am 
 It was inevitable.
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Joined: Fri Jan 28, 2005 8:55 pm
Posts: 6898
Location: Narshe
Or a thunderstorm came out of nowhere and flicked the power.

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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Fri Aug 01, 2008 11:05 am 
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Joined: Tue Mar 19, 2002 8:49 pm
Posts: 10675
I save after every little thing I do.


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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Fri Aug 01, 2008 11:27 am 
 It was inevitable.
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Joined: Fri Jan 28, 2005 8:55 pm
Posts: 6898
Location: Narshe
I generally do too, but it's like I did some stuff, heard a little bit of thunder and went to weather.com to check it out real quick, and right when I clicked on the map the power flickered off.

I've already remade what I lost and then some.

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9:19 PM - Dr. Doctorpus: no youre not


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 Post subject: Re: j2 Halloween Mappack 2008
PostPosted: Fri Aug 01, 2008 12:12 pm 
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Joined: Fri Apr 06, 2007 9:35 pm
Posts: 3213
Location: The Belafonte
Yeah, I save all the time too.

I'm in for making a map. I'm going to make my idea I had for last year's map pack but never got around to finishing it. It's gonna be the haunted mansion from the movie: The Ghost and Mr. Chicken. Lots of quirks and fun stuff.

Also, how do you join projects on FPSB?


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